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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
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@ -1492,7 +1492,7 @@ void shader_glsl_callnz(SHADER_OPCODE_ARG* arg) {
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char src1_mask[6];
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DWORD snum = (arg->src[0]) & WINED3DSP_REGNUM_MASK;
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shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str);
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str);
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shader_addline(arg->buffer, "if (%s) subroutine%lu();\n", src1_str, snum);
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}
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