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wined3d: Make the current_renderbuffer field in struct wined3d_surface const.
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@ -2039,7 +2039,7 @@ struct wined3d_surface
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WINEDDCOLORKEY glCKey;
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struct list renderbuffers;
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struct wined3d_renderbuffer_entry *current_renderbuffer;
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const struct wined3d_renderbuffer_entry *current_renderbuffer;
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SIZE ds_current_size;
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/* DirectDraw clippers */
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