d3dx9: Make D3DXCompileShader stub more verbose.

This commit is contained in:
Matteo Bruni 2010-05-31 20:01:12 +02:00 committed by Alexandre Julliard
parent b45a17c7b3
commit bc42217401

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@ -644,9 +644,13 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
LPD3DXBUFFER* ppErrorMsgs, LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable) LPD3DXCONSTANTTABLE * ppConstantTable)
{ {
FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n", FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n",
pSrcData, srcDataLen, pDefines, pInclude, pFunctionName, pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName),
pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable); debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable);
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_an(pSrcData, srcDataLen));
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }