d3d10: Use the shader variable class/type debug functions in parse_fx10_type().

This got lost by 7c156c5753.
This commit is contained in:
Henri Verbeet 2009-09-10 16:57:14 +02:00 committed by Alexandre Julliard
parent 40446600dc
commit b0c4620802

View File

@ -344,8 +344,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count);
TRACE("\tbasetype: %#x.\n", t->basetype);
TRACE("\tclass: %#x.\n", t->type_class);
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}