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d3dx8: Initialize the matrix stack in D3DXCreateMatrixStack().
Based on a patchset by David Adam.
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@ -86,7 +86,8 @@ struct ID3DXMatrixStackImpl
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LONG ref;
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/* ID3DXMatrixStack fields */
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int current;
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unsigned int current;
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unsigned int stack_size;
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D3DXMATRIX *stack;
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};
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@ -581,10 +581,14 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
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/*_________________D3DXMatrixStack____________________*/
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static const unsigned int INITIAL_STACK_SIZE = 32;
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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{
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ID3DXMatrixStackImpl* object;
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TRACE("flags %#x, ppstack %p\n", flags, ppstack);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXMatrixStackImpl));
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if ( object == NULL )
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{
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@ -593,7 +597,21 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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}
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object->lpVtbl = &ID3DXMatrixStack_Vtbl;
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object->ref = 1;
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object->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_STACK_SIZE * sizeof(D3DXMATRIX));
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if (!object->stack)
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{
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HeapFree(GetProcessHeap(), 0, object);
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*ppstack = NULL;
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return E_OUTOFMEMORY;
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}
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object->current = 0;
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object->stack_size = INITIAL_STACK_SIZE;
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D3DXMatrixIdentity(&object->stack[0]);
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TRACE("Created matrix stack %p\n", object);
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*ppstack = (LPD3DXMATRIXSTACK)object;
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return D3D_OK;
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}
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@ -624,7 +642,11 @@ static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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if ( !ref ) HeapFree(GetProcessHeap(), 0, This);
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if (!ref)
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{
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HeapFree(GetProcessHeap(), 0, This->stack);
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HeapFree(GetProcessHeap(), 0, This);
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}
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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return ref;
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}
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