wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.

This commit is contained in:
Jason Green 2006-05-09 22:31:44 -04:00 committed by Alexandre Julliard
parent cc2ea9e08c
commit c15447d4b0

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@ -736,7 +736,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
switch (regtype) {
case D3DSPR_TEMP:
sprintf(tmpReg, "T%lu", reg);
sprintf(tmpReg, "R%lu", reg);
strcat(hwLine, tmpReg);
break;
case D3DSPR_INPUT:
@ -1175,7 +1175,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
/* Pre-declare registers */
for (i = 0; i < This->baseShader.limits.temporary; i++) {
if (tempsUsed & (1 << i))
shader_addline(&buffer, "TEMP T%lu;\n", i);
shader_addline(&buffer, "TEMP R%lu;\n", i);
}
for (i = 0; i < This->baseShader.limits.address; i++) {