mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 05:00:30 +00:00
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
This commit is contained in:
parent
1e856a9a23
commit
b034f49183
@ -194,8 +194,19 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex
|
||||
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
|
||||
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
|
||||
{
|
||||
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
|
||||
struct d3d10_device *device = impl_from_ID3D10Device(iface);
|
||||
unsigned int i;
|
||||
|
||||
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
|
||||
iface, start_slot, buffer_count, buffers);
|
||||
|
||||
for (i = 0; i < buffer_count; ++i)
|
||||
{
|
||||
struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
|
||||
|
||||
wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
|
||||
buffer ? buffer->wined3d_buffer : NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
|
||||
|
@ -2966,6 +2966,45 @@ struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined
|
||||
return device->stateBlock->state.pixel_shader;
|
||||
}
|
||||
|
||||
void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
||||
{
|
||||
struct wined3d_buffer *prev;
|
||||
|
||||
TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
||||
|
||||
if (idx >= MAX_CONSTANT_BUFFERS)
|
||||
{
|
||||
WARN("Invalid constant buffer index %u.\n", idx);
|
||||
return;
|
||||
}
|
||||
|
||||
prev = device->updateStateBlock->state.ps_cb[idx];
|
||||
device->updateStateBlock->state.ps_cb[idx] = buffer;
|
||||
|
||||
if (device->isRecordingState)
|
||||
{
|
||||
if (buffer)
|
||||
wined3d_buffer_incref(buffer);
|
||||
if (prev)
|
||||
wined3d_buffer_decref(prev);
|
||||
return;
|
||||
}
|
||||
|
||||
if (prev != buffer)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
InterlockedIncrement(&buffer->resource.bind_count);
|
||||
wined3d_buffer_incref(buffer);
|
||||
}
|
||||
if (prev)
|
||||
{
|
||||
InterlockedDecrement(&prev->resource.bind_count);
|
||||
wined3d_buffer_decref(prev);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
|
||||
UINT start_register, const BOOL *constants, UINT bool_count)
|
||||
{
|
||||
|
@ -550,6 +550,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
|
||||
state->pixel_shader = NULL;
|
||||
wined3d_shader_decref(shader);
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
|
||||
{
|
||||
if ((buffer = state->ps_cb[i]))
|
||||
{
|
||||
state->ps_cb[i] = NULL;
|
||||
wined3d_buffer_decref(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock)
|
||||
|
@ -126,6 +126,7 @@
|
||||
@ cdecl wined3d_device_set_npatch_mode(ptr float)
|
||||
@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
|
||||
@ cdecl wined3d_device_set_primitive_type(ptr long)
|
||||
@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
|
||||
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
|
||||
@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
|
||||
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
|
||||
|
@ -2309,6 +2309,7 @@ struct wined3d_state
|
||||
struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS];
|
||||
|
||||
struct wined3d_shader *pixel_shader;
|
||||
struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS];
|
||||
BOOL ps_consts_b[MAX_CONST_B];
|
||||
INT ps_consts_i[MAX_CONST_I * 4];
|
||||
float *ps_consts_f;
|
||||
|
@ -2219,6 +2219,7 @@ HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, fl
|
||||
void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
||||
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
|
||||
enum wined3d_primitive_type primitive_topology);
|
||||
void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
|
||||
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
|
||||
UINT start_register, const BOOL *constants, UINT bool_count);
|
||||
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
|
||||
|
Loading…
Reference in New Issue
Block a user