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d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs.
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@ -1,6 +1,6 @@
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@ stub D3DXAssembleShader
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@ stub D3DXAssembleShaderFromFileA
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@ stub D3DXAssembleShaderFromFileW
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@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
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@ stub D3DXAssembleShaderFromResourceA
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@ stub D3DXAssembleShaderFromResourceW
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ -19,6 +19,7 @@
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9.h"
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@ -131,3 +132,50 @@ LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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return NULL;
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}
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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LPWSTR filename_w = NULL;
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DWORD len;
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HRESULT ret;
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if (!filename) return D3DXERR_INVALIDDATA;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filename_w) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return ret;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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}
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