wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).

This commit is contained in:
Roderick Colenbrander 2007-11-08 22:44:34 +01:00 committed by Alexandre Julliard
parent d4e37265f8
commit b238e39ec8
3 changed files with 15 additions and 17 deletions

View File

@ -799,6 +799,12 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
WARN("Surface is already locked, returning D3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
This->Flags |= SFLAG_LOCKED;
if (!(This->Flags & SFLAG_LOCKABLE))
{
TRACE("Warning: trying to lock unlockable surf@%p\n", This);
}
if (Flags & WINED3DLOCK_DISCARD) {
/* Set SFLAG_INSYSMEM, so we'll never try to download the data from the texture. */

View File

@ -1573,22 +1573,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
/* Already locked? */
if(This->Flags & SFLAG_LOCKED)
{
ERR("(%p) Surface already locked\n", This);
/* What should I return here? */
return WINED3DERR_INVALIDCALL;
}
if (!(This->Flags & SFLAG_LOCKABLE))
{
/* This is some GL specific thing, see the OpenGL version of
* this method, but check for the flag and write a trace
*/
TRACE("Warning: trying to lock unlockable surf@%p\n", This);
}
TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
@ -1642,6 +1626,5 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
/* No dirtifying is needed for this surface implementation */
TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
This->Flags |= SFLAG_LOCKED;
return WINED3D_OK;
}

View File

@ -205,6 +205,15 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
/* Already locked? */
if(This->Flags & SFLAG_LOCKED)
{
ERR("(%p) Surface already locked\n", This);
/* What should I return here? */
return WINED3DERR_INVALIDCALL;
}
This->Flags |= SFLAG_LOCKED;
if(!This->resource.allocatedMemory) {
/* This happens on gdi surfaces if the application set a user pointer and resets it.
* Recreate the DIB section