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wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread().
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@ -1878,7 +1878,7 @@ static struct wined3d_context *findThreadContextForSwapChain(IWineD3DSwapChain *
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}
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/* Create a new context for the thread */
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return swapchain_create_context_for_thread(swapchain);
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return swapchain_create_context_for_thread((IWineD3DSwapChainImpl *)swapchain);
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}
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/* Do not call while under the GL lock. */
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@ -783,32 +783,31 @@ err:
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}
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/* Do not call while under the GL lock. */
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struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface)
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struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChainImpl *swapchain)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
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struct wined3d_context **newArray;
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struct wined3d_context *ctx;
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TRACE("Creating a new context for swapchain %p, thread %d\n", This, GetCurrentThreadId());
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TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain, GetCurrentThreadId());
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if (!(ctx = context_create(This, This->front_buffer, This->ds_format)))
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if (!(ctx = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
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{
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ERR("Failed to create a new context for the swapchain\n");
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return NULL;
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}
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context_release(ctx);
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newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * (This->num_contexts + 1));
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newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * (swapchain->num_contexts + 1));
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if(!newArray) {
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ERR("Out of memory when trying to allocate a new context array\n");
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context_destroy(This->device, ctx);
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context_destroy(swapchain->device, ctx);
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return NULL;
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}
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memcpy(newArray, This->context, sizeof(*newArray) * This->num_contexts);
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HeapFree(GetProcessHeap(), 0, This->context);
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newArray[This->num_contexts] = ctx;
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This->context = newArray;
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This->num_contexts++;
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memcpy(newArray, swapchain->context, sizeof(*newArray) * swapchain->num_contexts);
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HeapFree(GetProcessHeap(), 0, swapchain->context);
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newArray[swapchain->num_contexts] = ctx;
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swapchain->context = newArray;
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swapchain->num_contexts++;
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TRACE("Returning context %p\n", ctx);
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return ctx;
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@ -2634,7 +2634,7 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
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WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_create_context_for_thread(struct IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
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HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
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IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
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