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d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present.
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@ -737,15 +737,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
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if(hr == D3D_OK) {
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if(pZStencilSurface != NULL){
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IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
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IWineD3DSurface_Release(pZStencilSurface);
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} else {
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*ppZStencilSurface = NULL;
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}
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if (hr == WINED3D_OK) {
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IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
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IWineD3DSurface_Release(pZStencilSurface);
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} else {
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WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
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if (hr != WINED3DERR_NOTFOUND)
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WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
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*ppZStencilSurface = NULL;
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}
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LeaveCriticalSection(&d3d9_cs);
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