mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 04:39:45 +00:00
d3d8: Win64 printf format warning fixes.
This commit is contained in:
parent
94a86c1224
commit
c6e0ca28d5
@ -6,7 +6,6 @@ MODULE = d3d8.dll
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IMPORTLIB = libd3d8.$(IMPLIBEXT)
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IMPORTS = wined3d user32 gdi32 advapi32 kernel32
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EXTRALIBS = -ldxguid -luuid
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EXTRADEFS = -DWINE_NO_LONG_AS_INT
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C_SRCS = \
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basetexture.c \
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@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 ifac
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IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 ifa
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IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
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@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 ifac
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IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
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IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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@ -50,7 +50,7 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) {
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/* At process attach */
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("fdwReason=%ld\n", fdwReason);
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TRACE("fdwReason=%d\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH)
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DisableThreadLibraryCalls(hInstDLL);
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@ -82,7 +82,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -91,7 +91,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
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@ -121,7 +121,7 @@ static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE
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static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
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TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
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return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
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}
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@ -324,7 +324,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
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TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
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@ -401,7 +401,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 i
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
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TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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@ -505,13 +505,13 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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if(MultisampleQuality < 0) {
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FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
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FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
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/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
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MultisampleQuality=0;
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}
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if(MultisampleQuality > 0){
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FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
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FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
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/*
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MultisampleQuality
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[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
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@ -902,7 +902,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
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IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
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IWineD3DBaseTexture_Release(retTexture);
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} else {
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FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
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FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
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*ppTexture = NULL;
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}
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@ -911,7 +911,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
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static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
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TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
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return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
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pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
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@ -1119,7 +1119,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8
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*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
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}
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}
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TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
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TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
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return hrc;
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}
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@ -1130,7 +1130,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
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TRACE("(%p) : Relay\n", This);
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if (VS_HIGHESTFIXEDFXF >= pShader) {
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TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
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TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
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IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
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/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
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@ -1145,7 +1145,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
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hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
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}
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}
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TRACE("(%p) : returning hr(%lu)\n", This, hrc);
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TRACE("(%p) : returning hr(%u)\n", This, hrc);
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return hrc;
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}
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@ -1171,9 +1171,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 ifa
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hrc = D3DERR_INVALIDCALL;
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}
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} else {
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WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
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WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
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}
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TRACE("(%p) : returning %#lx\n", This, *ppShader);
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TRACE("(%p) : returning %#x\n", This, *ppShader);
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return hrc;
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}
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@ -1181,7 +1181,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 ifa
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static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) : pShader %#lx\n", This, pShader);
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TRACE("(%p) : pShader %#x\n", This, pShader);
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if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
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ERR("(%p) : Trying to delete an invalid handle\n", This);
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@ -1297,7 +1297,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i
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}
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TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
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TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
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return hrc;
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}
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@ -1305,7 +1305,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 ifac
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DPixelShader8Impl *shader = NULL;
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TRACE("(%p) : pShader %#lx\n", This, pShader);
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TRACE("(%p) : pShader %#x\n", This, pShader);
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if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
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shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
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@ -1338,14 +1338,14 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac
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*ppShader = (DWORD)NULL;
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}
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TRACE("(%p) : returning %#lx\n", This, *ppShader);
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TRACE("(%p) : returning %#x\n", This, *ppShader);
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return hrc;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) : pShader %#lx\n", This, pShader);
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TRACE("(%p) : pShader %#x\n", This, pShader);
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if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
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ERR("(%p) : Trying to delete an invalid handle\n", This);
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@ -58,7 +58,7 @@ static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -67,7 +67,7 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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TRACE("Releasing wined3d %p\n", This->WineD3D);
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@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 ifac
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IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
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IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
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@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *ifac
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IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
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IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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@ -43,7 +43,7 @@ static ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -52,7 +52,7 @@ static ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DResource_Release(This->wineD3DResource);
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@ -46,7 +46,7 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface)
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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@ -55,7 +55,7 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DStateBlock_Release(This->wineD3DStateBlock);
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@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
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} else {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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}
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@ -73,7 +73,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
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} else {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DSurface_Release(This->wineD3DSurface);
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@ -177,7 +177,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
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static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
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IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %ld\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
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TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
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||||
return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
|
||||
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
|
||||
ULONG ref = InterlockedIncrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
||||
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
||||
|
||||
return ref;
|
||||
}
|
||||
@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
|
||||
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
|
||||
ULONG ref = InterlockedDecrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
||||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
IWineD3DSwapChain_Release(This->wineD3DSwapChain);
|
||||
|
@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
|
||||
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
|
||||
ULONG ref = InterlockedIncrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
||||
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
||||
|
||||
return ref;
|
||||
}
|
||||
@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
|
||||
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
|
||||
ULONG ref = InterlockedDecrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
||||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
IWineD3DTexture_Release(This->wineD3DTexture);
|
||||
|
@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 if
|
||||
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
||||
ULONG ref = InterlockedIncrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
||||
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
||||
|
||||
return ref;
|
||||
}
|
||||
@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
|
||||
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
||||
ULONG ref = InterlockedDecrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
||||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
|
||||
|
@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *if
|
||||
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
||||
ULONG ref = InterlockedIncrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
||||
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
||||
|
||||
return ref;
|
||||
}
|
||||
@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *i
|
||||
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
||||
ULONG ref = InterlockedDecrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
||||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
|
||||
|
@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
|
||||
} else {
|
||||
/* No container, handle our own refcounting */
|
||||
ULONG ref = InterlockedIncrement(&This->ref);
|
||||
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
||||
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
||||
return ref;
|
||||
}
|
||||
}
|
||||
@ -73,7 +73,7 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
|
||||
else {
|
||||
/* No container, handle our own refcounting */
|
||||
ULONG ref = InterlockedDecrement(&This->ref);
|
||||
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
||||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
IWineD3DVolume_Release(This->wineD3DVolume);
|
||||
@ -151,7 +151,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
|
||||
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
|
||||
TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
|
||||
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
|
||||
return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8
|
||||
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
|
||||
ULONG ref = InterlockedIncrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
||||
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
||||
|
||||
return ref;
|
||||
}
|
||||
@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
|
||||
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
|
||||
ULONG ref = InterlockedDecrement(&This->ref);
|
||||
|
||||
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
||||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
|
||||
@ -170,7 +170,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
|
||||
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
|
||||
TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
|
||||
TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
|
||||
return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user