diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 3c5220e493..1bcecfd39e 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1826,7 +1826,7 @@ static void state_multisampmask(struct wined3d_context *context, const struct wi static void state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - if (state->render_states[WINED3D_RS_PATCHEDGESTYLE] != WINED3DPATCHEDGE_DISCRETE) + if (state->render_states[WINED3D_RS_PATCHEDGESTYLE] != WINED3D_PATCH_EDGE_DISCRETE) FIXME("WINED3D_RS_PATCHEDGESTYLE %#x not yet implemented.\n", state->render_states[WINED3D_RS_PATCHEDGESTYLE]); } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 1dd6b9cbc7..d48464cfb9 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1197,7 +1197,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock) state->render_states[WINED3D_RS_POINTSCALE_C] = tmpfloat.d; state->render_states[WINED3D_RS_MULTISAMPLEANTIALIAS] = TRUE; state->render_states[WINED3D_RS_MULTISAMPLEMASK] = 0xffffffff; - state->render_states[WINED3D_RS_PATCHEDGESTYLE] = WINED3DPATCHEDGE_DISCRETE; + state->render_states[WINED3D_RS_PATCHEDGESTYLE] = WINED3D_PATCH_EDGE_DISCRETE; tmpfloat.f = 1.0f; state->render_states[WINED3D_RS_PATCHSEGMENTS] = tmpfloat.d; state->render_states[WINED3D_RS_DEBUGMONITORTOKEN] = 0xbaadcafe; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 254a839464..6cc8a05e3f 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -488,12 +488,11 @@ enum wined3d_material_color_source WINED3D_MCS_COLOR2 = 2, }; -typedef enum _WINED3DPATCHEDGESTYLE +enum wined3d_patch_edge_style { - WINED3DPATCHEDGE_DISCRETE = 0, - WINED3DPATCHEDGE_CONTINUOUS = 1, - WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff -} WINED3DPATCHEDGESTYLE; + WINED3D_PATCH_EDGE_DISCRETE = 0, + WINED3D_PATCH_EDGE_CONTINUOUS = 1, +}; typedef enum _WINED3DBACKBUFFER_TYPE {