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d3drm: If there is no texture coordinates in loaded mesh, generate default texture coordinates for each vertex.
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ea532f633c
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@ -1272,6 +1272,18 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Load(IDirect3DRMMeshBuilder3*
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/* Set size (in number of DWORD) of all faces data */
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This->face_data_size = faces_data_size;
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/* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
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if (!This->pCoords2d)
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{
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This->nb_coords2d = This->nb_vertices;
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This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(Coords2d));
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for (i = 0; i < This->nb_coords2d; i++)
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{
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This->pCoords2d[i].u = 0.0f;
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This->pCoords2d[i].v = 0.0f;
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}
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}
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ret = D3DRM_OK;
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end:
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@ -1603,7 +1615,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetTextureCoordinates(IDirect3
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TRACE("(%p)->(%d,%p,%p)\n", This, index, u, v);
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if (index >= This->nb_coords2d)
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return D3DRMERR_NOTFOUND;
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return D3DRMERR_BADVALUE;
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*u = This->pCoords2d[index].u;
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*v = This->pCoords2d[index].v;
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@ -180,12 +180,33 @@ static void test_MeshBuilder(void)
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todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
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ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
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/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv);
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todo_wine ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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todo_wine ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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todo_wine ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv);
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ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
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valu = 1.23f;
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valv = 3.21f;
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@ -302,12 +323,33 @@ static void test_MeshBuilder3(void)
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ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
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ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
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/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv);
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todo_wine ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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todo_wine ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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todo_wine ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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valu = 1.23f;
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valv = 3.21f;
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hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv);
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ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
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ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
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ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
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hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv);
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ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
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valu = 1.23f;
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valv = 3.21f;
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