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d3d9: Fix vertex decl test.
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@ -686,7 +686,7 @@ static void test_fvf_decl_management(
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ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) return;
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/* The contents should correspond to the second conversion */
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/* The contents should correspond to the first conversion */
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VDECL_CHECK(compare_elements(result_decl1, test_elements1));
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/* Get converted decl (#3) */
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@ -700,6 +700,8 @@ static void test_fvf_decl_management(
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/* The contents should correspond to the second conversion */
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VDECL_CHECK(compare_elements(result_decl3, test_elements2));
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/* Re-Check if the first decl was overwritten by the new Get() */
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VDECL_CHECK(compare_elements(result_decl1, test_elements1));
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/* The refcounts should all be 1 */
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ref1 = get_refcount((IUnknown*) result_decl1);
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