wined3d: Call wglGetPixelFormat() through the gl_ops table.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2015-11-04 00:02:49 +01:00 committed by Alexandre Julliard
parent c92451f295
commit b53256b8b7

View File

@ -820,7 +820,7 @@ static BOOL context_set_pixel_format(struct wined3d_context *context, HDC dc, BO
if (dc == context->hdc && context->hdc_is_private && context->hdc_has_format)
return TRUE;
current = GetPixelFormat(dc);
current = gl_info->gl_ops.wgl.p_wglGetPixelFormat(dc);
if (current == format) goto success;
if (!current)
@ -1219,7 +1219,7 @@ static void context_enter(struct wined3d_context *context)
context->needs_set = 1;
}
else if (!context->needs_set && !(context->hdc_is_private && context->hdc_has_format)
&& context->pixel_format != GetPixelFormat(context->hdc))
&& context->pixel_format != context->gl_info->gl_ops.wgl.p_wglGetPixelFormat(context->hdc))
context->needs_set = 1;
}
}
@ -1588,10 +1588,10 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out;
}
context_enter(ret);
ret->gl_info = gl_info;
context_enter(ret);
if (!context_set_pixel_format(ret, hdc, hdc_is_private, pixel_format))
{
ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc);