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wined3d: Add WINED3DCREATE flags and use them.
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@ -596,7 +596,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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*
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*****************************************************************************/
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void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextUsage usage) {
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DWORD tid = This->createParms.BehaviorFlags & D3DCREATE_MULTITHREADED ? GetCurrentThreadId() : 0;
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DWORD tid = This->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED ? GetCurrentThreadId() : 0;
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int i;
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DWORD dirtyState, idx;
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BYTE shift;
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@ -1565,4 +1565,14 @@ typedef enum _WINED3DSURFTYPE {
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/* SetPrivateData flags */
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#define WINED3DSPD_IUNKNOWN 0x00000001
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/* IWineD3D::CreateDevice behaviour flags */
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#define WINED3DCREATE_FPU_PRESERVE 0x00000002
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#define WINED3DCREATE_MULTITHREADED 0x00000004
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#define WINED3DCREATE_PUREDEVICE 0x00000010
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#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
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#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
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#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
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#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
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#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
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#endif
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