wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.

This commit is contained in:
Alexander Dorofeyev 2008-04-07 00:06:19 +03:00 committed by Alexandre Julliard
parent 93fefdf94d
commit b949190dcd

View File

@ -462,6 +462,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
WARN("Not the owning context, can't start query\n");
} else {
ENTER_GL();
/* This is allowed according to msdn and our tests. Reset the query and restart */
if (dwIssueFlags & WINED3DISSUE_BEGIN) {
if(This->state == QUERY_BUILDING) {
@ -482,6 +483,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
checkGLcall("glEndQuery()");
}
}
LEAVE_GL();
}
} else {
FIXME("(%p) : Occlusion queries not supported\n", This);