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d3dx9: Make D3DXCompileShader stub more verbose.
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@ -644,9 +644,13 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
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LPD3DXBUFFER* ppErrorMsgs,
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LPD3DXCONSTANTTABLE * ppConstantTable)
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{
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FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
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pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
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pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
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FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n",
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pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName),
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debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable);
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_an(pSrcData, srcDataLen));
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return D3DERR_INVALIDCALL;
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}
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