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synced 2024-11-25 12:49:45 +00:00
Signed warning fixes.
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d877c5c9cd
commit
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@ -2880,8 +2880,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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case WINED3DRS_STENCILFAIL :
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{
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GLenum fail ;
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GLenum zpass ;
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GLenum zfail ;
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GLint zpass ;
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GLint zfail ;
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fail = StencilOp(Value);
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glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &zpass);
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@ -2896,8 +2896,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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break;
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case WINED3DRS_STENCILZFAIL :
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{
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GLenum fail ;
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GLenum zpass ;
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GLint fail ;
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GLint zpass ;
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GLenum zfail ;
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glGetIntegerv(GL_STENCIL_FAIL, &fail);
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@ -2913,9 +2913,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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break;
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case WINED3DRS_STENCILPASS :
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{
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GLenum fail ;
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GLint fail ;
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GLenum zpass ;
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GLenum zfail ;
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GLint zfail ;
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glGetIntegerv(GL_STENCIL_FAIL, &fail);
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checkGLcall("glGetIntegerv(GL_STENCIL_FAIL, &fail);");
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@ -4871,7 +4871,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface, IWineD3
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* NOTE: move code to surface to accomplish this
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****************************************/
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IWineD3DSurfaceImpl *pSrcSurface = (IWineD3DSurfaceImpl *)pSourceSurface;
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int srcWidth, srcHeight, srcSurfaceWidth, srcSurfaceHeight, destSurfaceWidth, destSurfaceHeight;
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int srcWidth, srcHeight;
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unsigned int srcSurfaceWidth, srcSurfaceHeight, destSurfaceWidth, destSurfaceHeight;
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WINED3DFORMAT destFormat, srcFormat;
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UINT destSize;
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int destLeft, destTop;
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@ -5325,8 +5326,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_CleanRender(IWineD3DDevice* iface, IWineD3DSwa
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HRESULT WINAPI IWineD3DDeviceImpl_FindGLContext(IWineD3DDevice *iface, IWineD3DSurface *pSurface, glContext **context) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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int i;
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int width;
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int height;
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unsigned int width;
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unsigned int height;
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WINED3DFORMAT format;
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WINED3DSURFACE_DESC surfaceDesc;
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memset(&surfaceDesc, 0, sizeof(surfaceDesc));
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@ -562,7 +562,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display)
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}
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}
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#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
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#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
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GL_EXT_FUNCS_GEN;
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#undef USE_GL_FUNC
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@ -588,7 +588,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display)
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}
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}
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#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
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#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
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GLX_EXT_FUNCS_GEN;
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#undef USE_GL_FUNC
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@ -370,7 +370,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
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} else if (D3DUSAGE_RENDERTARGET & This->resource.usage && !(Flags&D3DLOCK_DISCARD)) { /* render surfaces */
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GLint prev_store;
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GLenum prev_read;
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GLint prev_read;
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BOOL notInContext = FALSE;
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IWineD3DSwapChainImpl *targetSwapChain = NULL;
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@ -610,7 +610,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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if (iface == implSwapChain->backBuffer || iface == implSwapChain->frontBuffer || iface == myDevice->renderTarget) {
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GLint prev_store;
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GLenum prev_draw;
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GLint prev_draw;
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GLint prev_rasterpos[4];
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ENTER_GL();
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@ -797,7 +797,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
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This->resource.format == WINED3DFMT_DXT5)
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FIXME("Format %d not supported\n", This->resource.format);
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else {
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GLenum prevRead;
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GLint prevRead;
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glGetIntegerv(GL_READ_BUFFER, &prevRead);
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vcheckGLcall("glGetIntegerv");
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glReadBuffer(GL_BACK);
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