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wined3d: Make the priv parameter to map_register() const.
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@ -230,7 +230,7 @@ static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shade
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}
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}
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static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
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static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
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{
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switch (priv->shader_version.type)
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{
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