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d3d8/tests: Fix test_3dc_formats getPixelColor check.
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@ -5197,8 +5197,6 @@ static void test_3dc_formats(void)
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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for (i = 0; i < 4; ++i)
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{
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color = getPixelColor(device, expected_colors[i].position.x, expected_colors[i].position.y);
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@ -5207,6 +5205,8 @@ static void test_3dc_formats(void)
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expected_colors[i].amd, expected_colors[i].nvidia, color, i);
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}
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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IDirect3DTexture8_Release(ati2n_texture);
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IDirect3DTexture8_Release(ati1n_texture);
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refcount = IDirect3DDevice8_Release(device);
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