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d3d9/tests: Add a volume sRGB test.
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@ -14430,6 +14430,125 @@ static void fog_special_test(IDirect3DDevice9 *device)
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IDirect3DPixelShader9_Release(ps);
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}
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static void volume_srgb_test(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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IDirect3D9 *d3d9;
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unsigned int i, j;
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IDirect3DVolumeTexture9 *tex1, *tex2;
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D3DPOOL pool;
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D3DLOCKED_BOX locked_box;
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D3DCOLOR color;
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static const struct
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{
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BOOL srgb;
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DWORD color;
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}
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tests[] =
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{
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/* Try toggling on and off */
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{ FALSE, 0x007f7f7f },
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{ TRUE, 0x00363636 },
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{ FALSE, 0x007f7f7f },
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};
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static const struct
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{
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struct vec3 pos;
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struct vec3 texcrd;
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}
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quad[] =
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{
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{ {-1.0, -1.0, 0.0}, {0.0, 0.0, 0.0} },
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{ { 1.0, -1.0, 0.0}, {0.0, 0.0, 0.0} },
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{ {-1.0, 1.0, 0.0}, {0.0, 0.0, 0.0} },
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{ { 1.0, 1.0, 0.0}, {0.0, 0.0, 0.0} },
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};
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_VOLUMETEXTURE, D3DFMT_A8R8G8B8);
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if (hr != D3D_OK)
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{
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skip("D3DFMT_A8R8G8B8 volume textures with SRGBREAD not supported.\n");
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IDirect3D9_Release(d3d9);
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return;
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}
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0));
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ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
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for (i = 0; i < 2; i++)
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{
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if (!i)
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pool = D3DPOOL_SYSTEMMEM;
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else
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pool = D3DPOOL_MANAGED;
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, 0, D3DFMT_A8R8G8B8, pool, &tex1, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_LockBox(tex1, 0, &locked_box, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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*((DWORD *)locked_box.pBits) = 0x7f7f7f7f;
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hr = IDirect3DVolumeTexture9_UnlockBox(tex1, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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if (!i)
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{
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex1, (IDirect3DBaseTexture9 *)tex2);
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(tex1);
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex2);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(tex2);
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}
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else
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{
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex1);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(tex1);
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}
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for (j = 0; j < sizeof(tests) / sizeof(*tests); j++)
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{
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, tests[j].srgb);
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ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, tests[j].color, 2),
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"Expected color 0x%08x, got 0x%08x, i = %u, j = %u.\n", tests[j].color, color, i, j);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
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}
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
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ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr);
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}
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START_TEST(visual)
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{
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IDirect3D9 *d3d9;
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@ -14608,6 +14727,7 @@ START_TEST(visual)
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multisample_get_rtdata_test(device_ptr);
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zenable_test(device_ptr);
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fog_special_test(device_ptr);
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volume_srgb_test(device_ptr);
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hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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