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wined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET.
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@ -3253,8 +3253,8 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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pCaps->MaxStreamStride = 1024;
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/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
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pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET;
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/* TODO: VS3.0 needs at least D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */
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pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
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WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
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pCaps->MaxNpatchTessellationLevel = 0;
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pCaps->MasterAdapterOrdinal = 0;
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pCaps->AdapterOrdinalInGroup = 0;
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