d3d9/tests: Test the behavior of failing surface creation calls.

This commit is contained in:
Stefan Dösinger 2013-09-10 12:14:01 +02:00 committed by Alexandre Julliard
parent 99da74fea4
commit b59418d75d

View File

@ -6890,6 +6890,55 @@ out:
DestroyWindow(window);
}
static void test_create_rt_ds_fail(void)
{
IDirect3DDevice9 *device;
HWND window;
HRESULT hr;
ULONG refcount;
IDirect3D9 *d3d9;
IDirect3DSurface9 *surface;
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
/* Output pointer == NULL segfaults on Windows. */
surface = (IDirect3DSurface9 *)0xdeadbeef;
hr = IDirect3DDevice9_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
if (SUCCEEDED(hr))
IDirect3DSurface9_Release(surface);
surface = (IDirect3DSurface9 *)0xdeadbeef;
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
if (SUCCEEDED(hr))
IDirect3DSurface9_Release(surface);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -6982,6 +7031,7 @@ START_TEST(device)
test_vidmem_accounting();
test_volume_locking();
test_update_volumetexture();
test_create_rt_ds_fail();
}
out: