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d3drm: Use float instead of long in the spec file for 32-bit floating point values.
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@ -2,12 +2,12 @@
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@ stdcall D3DRMColorGetBlue(long)
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@ stdcall D3DRMColorGetGreen(long)
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@ stdcall D3DRMColorGetRed(long)
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@ stdcall D3DRMCreateColorRGB(long long long)
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@ stdcall D3DRMCreateColorRGBA(long long long long)
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@ stdcall D3DRMCreateColorRGB(float float float)
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@ stdcall D3DRMCreateColorRGBA(float float float float)
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@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
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@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
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@ stdcall D3DRMQuaternionFromRotation(ptr ptr float)
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@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
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@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr long)
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@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float)
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@ stdcall D3DRMVectorAdd(ptr ptr ptr)
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@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
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@ stdcall D3DRMVectorDotProduct(ptr ptr)
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@ -15,8 +15,8 @@
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@ stdcall D3DRMVectorNormalize(ptr)
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@ stdcall D3DRMVectorRandom(ptr)
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@ stdcall D3DRMVectorReflect(ptr ptr ptr)
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@ stdcall D3DRMVectorRotate(ptr ptr ptr long)
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@ stdcall D3DRMVectorScale(ptr ptr long)
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@ stdcall D3DRMVectorRotate(ptr ptr ptr float)
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@ stdcall D3DRMVectorScale(ptr ptr float)
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@ stdcall D3DRMVectorSubtract(ptr ptr ptr)
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@ stdcall Direct3DRMCreate(ptr)
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@ stub DllCanUnloadNow
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