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wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -109,7 +109,11 @@ void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD locat
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void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
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{
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TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
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if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
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wined3d_texture_set_dirty(volume->container);
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volume->locations &= ~location;
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TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
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}
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@ -552,10 +556,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
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}
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if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
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{
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wined3d_texture_set_dirty(texture);
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wined3d_volume_invalidate_location(volume, ~volume->resource.map_binding);
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}
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volume->resource.map_count++;
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