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wined3d: wined3d_device_get_texture_stage_state() never fails.
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26c0714009
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@ -1785,7 +1785,6 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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const struct tss_lookup *l;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
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@ -1801,10 +1800,10 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
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if (l->sampler_state)
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*value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
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else
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hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
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*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
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@ -1752,7 +1752,6 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
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DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
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@ -1763,10 +1762,10 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
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}
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wined3d_mutex_lock();
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hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
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*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
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@ -2401,12 +2401,12 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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device->legacyTextureBlending = TRUE;
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wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP, &colorop);
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wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1, &colorarg1);
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wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2, &colorarg2);
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wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP, &alphaop);
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wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1, &alphaarg1);
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wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2, &alphaarg2);
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colorop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP);
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colorarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1);
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colorarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2);
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alphaop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP);
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alphaarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1);
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alphaarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2);
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if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
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&& alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
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@ -4543,7 +4543,6 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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const struct tss_lookup *l;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, stage %u, state %#x, value %p.\n",
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iface, stage, state, value);
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@ -4623,12 +4622,12 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
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}
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else
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{
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hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
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*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
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}
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
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@ -3435,22 +3435,19 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
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device_invalidate_state(device, STATE_TEXTURESTAGE(stage, state));
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}
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HRESULT CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, enum wined3d_texture_stage_state state, DWORD *value)
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DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, enum wined3d_texture_stage_state state)
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{
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TRACE("device %p, stage %u, state %s, value %p.\n",
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device, stage, debug_d3dtexturestate(state), value);
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TRACE("device %p, stage %u, state %s.\n",
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device, stage, debug_d3dtexturestate(state));
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if (state > WINED3D_HIGHEST_TEXTURE_STATE)
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{
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WARN("Invalid state %#x passed.\n", state);
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return WINED3D_OK;
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return 0;
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}
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*value = device->updateStateBlock->state.texture_states[stage][state];
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TRACE("Returning %#x.\n", *value);
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return WINED3D_OK;
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return device->updateStateBlock->state.texture_states[stage][state];
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}
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HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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@ -86,7 +86,7 @@
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@ cdecl wined3d_device_get_swapchain(ptr long)
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@ cdecl wined3d_device_get_swapchain_count(ptr)
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@ cdecl wined3d_device_get_texture(ptr long ptr)
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@ cdecl wined3d_device_get_texture_stage_state(ptr long long ptr)
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@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
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@ cdecl wined3d_device_get_transform(ptr long ptr)
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@ cdecl wined3d_device_get_vertex_declaration(ptr)
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@ cdecl wined3d_device_get_vertex_shader(ptr)
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@ -2160,8 +2160,8 @@ struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct win
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UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, enum wined3d_texture_stage_state state, DWORD *value);
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DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, enum wined3d_texture_stage_state state);
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void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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enum wined3d_transform_state state, struct wined3d_matrix *matrix);
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struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
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