d3d8/tests: Fix test_3dc_formats getPixelColor check.

This commit is contained in:
Axel Davy 2015-01-11 11:29:14 +01:00 committed by Alexandre Julliard
parent 58083dfb12
commit c5d420b35a

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@ -5197,8 +5197,6 @@ static void test_3dc_formats(void)
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
color = getPixelColor(device, expected_colors[i].position.x, expected_colors[i].position.y);
@ -5207,6 +5205,8 @@ static void test_3dc_formats(void)
expected_colors[i].amd, expected_colors[i].nvidia, color, i);
}
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DTexture8_Release(ati2n_texture);
IDirect3DTexture8_Release(ati1n_texture);
refcount = IDirect3DDevice8_Release(device);