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wined3d: Add IWineD3DRendertargetView.
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commit
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@ -37,6 +37,7 @@ C_SRCS = \
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utils.c \
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vertexdeclaration.c \
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vertexshader.c \
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view.c \
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volume.c \
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volumetexture.c \
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wined3d_main.c
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@ -793,6 +793,29 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
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return hr;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateRendertargetView(IWineD3DDevice *iface,
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IWineD3DResource *resource, IUnknown *parent, IWineD3DRendertargetView **rendertarget_view)
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{
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struct wined3d_rendertarget_view *object;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate memory\n");
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return E_OUTOFMEMORY;
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}
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object->vtbl = &wined3d_rendertarget_view_vtbl;
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object->refcount = 1;
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IWineD3DResource_AddRef(resource);
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object->resource = resource;
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object->parent = parent;
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*rendertarget_view = (IWineD3DRendertargetView *)object;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
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UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool,
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IWineD3DTexture **ppTexture, HANDLE *pSharedHandle, IUnknown *parent)
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@ -7575,6 +7598,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_CreateIndexBuffer,
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IWineD3DDeviceImpl_CreateStateBlock,
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IWineD3DDeviceImpl_CreateSurface,
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IWineD3DDeviceImpl_CreateRendertargetView,
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IWineD3DDeviceImpl_CreateTexture,
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IWineD3DDeviceImpl_CreateVolumeTexture,
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IWineD3DDeviceImpl_CreateVolume,
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110
dlls/wined3d/view.c
Normal file
110
dlls/wined3d/view.c
Normal file
@ -0,0 +1,110 @@
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE rendertarget_view_QueryInterface(IWineD3DRendertargetView *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DRendertargetView)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE rendertarget_view_AddRef(IWineD3DRendertargetView *iface)
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{
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struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE rendertarget_view_Release(IWineD3DRendertargetView *iface)
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{
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struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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if (!refcount)
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{
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IWineD3DResource_Release(This->resource);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* IWineD3DBase methods */
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static HRESULT STDMETHODCALLTYPE rendertarget_view_GetParent(IWineD3DRendertargetView *iface, IUnknown **parent)
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{
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struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface;
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IUnknown_AddRef(This->parent);
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*parent = This->parent;
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return WINED3D_OK;
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}
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/* IWineD3DRendertargetView methods */
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static HRESULT STDMETHODCALLTYPE rendertarget_view_GetResource(IWineD3DRendertargetView *iface,
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IWineD3DResource **resource)
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{
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struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface;
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IWineD3DResource_AddRef(This->resource);
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*resource = This->resource;
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return WINED3D_OK;
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}
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const struct IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl =
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{
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/* IUnknown methods */
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rendertarget_view_QueryInterface,
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rendertarget_view_AddRef,
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rendertarget_view_Release,
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/* IWineD3DBase methods */
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rendertarget_view_GetParent,
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/* IWineD3DRendertargetView methods */
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rendertarget_view_GetResource,
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};
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@ -1985,6 +1985,18 @@ struct wined3d_buffer
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extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
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/* IWineD3DRendertargetView */
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struct wined3d_rendertarget_view
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{
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const struct IWineD3DRendertargetViewVtbl *vtbl;
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LONG refcount;
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IWineD3DResource *resource;
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IUnknown *parent;
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};
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extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
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/*****************************************************************************
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* IWineD3DSwapChainImpl implementation structure (extends IUnknown)
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*/
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@ -2393,6 +2393,18 @@ interface IWineD3DResource : IWineD3DBase
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);
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}
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[
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object,
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local,
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uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
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]
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interface IWineD3DRendertargetView : IWineD3DBase
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{
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HRESULT GetResource(
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[out] IWineD3DResource **resource
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);
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}
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[
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object,
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local,
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@ -3012,6 +3024,11 @@ interface IWineD3DDevice : IWineD3DBase
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[in] WINED3DSURFTYPE surface_type,
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[in] IUnknown *parent
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);
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HRESULT CreateRendertargetView(
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[in] IWineD3DResource *resource,
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[in] IUnknown *parent,
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[out] IWineD3DRendertargetView **rendertarget_view
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);
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HRESULT CreateTexture(
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[in] UINT width,
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[in] UINT height,
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