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d3dx9: Add some version-specific checks in the shader assembler.
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@ -153,15 +153,112 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode,
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}
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}
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/* Checks for unsupported source modifiers in VS (all versions) or
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PS 2.0 and newer */
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static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) {
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if(srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG ||
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srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG ||
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srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 ||
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srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ ||
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srcmod == BWRITERSPSM_DW) {
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asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
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This->line_no,
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debug_print_srcmod(srcmod));
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set_parse_status(This, PARSE_ERR);
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}
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}
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static void check_loop_swizzle(struct asm_parser *This,
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const struct shader_reg *src) {
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if((src->type == BWRITERSPR_LOOP && src->swizzle != BWRITERVS_NOSWIZZLE) ||
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(src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP &&
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src->rel_reg->swizzle != BWRITERVS_NOSWIZZLE)) {
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asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no);
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set_parse_status(This, PARSE_ERR);
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}
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}
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static void check_shift_dstmod(struct asm_parser *This, DWORD shift) {
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if(shift != 0) {
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asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n",
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This->line_no);
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set_parse_status(This, PARSE_ERR);
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}
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}
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static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) {
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if(dstmod == BWRITERSPDM_PARTIALPRECISION ||
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dstmod == BWRITERSPDM_MSAMPCENTROID) {
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asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n",
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This->line_no,
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debug_print_dstmod(dstmod));
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set_parse_status(This, PARSE_ERR);
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}
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}
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struct allowed_reg_type {
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DWORD type;
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DWORD count;
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};
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static BOOL check_reg_type(const struct shader_reg *reg,
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const struct allowed_reg_type *allowed) {
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unsigned int i = 0;
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while(allowed[i].type != ~0U) {
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if(reg->type == allowed[i].type) {
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if(reg->rel_reg) return TRUE; /* The relative addressing register
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can have a negative value, we
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can't check the register index */
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if(reg->regnum < allowed[i].count) return TRUE;
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return FALSE;
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}
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i++;
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}
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return FALSE;
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}
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/* Native assembler doesn't do separate checks for src and dst registers */
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static const struct allowed_reg_type vs_3_reg_allowed[] = {
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{ BWRITERSPR_TEMP, 32 },
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{ BWRITERSPR_INPUT, 16 },
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{ BWRITERSPR_CONST, ~0U },
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{ BWRITERSPR_ADDR, 1 },
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{ BWRITERSPR_CONSTBOOL, 16 },
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{ BWRITERSPR_CONSTINT, 16 },
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{ BWRITERSPR_LOOP, 1 },
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{ BWRITERSPR_LABEL, 2048 },
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{ BWRITERSPR_PREDICATE, 1 },
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{ BWRITERSPR_SAMPLER, 4 },
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{ BWRITERSPR_OUTPUT, 12 },
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{ ~0U, 0 } /* End tag */
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};
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static void asmparser_srcreg_vs_3(struct asm_parser *This,
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struct instruction *instr, int num,
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const struct shader_reg *src) {
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if(!check_reg_type(src, vs_3_reg_allowed)) {
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asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n",
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This->line_no,
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debug_print_srcreg(src, ST_VERTEX));
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set_parse_status(This, PARSE_ERR);
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}
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check_loop_swizzle(This, src);
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check_legacy_srcmod(This, src->srcmod);
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memcpy(&instr->src[num], src, sizeof(*src));
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}
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static void asmparser_dstreg_vs_3(struct asm_parser *This,
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struct instruction *instr,
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const struct shader_reg *dst) {
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if(!check_reg_type(dst, vs_3_reg_allowed)) {
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asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n",
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This->line_no,
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debug_print_dstreg(dst, ST_VERTEX));
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set_parse_status(This, PARSE_ERR);
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}
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check_ps_dstmod(This, instr->dstmod);
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check_shift_dstmod(This, instr->shift);
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memcpy(&instr->dst, dst, sizeof(*dst));
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instr->has_dst = TRUE;
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}
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@ -371,6 +371,7 @@ struct bc_writer {
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};
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/* Debug utility routines */
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const char *debug_print_srcmod(DWORD mod);
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const char *debug_print_dstmod(DWORD mod);
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const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
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const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
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@ -510,6 +511,15 @@ typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
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typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
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BWRITERSPSM_NONE = 0,
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BWRITERSPSM_NEG,
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BWRITERSPSM_BIAS,
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BWRITERSPSM_BIASNEG,
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BWRITERSPSM_SIGN,
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BWRITERSPSM_SIGNNEG,
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BWRITERSPSM_COMP,
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BWRITERSPSM_X2,
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BWRITERSPSM_X2NEG,
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BWRITERSPSM_DZ,
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BWRITERSPSM_DW,
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BWRITERSPSM_ABS,
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BWRITERSPSM_ABSNEG,
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BWRITERSPSM_NOT,
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@ -1206,6 +1206,12 @@ static void failure_test(void) {
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/* shader 22: register r5 doesn't exist in PS < 1.4 */
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"ps_1_3\n"
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"mov r5, r0\n",
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/* shader 23: can't declare output registers in a pixel shader */
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"ps_3_0\n"
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"dcl_positiont o0\n",
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/* shader 24: _pp instruction modifier not allowed in vertex shaders */
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"vs_3_0\n"
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"add_pp r0, r0, r1\n",
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};
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HRESULT hr;
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unsigned int i;
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