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server: Fix desktop window coordinates mapping in expose_window.
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@ -1364,7 +1364,6 @@ static struct region *expose_window( struct window *win, const rectangle_t *old_
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struct region *old_vis_rgn )
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{
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struct region *new_vis_rgn, *exposed_rgn;
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int offset_x, offset_y;
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if (!(new_vis_rgn = get_visible_region( win, DCX_WINDOW ))) return NULL;
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@ -1383,16 +1382,8 @@ static struct region *expose_window( struct window *win, const rectangle_t *old_
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}
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}
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offset_x = old_window_rect->left - win->client_rect.left;
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offset_y = old_window_rect->top - win->client_rect.top;
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if (win->parent)
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{
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if (!is_desktop_window(win->parent))
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{
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offset_x += win->client_rect.left;
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offset_y += win->client_rect.top;
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}
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/* make it relative to the old window pos for subtracting */
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offset_region( new_vis_rgn, win->window_rect.left - old_window_rect->left,
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win->window_rect.top - old_window_rect->top );
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@ -1403,7 +1394,8 @@ static struct region *expose_window( struct window *win, const rectangle_t *old_
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{
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if (!is_region_empty( new_vis_rgn ))
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{
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offset_region( new_vis_rgn, offset_x, offset_y );
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/* make it relative to parent */
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offset_region( new_vis_rgn, old_window_rect->left, old_window_rect->top );
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redraw_window( win->parent, new_vis_rgn, 0, RDW_INVALIDATE | RDW_ERASE | RDW_ALLCHILDREN );
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}
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}
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