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wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1491,29 +1491,17 @@ HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size,
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HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
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HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
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void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
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void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
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{
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{
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struct wined3d_buffer *object;
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struct wined3d_buffer_desc desc;
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HRESULT hr;
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TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
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TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
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device, size, usage, pool, parent, parent_ops, buffer);
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device, size, usage, pool, parent, parent_ops, buffer);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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desc.byte_width = size;
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if (!object)
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desc.usage = usage | WINED3DUSAGE_STATICDECL;
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{
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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*buffer = NULL;
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desc.access = resource_access_from_pool(pool);
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return WINED3DERR_OUTOFVIDEOMEMORY;
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desc.misc_flags = 0;
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}
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desc.structure_byte_stride = 0;
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if (FAILED(hr = buffer_init(object, device, size, usage | WINED3DUSAGE_STATICDECL, WINED3DFMT_UNKNOWN,
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return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
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resource_access_from_pool(pool), WINED3D_BIND_INDEX_BUFFER, NULL, parent, parent_ops)))
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{
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WARN("Failed to initialize buffer, hr %#x\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created buffer %p.\n", object);
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*buffer = object;
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return WINED3D_OK;
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}
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}
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