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opengl32/tests: Add missing '\n' to ok() call.
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@ -181,7 +181,7 @@ static void test_setpixelformat(void)
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/* This should pass even on the main device context */
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pf = ChoosePixelFormat(hdc, &pfd);
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ok(pf != 0, "ChoosePixelFormat failed on main device context");
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ok(pf != 0, "ChoosePixelFormat failed on main device context\n");
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/* SetPixelFormat on the main device context 'X root window' should fail */
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res = SetPixelFormat(hdc, pf, &pfd);
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