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include: Make "long" numeric constants LP64/LLP64 proof (d3d9*.h).
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@ -39,19 +39,19 @@
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/*****************************************************************************
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* Behavior Flags for IDirect3D8::CreateDevice
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*/
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#define D3DCREATE_FPU_PRESERVE 0x00000002L
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#define D3DCREATE_MULTITHREADED 0x00000004L
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#define D3DCREATE_PUREDEVICE 0x00000010L
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#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
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#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
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#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
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#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
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#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L
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#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
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#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
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#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
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#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
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#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
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#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
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#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT __MSABI_LONG(0x00000100)
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#define D3DCREATE_ADAPTERGROUP_DEVICE __MSABI_LONG(0x00000200)
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/*****************************************************************************
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* Flags for SetPrivateData
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*/
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#define D3DSPD_IUNKNOWN 0x00000001L
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#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
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/*****************************************************************************
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@ -59,10 +59,10 @@
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*/
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#define D3D_SDK_VERSION 32
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#define D3DADAPTER_DEFAULT 0
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#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
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#define D3DPRESENT_BACK_BUFFERS_MAX 3L
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#define D3DSGR_NO_CALIBRATION 0x00000000L
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#define D3DSGR_CALIBRATE 0x00000001L
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#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002)
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#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)
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#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000)
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#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001)
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#define _FACD3D 0x876
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#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
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@ -24,9 +24,9 @@
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/*****************************************************************************
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* Direct 3D v9 #defines
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*/
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#define D3DCLEAR_TARGET 0x00000001L
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#define D3DCLEAR_ZBUFFER 0x00000002L
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#define D3DCLEAR_STENCIL 0x00000004L
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#define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
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#define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
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#define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
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#define D3DCLIPPLANE0 (1 << 0)
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#define D3DCLIPPLANE1 (1 << 1)
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@ -42,19 +42,19 @@
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#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
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#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
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#define D3DCS_LEFT 0x001L
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#define D3DCS_RIGHT 0x002L
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#define D3DCS_TOP 0x004L
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#define D3DCS_BOTTOM 0x008L
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#define D3DCS_FRONT 0x010L
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#define D3DCS_BACK 0x020L
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#define D3DCS_PLANE0 0x040L
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#define D3DCS_PLANE1 0x080L
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#define D3DCS_PLANE2 0x100L
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#define D3DCS_PLANE3 0x200L
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#define D3DCS_PLANE4 0x400L
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#define D3DCS_PLANE5 0x800L
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#define D3DCS_ALL 0xFFFL
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#define D3DCS_LEFT __MSABI_LONG(0x001)
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#define D3DCS_RIGHT __MSABI_LONG(0x002)
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#define D3DCS_TOP __MSABI_LONG(0x004)
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#define D3DCS_BOTTOM __MSABI_LONG(0x008)
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#define D3DCS_FRONT __MSABI_LONG(0x010)
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#define D3DCS_BACK __MSABI_LONG(0x020)
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#define D3DCS_PLANE0 __MSABI_LONG(0x040)
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#define D3DCS_PLANE1 __MSABI_LONG(0x080)
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#define D3DCS_PLANE2 __MSABI_LONG(0x100)
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#define D3DCS_PLANE3 __MSABI_LONG(0x200)
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#define D3DCS_PLANE4 __MSABI_LONG(0x400)
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#define D3DCS_PLANE5 __MSABI_LONG(0x800)
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#define D3DCS_ALL __MSABI_LONG(0xFFF)
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#define D3DFVF_TEXTUREFORMAT1 3
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#define D3DFVF_TEXTUREFORMAT2 0
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@ -81,7 +81,7 @@
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#define D3DCLIPPLANE5 (1 << 5)
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#define D3DRENDERSTATE_WRAPBIAS 128UL
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#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
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/* MSDN has this in d3d9caps.h, but it should be here */
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#define D3DTSS_TCI_PASSTHRU 0x00000
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@ -97,25 +97,25 @@
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#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
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#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
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#define D3DUSAGE_RENDERTARGET 0x00000001L
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#define D3DUSAGE_DEPTHSTENCIL 0x00000002L
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#define D3DUSAGE_WRITEONLY 0x00000008L
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#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
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#define D3DUSAGE_DONOTCLIP 0x00000020L
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#define D3DUSAGE_POINTS 0x00000040L
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#define D3DUSAGE_RTPATCHES 0x00000080L
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#define D3DUSAGE_NPATCHES 0x00000100L
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#define D3DUSAGE_DYNAMIC 0x00000200L
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#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
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#define D3DUSAGE_DMAP 0x00004000L
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#define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
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#define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
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#define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
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#define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
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#define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
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#define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
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#define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
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#define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
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#define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
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#define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
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#define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
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#define D3DUSAGE_QUERY_FILTER 0x00020000L
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#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
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#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
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#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
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#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
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#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
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#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
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#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
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#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
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#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
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#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
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#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
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#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
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#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
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#define D3DWRAP_U 1
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#define D3DWRAP_V 2
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@ -167,10 +167,10 @@
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#define D3DTA_COMPLEMENT 0x00000010
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#define D3DTA_ALPHAREPLICATE 0x00000020
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#define D3DCOLORWRITEENABLE_RED (1L<<0)
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#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
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#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
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#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
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#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
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#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
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#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
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#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
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#define D3DPV_DONOTCOPYDATA (1 << 0)
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@ -206,7 +206,7 @@
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#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
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#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
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#define D3DPRESENT_BACK_BUFFERS_MAX 3L
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#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)
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#define D3DPRESENT_RATE_DEFAULT 0x00000000
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/****************************
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@ -643,7 +643,7 @@ typedef enum _D3DBACKBUFFER_TYPE {
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D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
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} D3DBACKBUFFER_TYPE;
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#define D3DPRESENT_BACK_BUFFER_MAX 3L
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#define D3DPRESENT_BACK_BUFFER_MAX __MSABI_LONG(3)
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typedef enum _D3DBASISTYPE {
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D3DBASIS_BEZIER = 0,
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