ddraw: Rewrite most of ddraw using WineD3D.

This commit is contained in:
Stefan Dösinger 2006-06-09 19:36:12 +02:00 committed by Alexandre Julliard
parent 0fa7170dc3
commit c8901d6f62
45 changed files with 16401 additions and 23738 deletions

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@ -4,45 +4,31 @@ SRCDIR = @srcdir@
VPATH = @srcdir@ VPATH = @srcdir@
MODULE = ddraw.dll MODULE = ddraw.dll
IMPORTLIB = libddraw.$(IMPLIBEXT) IMPORTLIB = libddraw.$(IMPLIBEXT)
IMPORTS = ole32 user32 gdi32 advapi32 kernel32 ntdll IMPORTS = wined3d ole32 user32 gdi32 advapi32 kernel32 ntdll
EXTRAINCL = @X_CFLAGS@ EXTRAINCL = @X_CFLAGS@
EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@
OPENGLFILES = \ C_SRCS = \
d3d_utils.c \ clipper.c \
device_main.c \ ddraw.c \
device_opengl.c \ ddraw_thunks.c \
direct3d_main.c \ device.c \
direct3d_opengl.c \ direct3d.c \
executebuffer.c \ executebuffer.c \
gamma.c \
light.c \ light.c \
main.c \
material.c \ material.c \
opengl_utils.c \ palette.c \
parent.c \
regsvr.c \
surface.c \
surface_thunks.c \
texture.c \ texture.c \
utils.c \
vertexbuffer.c \ vertexbuffer.c \
viewport.c viewport.c
C_SRCS = \
@OPENGLFILES@ \
clipper.c \
ddraw_hal.c \
ddraw_main.c \
ddraw_thunks.c \
ddraw_user.c \
ddraw_utils.c \
main.c \
palette_hal.c \
palette_main.c \
regsvr.c \
surface_dib.c \
surface_fakezbuffer.c \
surface_gamma.c \
surface_hal.c \
surface_main.c \
surface_thunks.c \
surface_user.c \
surface_wndproc.c
RC_SRCS = version.rc RC_SRCS = version.rc
SUBDIRS = tests SUBDIRS = tests

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@ -1,7 +1,8 @@
/* DirectDrawClipper implementation /* DirectDrawClipper implementation
* *
* Copyright 2000 Marcus Meissner * Copyright 2000 (c) Marcus Meissner
* Copyright 2000 TransGaming Technologies Inc. * Copyright 2000 (c) TransGaming Technologies Inc.
* Copyright 2006 (c) Stefan Dösinger
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
@ -36,52 +37,97 @@
WINE_DEFAULT_DEBUG_CHANNEL(ddraw); WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/****************************************************************************** /*****************************************************************************
* DirectDrawCreateClipper (DDRAW.@) * IUnknown methods
*/ *****************************************************************************/
static const IDirectDrawClipperVtbl DDRAW_Clipper_VTable; /*****************************************************************************
* IDirectDrawClipper::QueryInterface
HRESULT WINAPI DirectDrawCreateClipper( *
DWORD dwFlags, LPDIRECTDRAWCLIPPER *lplpDDClipper, LPUNKNOWN pUnkOuter * Can query the IUnknown and IDirectDrawClipper interface from a
* Clipper object. The IUnknown Interface is equal to the IDirectDrawClipper
* interface. Can't create other interfaces.
*
* Arguments:
* riid: Interface id asked for
* ppvObj: Returns the pointer to the interface
*
* Return values:
* DD_OK on success
* E_NOINTERFACE if the requested interface wasn't found.
*
*****************************************************************************/
static HRESULT WINAPI IDirectDrawClipperImpl_QueryInterface(
LPDIRECTDRAWCLIPPER iface, REFIID riid, LPVOID* ppvObj
) { ) {
IDirectDrawClipperImpl* This; IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
TRACE("(%08lx,%p,%p)\n", dwFlags, lplpDDClipper, pUnkOuter);
if (pUnkOuter != NULL) return CLASS_E_NOAGGREGATION; if (IsEqualGUID(&IID_IUnknown, riid)
|| IsEqualGUID(&IID_IDirectDrawClipper, riid))
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, {
sizeof(IDirectDrawClipperImpl)); *ppvObj = ICOM_INTERFACE(This, IDirectDrawClipper);
if (This == NULL) return E_OUTOFMEMORY; InterlockedIncrement(&This->ref);
return S_OK;
ICOM_INIT_INTERFACE(This, IDirectDrawClipper, DDRAW_Clipper_VTable); }
This->ref = 1; else
This->hWnd = 0; {
This->ddraw_owner = NULL; return E_NOINTERFACE;
}
*lplpDDClipper = ICOM_INTERFACE(This, IDirectDrawClipper);
return DD_OK;
} }
/* This is the classfactory implementation. */ /*****************************************************************************
HRESULT DDRAW_CreateDirectDrawClipper(IUnknown* pUnkOuter, REFIID riid, * IDirectDrawClipper::AddRef
LPVOID* ppObj) *
* Increases the reference count of the interface, returns the new count
*
*****************************************************************************/
static ULONG WINAPI IDirectDrawClipperImpl_AddRef( LPDIRECTDRAWCLIPPER iface )
{ {
HRESULT hr; IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
LPDIRECTDRAWCLIPPER pClip; ULONG ref = InterlockedIncrement(&This->ref);
hr = DirectDrawCreateClipper(0, &pClip, pUnkOuter); TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
if (FAILED(hr)) return hr;
hr = IDirectDrawClipper_QueryInterface(pClip, riid, ppObj); return ref;
IDirectDrawClipper_Release(pClip);
return hr;
} }
/****************************************************************************** /*****************************************************************************
* IDirectDrawClipper * IDirectDrawClipper::Release
*/ *
HRESULT WINAPI Main_DirectDrawClipper_SetHwnd( * Decreases the reference count of the interface, returns the new count
* If the refcount is decreased to 0, the interface is destroyed.
*
*****************************************************************************/
static ULONG WINAPI IDirectDrawClipperImpl_Release(IDirectDrawClipper *iface) {
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
if (ref == 0)
{
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
else return ref;
}
/*****************************************************************************
* IDirectDrawClipper::SetHwnd
*
* Assigns a hWnd to the clipper interface.
*
* Arguments:
* Flags: Unsupported so far
* hWnd: The hWnd to set
*
* Return values:
* DD_OK on success
* DDERR_INVALIDPARAMS if Flags was != 0
*
*****************************************************************************/
static HRESULT WINAPI IDirectDrawClipperImpl_SetHwnd(
LPDIRECTDRAWCLIPPER iface, DWORD dwFlags, HWND hWnd LPDIRECTDRAWCLIPPER iface, DWORD dwFlags, HWND hWnd
) { ) {
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface; IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
@ -96,52 +142,25 @@ HRESULT WINAPI Main_DirectDrawClipper_SetHwnd(
return DD_OK; return DD_OK;
} }
static void Main_DirectDrawClipper_Destroy(IDirectDrawClipperImpl* This) /*****************************************************************************
{ * IDirectDrawClipper::GetClipList
if (This->ddraw_owner != NULL) *
Main_DirectDraw_RemoveClipper(This->ddraw_owner, This); * Retrieve a copy of the clip list
*
HeapFree(GetProcessHeap(), 0 ,This); * Arguments:
} * Rect: Rectangle to be used to clip the clip list or NULL for the
* entire clip list
void Main_DirectDrawClipper_ForceDestroy(IDirectDrawClipperImpl* This) * ClipList: structure for the resulting copy of the clip list.
{ * If NULL, fills Size up to the number of bytes necessary to hold
WARN("deleting clipper %p with refcnt %lu\n", This, This->ref); * the entire clip.
Main_DirectDrawClipper_Destroy(This); * Size: Size of resulting clip list; size of the buffer at ClipList
} * or, if ClipList is NULL, receives the required size of the buffer
* in bytes
ULONG WINAPI Main_DirectDrawClipper_Release(LPDIRECTDRAWCLIPPER iface) { *
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface; * RETURNS
ULONG ref = InterlockedDecrement(&This->ref); * Either DD_OK or DDERR_*
************************************************************************/
TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1); static HRESULT WINAPI IDirectDrawClipperImpl_GetClipList(
if (ref == 0)
{
Main_DirectDrawClipper_Destroy(This);
return 0;
}
else return ref;
}
/***********************************************************************
* IDirectDrawClipper::GetClipList
*
* Retrieve a copy of the clip list
*
* PARAMS
* lpRect Rectangle to be used to clip the clip list or NULL for the
* entire clip list
* lpClipList structure for the resulting copy of the clip list.
If NULL, fills lpdwSize up to the number of bytes necessary to hold
the entire clip.
* lpdwSize Size of resulting clip list; size of the buffer at lpClipList
or, if lpClipList is NULL, receives the required size of the buffer
in bytes
* RETURNS
* Either DD_OK or DDERR_*
*/
HRESULT WINAPI Main_DirectDrawClipper_GetClipList(
LPDIRECTDRAWCLIPPER iface, LPRECT lpRect, LPRGNDATA lpClipList, LPDIRECTDRAWCLIPPER iface, LPRECT lpRect, LPRGNDATA lpClipList,
LPDWORD lpdwSize) LPDWORD lpdwSize)
{ {
@ -188,18 +207,21 @@ HRESULT WINAPI Main_DirectDrawClipper_GetClipList(
} }
} }
/*********************************************************************** /*****************************************************************************
* IDirectDrawClipper::SetClipList * IDirectDrawClipper::SetClipList
* *
* Sets or deletes (if lprgn is NULL) the clip list * Sets or deletes (if lprgn is NULL) the clip list
* *
* PARAMS * This implementation is a stup and returns DD_OK always to make the app
* lprgn Pointer to a LRGNDATA structure or NULL * happy.
* dwFlags not used, must be 0 *
* RETURNS * PARAMS
* Either DD_OK or DDERR_* * lprgn Pointer to a LRGNDATA structure or NULL
*/ * dwFlags not used, must be 0
HRESULT WINAPI Main_DirectDrawClipper_SetClipList( * RETURNS
* Either DD_OK or DDERR_*
*****************************************************************************/
static HRESULT WINAPI IDirectDrawClipperImpl_SetClipList(
LPDIRECTDRAWCLIPPER iface,LPRGNDATA lprgn,DWORD dwFlag LPDIRECTDRAWCLIPPER iface,LPRGNDATA lprgn,DWORD dwFlag
) { ) {
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface; IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
@ -209,35 +231,18 @@ HRESULT WINAPI Main_DirectDrawClipper_SetClipList(
return DD_OK; return DD_OK;
} }
HRESULT WINAPI Main_DirectDrawClipper_QueryInterface( /*****************************************************************************
LPDIRECTDRAWCLIPPER iface, REFIID riid, LPVOID* ppvObj * IDirectDrawClipper::GetHwnd
) { *
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface; * Returns the hwnd assigned with SetHwnd
*
if (IsEqualGUID(&IID_IUnknown, riid) * Arguments:
|| IsEqualGUID(&IID_IDirectDrawClipper, riid)) * hWndPtr: Address to store the HWND at
{ *
*ppvObj = ICOM_INTERFACE(This, IDirectDrawClipper); * Return values:
InterlockedIncrement(&This->ref); * Always returns DD_OK;
return S_OK; *****************************************************************************/
} static HRESULT WINAPI IDirectDrawClipperImpl_GetHWnd(
else
{
return E_NOINTERFACE;
}
}
ULONG WINAPI Main_DirectDrawClipper_AddRef( LPDIRECTDRAWCLIPPER iface )
{
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
return ref;
}
HRESULT WINAPI Main_DirectDrawClipper_GetHWnd(
LPDIRECTDRAWCLIPPER iface, HWND* hWndPtr LPDIRECTDRAWCLIPPER iface, HWND* hWndPtr
) { ) {
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface; IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
@ -248,7 +253,21 @@ HRESULT WINAPI Main_DirectDrawClipper_GetHWnd(
return DD_OK; return DD_OK;
} }
HRESULT WINAPI Main_DirectDrawClipper_Initialize( /*****************************************************************************
* IDirectDrawClipper::Initialize
*
* Initializes the interface. Well, there isn't much to do for this
* implementation, but it stores the DirectDraw Interface.
*
* Arguments:
* DD: Pointer to a IDirectDraw interface
* Flags: Unsupported by now
*
* Return values:
* DD_OK on success
* DDERR_ALREADYINITIALIZED if this interface isn't initialized allready
*****************************************************************************/
static HRESULT WINAPI IDirectDrawClipperImpl_Initialize(
LPDIRECTDRAWCLIPPER iface, LPDIRECTDRAW lpDD, DWORD dwFlags LPDIRECTDRAWCLIPPER iface, LPDIRECTDRAW lpDD, DWORD dwFlags
) { ) {
IDirectDrawImpl* pOwner; IDirectDrawImpl* pOwner;
@ -259,12 +278,22 @@ HRESULT WINAPI Main_DirectDrawClipper_Initialize(
pOwner = ICOM_OBJECT(IDirectDrawImpl, IDirectDraw, lpDD); pOwner = ICOM_OBJECT(IDirectDrawImpl, IDirectDraw, lpDD);
This->ddraw_owner = pOwner; This->ddraw_owner = pOwner;
Main_DirectDraw_AddClipper(pOwner, This);
return DD_OK; return DD_OK;
} }
HRESULT WINAPI Main_DirectDrawClipper_IsClipListChanged( /*****************************************************************************
* IDirectDrawClipper::IsClipListChanged
*
* This function is a stub
*
* Arguments:
* Changed:
*
* Return values:
* DD_OK, because it's a stub
*****************************************************************************/
static HRESULT WINAPI IDirectDrawClipperImpl_IsClipListChanged(
LPDIRECTDRAWCLIPPER iface, BOOL* lpbChanged LPDIRECTDRAWCLIPPER iface, BOOL* lpbChanged
) { ) {
IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface; IDirectDrawClipperImpl *This = (IDirectDrawClipperImpl *)iface;
@ -276,15 +305,18 @@ HRESULT WINAPI Main_DirectDrawClipper_IsClipListChanged(
return DD_OK; return DD_OK;
} }
static const IDirectDrawClipperVtbl DDRAW_Clipper_VTable = /*****************************************************************************
* The VTable
*****************************************************************************/
const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl =
{ {
Main_DirectDrawClipper_QueryInterface, IDirectDrawClipperImpl_QueryInterface,
Main_DirectDrawClipper_AddRef, IDirectDrawClipperImpl_AddRef,
Main_DirectDrawClipper_Release, IDirectDrawClipperImpl_Release,
Main_DirectDrawClipper_GetClipList, IDirectDrawClipperImpl_GetClipList,
Main_DirectDrawClipper_GetHWnd, IDirectDrawClipperImpl_GetHWnd,
Main_DirectDrawClipper_Initialize, IDirectDrawClipperImpl_Initialize,
Main_DirectDrawClipper_IsClipListChanged, IDirectDrawClipperImpl_IsClipListChanged,
Main_DirectDrawClipper_SetClipList, IDirectDrawClipperImpl_SetClipList,
Main_DirectDrawClipper_SetHwnd IDirectDrawClipperImpl_SetHwnd
}; };

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@ -1,391 +0,0 @@
/* Direct3D Common functions
* Copyright (c) 1998 Lionel ULMER
*
* This file contains all common miscellaneous code that spans
* different 'objects'
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
const char *_get_renderstate(D3DRENDERSTATETYPE type) {
static const char * const states[] = {
"ERR",
"D3DRENDERSTATE_TEXTUREHANDLE",
"D3DRENDERSTATE_ANTIALIAS",
"D3DRENDERSTATE_TEXTUREADDRESS",
"D3DRENDERSTATE_TEXTUREPERSPECTIVE",
"D3DRENDERSTATE_WRAPU",
"D3DRENDERSTATE_WRAPV",
"D3DRENDERSTATE_ZENABLE",
"D3DRENDERSTATE_FILLMODE",
"D3DRENDERSTATE_SHADEMODE",
"D3DRENDERSTATE_LINEPATTERN",
"D3DRENDERSTATE_MONOENABLE",
"D3DRENDERSTATE_ROP2",
"D3DRENDERSTATE_PLANEMASK",
"D3DRENDERSTATE_ZWRITEENABLE",
"D3DRENDERSTATE_ALPHATESTENABLE",
"D3DRENDERSTATE_LASTPIXEL",
"D3DRENDERSTATE_TEXTUREMAG",
"D3DRENDERSTATE_TEXTUREMIN",
"D3DRENDERSTATE_SRCBLEND",
"D3DRENDERSTATE_DESTBLEND",
"D3DRENDERSTATE_TEXTUREMAPBLEND",
"D3DRENDERSTATE_CULLMODE",
"D3DRENDERSTATE_ZFUNC",
"D3DRENDERSTATE_ALPHAREF",
"D3DRENDERSTATE_ALPHAFUNC",
"D3DRENDERSTATE_DITHERENABLE",
"D3DRENDERSTATE_ALPHABLENDENABLE",
"D3DRENDERSTATE_FOGENABLE",
"D3DRENDERSTATE_SPECULARENABLE",
"D3DRENDERSTATE_ZVISIBLE",
"D3DRENDERSTATE_SUBPIXEL",
"D3DRENDERSTATE_SUBPIXELX",
"D3DRENDERSTATE_STIPPLEDALPHA",
"D3DRENDERSTATE_FOGCOLOR",
"D3DRENDERSTATE_FOGTABLEMODE",
"D3DRENDERSTATE_FOGTABLESTART",
"D3DRENDERSTATE_FOGTABLEEND",
"D3DRENDERSTATE_FOGTABLEDENSITY",
"D3DRENDERSTATE_STIPPLEENABLE",
"D3DRENDERSTATE_EDGEANTIALIAS",
"D3DRENDERSTATE_COLORKEYENABLE",
"ERR",
"D3DRENDERSTATE_BORDERCOLOR",
"D3DRENDERSTATE_TEXTUREADDRESSU",
"D3DRENDERSTATE_TEXTUREADDRESSV",
"D3DRENDERSTATE_MIPMAPLODBIAS",
"D3DRENDERSTATE_ZBIAS",
"D3DRENDERSTATE_RANGEFOGENABLE",
"D3DRENDERSTATE_ANISOTROPY",
"D3DRENDERSTATE_FLUSHBATCH",
"D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
"D3DRENDERSTATE_STENCILENABLE",
"D3DRENDERSTATE_STENCILFAIL",
"D3DRENDERSTATE_STENCILZFAIL",
"D3DRENDERSTATE_STENCILPASS",
"D3DRENDERSTATE_STENCILFUNC",
"D3DRENDERSTATE_STENCILREF",
"D3DRENDERSTATE_STENCILMASK",
"D3DRENDERSTATE_STENCILWRITEMASK",
"D3DRENDERSTATE_TEXTUREFACTOR",
"ERR",
"ERR",
"ERR",
"D3DRENDERSTATE_STIPPLEPATTERN00",
"D3DRENDERSTATE_STIPPLEPATTERN01",
"D3DRENDERSTATE_STIPPLEPATTERN02",
"D3DRENDERSTATE_STIPPLEPATTERN03",
"D3DRENDERSTATE_STIPPLEPATTERN04",
"D3DRENDERSTATE_STIPPLEPATTERN05",
"D3DRENDERSTATE_STIPPLEPATTERN06",
"D3DRENDERSTATE_STIPPLEPATTERN07",
"D3DRENDERSTATE_STIPPLEPATTERN08",
"D3DRENDERSTATE_STIPPLEPATTERN09",
"D3DRENDERSTATE_STIPPLEPATTERN10",
"D3DRENDERSTATE_STIPPLEPATTERN11",
"D3DRENDERSTATE_STIPPLEPATTERN12",
"D3DRENDERSTATE_STIPPLEPATTERN13",
"D3DRENDERSTATE_STIPPLEPATTERN14",
"D3DRENDERSTATE_STIPPLEPATTERN15",
"D3DRENDERSTATE_STIPPLEPATTERN16",
"D3DRENDERSTATE_STIPPLEPATTERN17",
"D3DRENDERSTATE_STIPPLEPATTERN18",
"D3DRENDERSTATE_STIPPLEPATTERN19",
"D3DRENDERSTATE_STIPPLEPATTERN20",
"D3DRENDERSTATE_STIPPLEPATTERN21",
"D3DRENDERSTATE_STIPPLEPATTERN22",
"D3DRENDERSTATE_STIPPLEPATTERN23",
"D3DRENDERSTATE_STIPPLEPATTERN24",
"D3DRENDERSTATE_STIPPLEPATTERN25",
"D3DRENDERSTATE_STIPPLEPATTERN26",
"D3DRENDERSTATE_STIPPLEPATTERN27",
"D3DRENDERSTATE_STIPPLEPATTERN28",
"D3DRENDERSTATE_STIPPLEPATTERN29",
"D3DRENDERSTATE_STIPPLEPATTERN30",
"D3DRENDERSTATE_STIPPLEPATTERN31"
};
static const char * const states_2[] = {
"D3DRENDERSTATE_WRAP0",
"D3DRENDERSTATE_WRAP1",
"D3DRENDERSTATE_WRAP2",
"D3DRENDERSTATE_WRAP3",
"D3DRENDERSTATE_WRAP4",
"D3DRENDERSTATE_WRAP5",
"D3DRENDERSTATE_WRAP6",
"D3DRENDERSTATE_WRAP7",
"D3DRENDERSTATE_CLIPPING",
"D3DRENDERSTATE_LIGHTING",
"D3DRENDERSTATE_EXTENTS",
"D3DRENDERSTATE_AMBIENT",
"D3DRENDERSTATE_FOGVERTEXMODE",
"D3DRENDERSTATE_COLORVERTEX",
"D3DRENDERSTATE_LOCALVIEWER",
"D3DRENDERSTATE_NORMALIZENORMALS",
"D3DRENDERSTATE_COLORKEYBLENDENABLE",
"D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
"D3DRENDERSTATE_SPECULARMATERIALSOURCE",
"D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
"D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
"ERR",
"ERR",
"D3DRENDERSTATE_VERTEXBLEND",
"D3DRENDERSTATE_CLIPPLANEENABLE",
};
if (type >= D3DRENDERSTATE_WRAP0) {
type -= D3DRENDERSTATE_WRAP0;
if (type >= (sizeof(states_2) / sizeof(states_2[0]))) return "ERR";
return states_2[type];
}
if (type >= (sizeof(states) / sizeof(states[0]))) return "ERR";
return states[type];
}
void
dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol)
{
DPRINTF("%f %f %f %f", lpCol->u1.r, lpCol->u2.g, lpCol->u3.b, lpCol->u4.a);
}
void
dump_D3DVECTOR(D3DVECTOR *lpVec)
{
DPRINTF("%f %f %f", lpVec->u1.x, lpVec->u2.y, lpVec->u3.z);
}
void
dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat)
{
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpMat->u.diffuse)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpMat->u1.ambient)); DPRINTF("\n");
DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpMat->u2.specular)); DPRINTF("\n");
DPRINTF(" - emissive : "); dump_D3DCOLORVALUE(&(lpMat->u3.emissive)); DPRINTF("\n");
DPRINTF(" - power : %f\n", lpMat->u4.power);
}
void
dump_D3DLIGHT7(LPD3DLIGHT7 lpLight)
{
DPRINTF(" - light type : %s\n", (lpLight->dltType == D3DLIGHT_POINT ? "D3DLIGHT_POINT" :
(lpLight->dltType == D3DLIGHT_SPOT ? "D3DLIGHT_SPOT" :
(lpLight->dltType == D3DLIGHT_DIRECTIONAL ? "D3DLIGHT_DIRECTIONAL" :
"UNSUPPORTED"))));
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpLight->dcvDiffuse)); DPRINTF("\n");
DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpLight->dcvSpecular)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpLight->dcvAmbient)); DPRINTF("\n");
DPRINTF(" - position : "); dump_D3DVECTOR(&(lpLight->dvPosition)); DPRINTF("\n");
DPRINTF(" - direction : "); dump_D3DVECTOR(&(lpLight->dvDirection)); DPRINTF("\n");
DPRINTF(" - dvRange : %f\n", lpLight->dvRange);
DPRINTF(" - dvFalloff : %f\n", lpLight->dvFalloff);
DPRINTF(" - dvAttenuation : %f %f %f\n", lpLight->dvAttenuation0, lpLight->dvAttenuation1, lpLight->dvAttenuation2);
DPRINTF(" - dvTheta : %f\n", lpLight->dvTheta);
DPRINTF(" - dvPhi : %f\n", lpLight->dvPhi);
}
void
dump_DPFLAGS(DWORD dwFlags)
{
static const flag_info flags[] =
{
FE(D3DDP_WAIT),
FE(D3DDP_OUTOFORDER),
FE(D3DDP_DONOTCLIP),
FE(D3DDP_DONOTUPDATEEXTENTS),
FE(D3DDP_DONOTLIGHT)
};
DDRAW_dump_flags(dwFlags, flags, sizeof(flags)/sizeof(flags[0]));
}
void
dump_D3DMATRIX(D3DMATRIX *mat)
{
DPRINTF(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
DPRINTF(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
DPRINTF(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
DPRINTF(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
}
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
{
DWORD size = 0;
int i;
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
default: TRACE(" matrix weighting not handled yet...\n");
}
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) {
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
}
return size;
}
void dump_flexible_vertex(DWORD d3dvtVertexType)
{
static const flag_info flags[] = {
FE(D3DFVF_NORMAL),
FE(D3DFVF_RESERVED1),
FE(D3DFVF_DIFFUSE),
FE(D3DFVF_SPECULAR)
};
unsigned int i;
if (d3dvtVertexType & D3DFVF_RESERVED0) DPRINTF("D3DFVF_RESERVED0 ");
switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
#define GEN_CASE(a) case a: DPRINTF(#a " "); break
GEN_CASE(D3DFVF_XYZ);
GEN_CASE(D3DFVF_XYZRHW);
GEN_CASE(D3DFVF_XYZB1);
GEN_CASE(D3DFVF_XYZB2);
GEN_CASE(D3DFVF_XYZB3);
GEN_CASE(D3DFVF_XYZB4);
GEN_CASE(D3DFVF_XYZB5);
}
DDRAW_dump_flags_(d3dvtVertexType, flags, sizeof(flags)/sizeof(flags[0]), FALSE);
switch (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) {
GEN_CASE(D3DFVF_TEX0);
GEN_CASE(D3DFVF_TEX1);
GEN_CASE(D3DFVF_TEX2);
GEN_CASE(D3DFVF_TEX3);
GEN_CASE(D3DFVF_TEX4);
GEN_CASE(D3DFVF_TEX5);
GEN_CASE(D3DFVF_TEX6);
GEN_CASE(D3DFVF_TEX7);
GEN_CASE(D3DFVF_TEX8);
}
#undef GEN_CASE
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) {
DPRINTF(" T%d-s%ld", i + 1, GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i));
}
DPRINTF("\n");
}
void
convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex)
{
int current_offset = 0;
unsigned int tex_index;
int size = get_flexible_vertex_size(d3dvtVertexType);
lpvVertices = ((BYTE *) lpvVertices) + (size * dwStartVertex);
if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
strided->position.lpvData = lpvVertices;
current_offset += 3 * sizeof(D3DVALUE);
} else {
strided->position.lpvData = lpvVertices;
current_offset += 4 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_RESERVED1) {
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_NORMAL) {
strided->normal.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 3 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_DIFFUSE) {
strided->diffuse.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_SPECULAR) {
strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
for (tex_index = 0; tex_index < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); tex_index++) {
strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
current_offset += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index) * sizeof(D3DVALUE);
}
strided->position.dwStride = current_offset;
strided->normal.dwStride = current_offset;
strided->diffuse.dwStride = current_offset;
strided->specular.dwStride = current_offset;
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
strided->textureCoords[tex_index].dwStride = current_offset;
}
void
dump_D3DVOP(DWORD dwVertexOp)
{
static const flag_info flags[] =
{
FE(D3DVOP_LIGHT),
FE(D3DVOP_CLIP),
FE(D3DVOP_EXTENTS),
FE(D3DVOP_TRANSFORM)
};
DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
}
void
dump_D3DPV(DWORD dwFlags)
{
if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
else DPRINTF("\n");
}
void multiply_matrix(LPD3DMATRIX dest, LPD3DMATRIX src1, LPD3DMATRIX src2)
{
D3DMATRIX temp;
/* Now do the multiplication 'by hand'.
I know that all this could be optimised, but this will be done later :-) */
temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
/* And copy the new matrix in the good storage.. */
memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
}

3046
dlls/ddraw/ddraw.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -8,8 +8,8 @@
@ stdcall DirectDrawCreateEx(ptr ptr ptr ptr) @ stdcall DirectDrawCreateEx(ptr ptr ptr ptr)
@ stdcall DirectDrawEnumerateA(ptr ptr) @ stdcall DirectDrawEnumerateA(ptr ptr)
@ stdcall DirectDrawEnumerateExA(ptr ptr long) @ stdcall DirectDrawEnumerateExA(ptr ptr long)
@ stdcall DirectDrawEnumerateExW(ptr ptr long) @ stub DirectDrawEnumerateExW
@ stdcall DirectDrawEnumerateW(ptr ptr) @ stub DirectDrawEnumerateW
@ stdcall -private DllCanUnloadNow() @ stdcall -private DllCanUnloadNow()
@ stdcall -private DllGetClassObject(ptr ptr ptr) @ stdcall -private DllGetClassObject(ptr ptr ptr)
@ stdcall -private DllRegisterServer() @ stdcall -private DllRegisterServer()

View File

@ -1,578 +0,0 @@
/* DirectDraw HAL driver
*
* Copyright 2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdarg.h>
#include <stdlib.h>
#include "wine/debug.h"
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "ddrawi.h"
#include "d3dhal.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static const IDirectDraw7Vtbl HAL_DirectDraw_VTable;
static DDVERSIONDATA hal_version;
static DD32BITDRIVERDATA hal_driverdata;
static HINSTANCE hal_instance;
static const DDDEVICEIDENTIFIER2 hal_device =
{
"display",
"DirectDraw HAL",
{ { 0x00010001, 0x00010001 } },
0, 0, 0, 0,
/* 40c1b248-9d7d-4a29-b7d7-4cd8109f3d5d */
{0x40c1b248,0x9d7d,0x4a29,{0xd7,0xb7,0x4c,0xd8,0x10,0x9f,0x3d,0x5d}},
0
};
HRESULT HAL_DirectDraw_Create(const GUID* pGUID, LPDIRECTDRAW7* pIface,
IUnknown* pUnkOuter, BOOL ex);
HRESULT HAL_DirectDraw_Initialize(IDirectDrawImpl*, const GUID*);
static const ddraw_driver hal_driver =
{
&hal_device,
100, /* we prefer the HAL */
HAL_DirectDraw_Create,
HAL_DirectDraw_Initialize
};
static DDHAL_CALLBACKS dd_cbs;
static DDRAWI_DIRECTDRAW_GBL dd_gbl;
static D3DHAL_GLOBALDRIVERDATA d3d_hal_data;
static D3DHAL_D3DEXTENDEDCAPS d3d_hal_extcaps;
static D3DHAL_CALLBACKS d3d_hal_cbs1;
static D3DHAL_CALLBACKS2 d3d_hal_cbs2;
/* in real windoze, these entry points are 16-bit, but we can work in 32-bit */
static BOOL WINAPI set_hal_info(LPDDHALINFO lpDDHalInfo, BOOL reset)
{
dd_cbs.HALDD = *lpDDHalInfo->lpDDCallbacks;
dd_cbs.HALDDSurface = *lpDDHalInfo->lpDDSurfaceCallbacks;
dd_cbs.HALDDPalette = *lpDDHalInfo->lpDDPaletteCallbacks;
if (lpDDHalInfo->lpDDExeBufCallbacks)
dd_cbs.HALDDExeBuf = *lpDDHalInfo->lpDDExeBufCallbacks;
dd_gbl.lpDDCBtmp = &dd_cbs;
dd_gbl.ddCaps = lpDDHalInfo->ddCaps;
dd_gbl.dwMonitorFrequency = lpDDHalInfo->dwMonitorFrequency;
dd_gbl.vmiData = lpDDHalInfo->vmiData;
dd_gbl.dwModeIndex = lpDDHalInfo->dwModeIndex;
dd_gbl.dwNumFourCC = lpDDHalInfo->ddCaps.dwNumFourCCCodes;
dd_gbl.lpdwFourCC = lpDDHalInfo->lpdwFourCC;
dd_gbl.dwNumModes = lpDDHalInfo->dwNumModes;
dd_gbl.lpModeInfo = lpDDHalInfo->lpModeInfo;
/* FIXME: dwFlags */
dd_gbl.dwPDevice = (DWORD)lpDDHalInfo->lpPDevice;
dd_gbl.hInstance = lpDDHalInfo->hInstance;
/* DirectX 2 */
if (lpDDHalInfo->lpD3DGlobalDriverData)
memcpy(&d3d_hal_data, (LPVOID)lpDDHalInfo->lpD3DGlobalDriverData, sizeof(D3DDEVICEDESC_V1));
else
memset(&d3d_hal_data, 0, sizeof(D3DDEVICEDESC_V1));
dd_gbl.lpD3DGlobalDriverData = (ULONG_PTR)&d3d_hal_data;
if (lpDDHalInfo->lpD3DHALCallbacks)
memcpy(&d3d_hal_cbs1, (LPVOID)lpDDHalInfo->lpD3DHALCallbacks, sizeof(D3DHAL_CALLBACKS));
else
memset(&d3d_hal_cbs1, 0, sizeof(D3DHAL_CALLBACKS));
dd_gbl.lpD3DHALCallbacks = (ULONG_PTR)&d3d_hal_cbs1;
if (lpDDHalInfo->dwFlags & DDHALINFO_GETDRIVERINFOSET) {
DDHAL_GETDRIVERINFODATA data;
data.dwSize = sizeof(DDHAL_GETDRIVERINFODATA);
data.dwFlags = 0; /* ? */
data.dwContext = hal_driverdata.dwContext; /* ? */
data.guidInfo = GUID_D3DExtendedCaps;
data.dwExpectedSize = sizeof(D3DHAL_D3DEXTENDEDCAPS);
data.lpvData = &d3d_hal_extcaps;
data.dwActualSize = 0;
data.ddRVal = 0;
lpDDHalInfo->GetDriverInfo(&data);
d3d_hal_extcaps.dwSize = data.dwActualSize;
dd_gbl.lpD3DExtendedCaps = (ULONG_PTR)&d3d_hal_extcaps;
data.guidInfo = GUID_D3DCallbacks2;
data.dwExpectedSize = sizeof(D3DHAL_CALLBACKS2);
data.lpvData = &d3d_hal_cbs2;
data.dwActualSize = 0;
data.ddRVal = 0;
lpDDHalInfo->GetDriverInfo(&data);
d3d_hal_cbs2.dwSize = data.dwActualSize;
dd_gbl.lpD3DHALCallbacks2 = (ULONG_PTR)&d3d_hal_cbs2;
}
if( opengl_initialized &&
(d3d_hal_data.hwCaps.dwFlags & D3DDD_WINE_OPENGL_DEVICE) ) {
/*GL_DirectDraw_Init(&dd_gbl);*/
}
return FALSE;
}
static DDHALDDRAWFNS hal_funcs = {
sizeof(DDHALDDRAWFNS),
set_hal_info,
NULL, /* VidMemAlloc */
NULL /* VidMemFree */
};
/* Called from DllInit, which is synchronised so there are no threading
* concerns. */
static BOOL initialize(void)
{
DCICMD cmd;
INT ncmd = DCICOMMAND;
BOOL ret;
HDC dc = CreateDCA("DISPLAY", NULL, NULL, NULL);
INT ver = Escape(dc, QUERYESCSUPPORT, sizeof(ncmd), (LPVOID)&ncmd, NULL);
if (ver != DD_HAL_VERSION) {
DeleteDC(dc);
TRACE("DirectDraw HAL not available\n");
return FALSE;
}
cmd.dwVersion = DD_VERSION;
cmd.dwReserved = 0;
/* the DDNEWCALLBACKFNS is supposed to give the 16-bit driver entry points
* in ddraw16.dll, but since Wine doesn't have or use 16-bit display drivers,
* we'll just work in 32-bit, who'll notice... */
cmd.dwCommand = DDNEWCALLBACKFNS;
cmd.dwParam1 = (DWORD)&hal_funcs;
ExtEscape(dc, DCICOMMAND, sizeof(cmd), (LPVOID)&cmd, 0, NULL);
/* next, exchange version information */
cmd.dwCommand = DDVERSIONINFO;
cmd.dwParam1 = DD_RUNTIME_VERSION; /* not sure what should *really* go here */
ExtEscape(dc, DCICOMMAND, sizeof(cmd), (LPVOID)&cmd, sizeof(hal_version), (LPVOID)&hal_version);
/* get 32-bit driver data (dll name and entry point) */
cmd.dwCommand = DDGET32BITDRIVERNAME;
ExtEscape(dc, DCICOMMAND, sizeof(cmd), (LPVOID)&cmd, sizeof(hal_driverdata), (LPVOID)&hal_driverdata);
/* we're supposed to load the DLL in hal_driverdata.szName, then GetProcAddress
* the hal_driverdata.szEntryPoint, and call it with hal_driverdata.dwContext
* as a parameter... but since this is only more remains from the 16-bit world,
* we'll ignore it */
/* finally, initialize the driver object */
cmd.dwCommand = DDCREATEDRIVEROBJECT;
ret = ExtEscape(dc, DCICOMMAND, sizeof(cmd), (LPVOID)&cmd, sizeof(hal_instance), (LPVOID)&hal_instance);
if (ret) {
/* the driver should have called our set_hal_info now */
if (!dd_gbl.lpDDCBtmp) ret = FALSE;
}
/* init done */
DeleteDC(dc);
TRACE("%s DirectDraw HAL\n", ret ? "enabling" : "disabling");
return ret;
}
static void cleanup(void)
{
DDHAL_DESTROYDRIVERDATA data;
if (!dd_cbs.HALDD.DestroyDriver) return;
data.lpDD = NULL;
data.ddRVal = 0;
data.DestroyDriver = dd_cbs.HALDD.DestroyDriver;
data.DestroyDriver(&data);
}
static DWORD choose_mode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP,
DWORD dwRefreshRate, DWORD dwFlags)
{
int best = -1;
unsigned int i;
if (!dd_gbl.dwNumModes) return 0;
/* let's support HALs that cannot switch depths (XVidMode),
* these should return dwBPP == 0 for all their resolutions */
#define BPP_MATCH(dd, bpp) ((!(dd)) || ((dd) == bpp))
/* FIXME: we should try to match the refresh rate too */
/* Choose the smallest mode that is large enough. */
for (i=0; i < dd_gbl.dwNumModes; i++)
{
if (dd_gbl.lpModeInfo[i].dwWidth >= dwWidth &&
dd_gbl.lpModeInfo[i].dwHeight >= dwHeight &&
BPP_MATCH(dd_gbl.lpModeInfo[i].dwBPP, dwBPP))
{
if (best == -1) best = i;
else
{
if (dd_gbl.lpModeInfo[i].dwWidth < dd_gbl.lpModeInfo[best].dwWidth ||
dd_gbl.lpModeInfo[i].dwHeight < dd_gbl.lpModeInfo[best].dwHeight)
best = i;
}
}
}
if (best == -1)
{
TRACE("all modes too small\n");
/* ok, let's use the largest */
for (i=0; i < dd_gbl.dwNumModes; i++)
{
if (BPP_MATCH(dd_gbl.lpModeInfo[i].dwBPP, dwBPP))
{
if (best == -1) best = i;
else
{
if (dd_gbl.lpModeInfo[i].dwWidth > dd_gbl.lpModeInfo[best].dwWidth ||
dd_gbl.lpModeInfo[i].dwHeight > dd_gbl.lpModeInfo[best].dwHeight)
best = i;
}
}
}
}
#undef BPP_MATCH
if (best == -1)
{
ERR("requested color depth (%ld) not available, try reconfiguring X server\n", dwBPP);
return dd_gbl.dwModeIndex;
}
TRACE("using mode %d\n", best);
return best;
}
static HRESULT set_mode(IDirectDrawImpl *This, DWORD dwMode)
{
HRESULT hr = DD_OK;
if (dwMode != dd_gbl.dwModeIndex)
{
DDHAL_SETMODEDATA data;
data.lpDD = &dd_gbl;
data.dwModeIndex = dwMode;
data.ddRVal = 0;
data.SetMode = dd_cbs.HALDD.SetMode;
data.inexcl = 0;
data.useRefreshRate = FALSE;
if (data.SetMode)
data.SetMode(&data);
hr = data.ddRVal;
if (SUCCEEDED(hr))
dd_gbl.dwModeIndex = dwMode;
}
return hr;
}
static HRESULT set_exclusive_mode(IDirectDrawImpl *This, DWORD dwEnterExcl)
{
DDHAL_SETEXCLUSIVEMODEDATA data;
data.lpDD = &dd_gbl;
data.dwEnterExcl = dwEnterExcl;
data.dwReserved = 0;
data.ddRVal = 0;
data.SetExclusiveMode = dd_cbs.HALDD.SetExclusiveMode;
if (data.SetExclusiveMode)
data.SetExclusiveMode(&data);
return data.ddRVal;
}
BOOL DDRAW_HAL_Init(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
if (initialize())
DDRAW_register_driver(&hal_driver);
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
cleanup();
}
return TRUE;
}
/* Not called from the vtable. */
HRESULT HAL_DirectDraw_Construct(IDirectDrawImpl *This, BOOL ex)
{
HRESULT hr;
TRACE("(%p,%d)\n", This, ex);
hr = User_DirectDraw_Construct(This, ex);
if (FAILED(hr)) return hr;
This->local.lpGbl = &dd_gbl;
This->final_release = HAL_DirectDraw_final_release;
This->set_exclusive_mode = set_exclusive_mode;
This->create_palette = HAL_DirectDrawPalette_Create;
This->create_primary = HAL_DirectDraw_create_primary;
This->create_backbuffer = HAL_DirectDraw_create_backbuffer;
This->create_texture = HAL_DirectDraw_create_texture;
ICOM_INIT_INTERFACE(This, IDirectDraw7, HAL_DirectDraw_VTable);
/* merge HAL caps */
This->caps.dwCaps |= dd_gbl.ddCaps.dwCaps;
This->caps.dwCaps2 |= dd_gbl.ddCaps.dwCaps2;
This->caps.dwCKeyCaps |= dd_gbl.ddCaps.dwCKeyCaps;
This->caps.dwFXCaps |= dd_gbl.ddCaps.dwFXCaps;
This->caps.dwPalCaps |= dd_gbl.ddCaps.dwPalCaps;
/* FIXME: merge more caps */
This->caps.ddsCaps.dwCaps |= dd_gbl.ddCaps.ddsCaps.dwCaps;
This->caps.ddsCaps.dwCaps2 |= dd_gbl.ddsCapsMore.dwCaps2;
This->caps.ddsCaps.dwCaps3 |= dd_gbl.ddsCapsMore.dwCaps3;
This->caps.ddsCaps.dwCaps4 |= dd_gbl.ddsCapsMore.dwCaps4;
This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
return S_OK;
}
/* This function is called from DirectDrawCreate(Ex) on the most-derived
* class to start construction.
* Not called from the vtable. */
HRESULT HAL_DirectDraw_Create(const GUID* pGUID, LPDIRECTDRAW7* pIface,
IUnknown* pUnkOuter, BOOL ex)
{
HRESULT hr;
IDirectDrawImpl* This;
TRACE("\n");
assert(pUnkOuter == NULL);
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(IDirectDrawImpl)
+ sizeof(HAL_DirectDrawImpl));
if (This == NULL) return E_OUTOFMEMORY;
/* Note that this relation does *not* hold true if the DD object was
* CoCreateInstanced then Initialized. */
This->private = (HAL_DirectDrawImpl *)(This+1);
/* Initialize the DDCAPS structure */
This->caps.dwSize = sizeof(This->caps);
hr = HAL_DirectDraw_Construct(This, ex);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*pIface = ICOM_INTERFACE(This, IDirectDraw7);
return hr;
}
/* This function is called from Uninit_DirectDraw_Initialize on the
* most-derived-class to start initialization.
* Not called from the vtable. */
HRESULT HAL_DirectDraw_Initialize(IDirectDrawImpl *This, const GUID* guid)
{
HRESULT hr;
TRACE("\n");
This->private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(HAL_DirectDrawImpl));
if (This->private == NULL) return E_OUTOFMEMORY;
/* Initialize the DDCAPS structure */
This->caps.dwSize = sizeof(This->caps);
hr = HAL_DirectDraw_Construct(This, TRUE); /* XXX ex? */
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, This->private);
return hr;
}
return DD_OK;
}
/* Called from an internal function pointer. */
void HAL_DirectDraw_final_release(IDirectDrawImpl *This)
{
if (dd_gbl.dwFlags & DDRAWI_MODECHANGED) set_mode(This, dd_gbl.dwModeIndexOrig);
User_DirectDraw_final_release(This);
}
HRESULT HAL_DirectDraw_create_primary(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
IUnknown* pUnkOuter)
{
if (This->cooperative_level & DDSCL_EXCLUSIVE)
return HAL_DirectDrawSurface_Create(This, pDDSD, ppSurf, pUnkOuter);
else
return User_DirectDrawSurface_Create(This, pDDSD, ppSurf, pUnkOuter);
}
HRESULT HAL_DirectDraw_create_backbuffer(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
IUnknown* pUnkOuter,
IDirectDrawSurfaceImpl* primary)
{
if (This->cooperative_level & DDSCL_EXCLUSIVE)
return HAL_DirectDrawSurface_Create(This, pDDSD, ppSurf, pUnkOuter);
else
return User_DirectDrawSurface_Create(This, pDDSD, ppSurf, pUnkOuter);
}
HRESULT HAL_DirectDraw_create_texture(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
LPUNKNOWN pOuter,
DWORD dwMipMapLevel)
{
return HAL_DirectDrawSurface_Create(This, pDDSD, ppSurf, pOuter);
}
HRESULT WINAPI
HAL_DirectDraw_GetDeviceIdentifier(LPDIRECTDRAW7 iface,
LPDDDEVICEIDENTIFIER2 pDDDI,
DWORD dwFlags)
{
*pDDDI = hal_device;
return DD_OK;
}
HRESULT WINAPI
HAL_DirectDraw_RestoreDisplayMode(LPDIRECTDRAW7 iface)
{
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
HRESULT hr;
TRACE("(%p)\n", iface);
if (!(dd_gbl.dwFlags & DDRAWI_MODECHANGED)) return DD_OK;
hr = Main_DirectDraw_RestoreDisplayMode(iface);
if (SUCCEEDED(hr)) {
hr = set_mode(This, dd_gbl.dwModeIndexOrig);
if (SUCCEEDED(hr)) dd_gbl.dwFlags &= ~DDRAWI_MODECHANGED;
}
return hr;
}
HRESULT WINAPI
HAL_DirectDraw_SetDisplayMode(LPDIRECTDRAW7 iface, DWORD dwWidth,
DWORD dwHeight, DWORD dwBPP,
DWORD dwRefreshRate, DWORD dwFlags)
{
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
HRESULT hr;
TRACE("(%p)->(%ldx%ldx%ld,%ld Hz,%08lx)\n",This,dwWidth,dwHeight,dwBPP,dwRefreshRate,dwFlags);
hr = User_DirectDraw_SetDisplayMode(iface, dwWidth, dwHeight, dwBPP,
dwRefreshRate, dwFlags);
if (SUCCEEDED(hr)) {
if (!(dd_gbl.dwFlags & DDRAWI_MODECHANGED)) dd_gbl.dwModeIndexOrig = dd_gbl.dwModeIndex;
hr = set_mode(This, choose_mode(dwWidth, dwHeight, dwBPP, dwRefreshRate, dwFlags));
if (SUCCEEDED(hr)) dd_gbl.dwFlags |= DDRAWI_MODECHANGED;
}
return hr;
}
HRESULT WINAPI
HAL_DirectDraw_GetFourCCCodes(LPDIRECTDRAW7 iface, LPDWORD pNumCodes,
LPDWORD pCodes)
{
unsigned int i;
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
if (*pNumCodes)
*pNumCodes=dd_gbl.dwNumFourCC;
if (pCodes && dd_gbl.dwNumFourCC)
memcpy(pCodes,dd_gbl.lpdwFourCC,sizeof(pCodes[0])*dd_gbl.dwNumFourCC);
FIXME("(%p,%p,%p)\n",This,pNumCodes,pCodes);
if (dd_gbl.dwNumFourCC) {
if (pCodes && FIXME_ON(ddraw)) {
FIXME("returning: ");
for (i=0;i<dd_gbl.dwNumFourCC;i++) {
MESSAGE("%c%c%c%c,",
((LPBYTE)(pCodes+i))[0],
((LPBYTE)(pCodes+i))[1],
((LPBYTE)(pCodes+i))[2],
((LPBYTE)(pCodes+i))[3]
);
}
MESSAGE("\n");
}
}
return DD_OK;
}
static const IDirectDraw7Vtbl HAL_DirectDraw_VTable =
{
Main_DirectDraw_QueryInterface,
Main_DirectDraw_AddRef,
Main_DirectDraw_Release,
Main_DirectDraw_Compact,
Main_DirectDraw_CreateClipper,
Main_DirectDraw_CreatePalette,
Main_DirectDraw_CreateSurface,
Main_DirectDraw_DuplicateSurface,
User_DirectDraw_EnumDisplayModes,
Main_DirectDraw_EnumSurfaces,
Main_DirectDraw_FlipToGDISurface,
Main_DirectDraw_GetCaps,
Main_DirectDraw_GetDisplayMode,
HAL_DirectDraw_GetFourCCCodes,
Main_DirectDraw_GetGDISurface,
Main_DirectDraw_GetMonitorFrequency,
Main_DirectDraw_GetScanLine,
Main_DirectDraw_GetVerticalBlankStatus,
Main_DirectDraw_Initialize,
HAL_DirectDraw_RestoreDisplayMode,
Main_DirectDraw_SetCooperativeLevel,
HAL_DirectDraw_SetDisplayMode,
Main_DirectDraw_WaitForVerticalBlank,
Main_DirectDraw_GetAvailableVidMem,
Main_DirectDraw_GetSurfaceFromDC,
Main_DirectDraw_RestoreAllSurfaces,
Main_DirectDraw_TestCooperativeLevel,
HAL_DirectDraw_GetDeviceIdentifier,
Main_DirectDraw_StartModeTest,
Main_DirectDraw_EvaluateMode
};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -15,6 +15,9 @@
* License along with this library; if not, write to the Free Software * License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/ */
#include "config.h"
#include <stdarg.h> #include <stdarg.h>
#include "windef.h" #include "windef.h"
@ -205,6 +208,7 @@ IDirectDrawImpl_CreateSurface(LPDIRECTDRAW This, LPDDSURFACEDESC pSDesc,
IUnknown *pUnkOuter) IUnknown *pUnkOuter)
{ {
LPDIRECTDRAWSURFACE7 pSurface7; LPDIRECTDRAWSURFACE7 pSurface7;
IDirectDrawSurfaceImpl *impl;
HRESULT hr; HRESULT hr;
/* the LPDDSURFACEDESC -> LPDDSURFACEDESC2 conversion should be ok, /* the LPDDSURFACEDESC -> LPDDSURFACEDESC2 conversion should be ok,
@ -221,6 +225,12 @@ IDirectDrawImpl_CreateSurface(LPDIRECTDRAW This, LPDDSURFACEDESC pSDesc,
IDirectDrawSurface7, IDirectDrawSurface3, IDirectDrawSurface7, IDirectDrawSurface3,
pSurface7); pSurface7);
impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, pSurface7);
if(impl)
{
impl->version = 1;
}
return hr; return hr;
} }
@ -230,6 +240,7 @@ IDirectDraw2Impl_CreateSurface(LPDIRECTDRAW2 This, LPDDSURFACEDESC pSDesc,
IUnknown *pUnkOuter) IUnknown *pUnkOuter)
{ {
LPDIRECTDRAWSURFACE7 pSurface7; LPDIRECTDRAWSURFACE7 pSurface7;
IDirectDrawSurfaceImpl *impl;
HRESULT hr; HRESULT hr;
hr = IDirectDraw7_CreateSurface(COM_INTERFACE_CAST(IDirectDrawImpl, hr = IDirectDraw7_CreateSurface(COM_INTERFACE_CAST(IDirectDrawImpl,
@ -244,6 +255,12 @@ IDirectDraw2Impl_CreateSurface(LPDIRECTDRAW2 This, LPDDSURFACEDESC pSDesc,
IDirectDrawSurface7, IDirectDrawSurface3, IDirectDrawSurface7, IDirectDrawSurface3,
pSurface7); pSurface7);
impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, pSurface7);
if(impl)
{
impl->version = 2;
}
return hr; return hr;
} }
@ -252,13 +269,22 @@ IDirectDraw4Impl_CreateSurface(LPDIRECTDRAW4 This, LPDDSURFACEDESC2 pSDesc,
LPDIRECTDRAWSURFACE4 *ppSurface, LPDIRECTDRAWSURFACE4 *ppSurface,
IUnknown *pUnkOuter) IUnknown *pUnkOuter)
{ {
return IDirectDraw7_CreateSurface(COM_INTERFACE_CAST(IDirectDrawImpl, HRESULT hr;
IDirectDraw4, IDirectDrawSurfaceImpl *impl;
IDirectDraw7,
This), hr = IDirectDraw7_CreateSurface(COM_INTERFACE_CAST(IDirectDrawImpl,
pSDesc, IDirectDraw4,
(LPDIRECTDRAWSURFACE7 *)ppSurface, IDirectDraw7,
pUnkOuter); This),
pSDesc,
(LPDIRECTDRAWSURFACE7 *)ppSurface,
pUnkOuter);
impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, *ppSurface);
if(impl)
{
impl->version = 4;
}
return hr;
} }
static HRESULT WINAPI static HRESULT WINAPI
@ -709,10 +735,7 @@ IDirectDrawImpl_Initialize(LPDIRECTDRAW iface, LPGUID pGUID)
HRESULT ret_value; HRESULT ret_value;
ret_value = IDirectDraw7_Initialize(ICOM_INTERFACE(This, IDirectDraw7), pGUID); ret_value = IDirectDraw7_Initialize(ICOM_INTERFACE(This, IDirectDraw7), pGUID);
/* Overwrite the falsely set 'DIRECTDRAW7' flag */
This->local.dwLocalFlags &= ~DDRAWILCL_DIRECTDRAW7;
return ret_value; return ret_value;
} }
@ -721,12 +744,9 @@ IDirectDraw2Impl_Initialize(LPDIRECTDRAW2 iface, LPGUID pGUID)
{ {
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw2, iface); ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw2, iface);
HRESULT ret_value; HRESULT ret_value;
ret_value = IDirectDraw7_Initialize(ICOM_INTERFACE(This, IDirectDraw7), pGUID); ret_value = IDirectDraw7_Initialize(ICOM_INTERFACE(This, IDirectDraw7), pGUID);
/* Overwrite the falsely set 'DIRECTDRAW7' flag */
This->local.dwLocalFlags &= ~DDRAWILCL_DIRECTDRAW7;
return ret_value; return ret_value;
} }
@ -735,12 +755,9 @@ IDirectDraw4Impl_Initialize(LPDIRECTDRAW4 iface, LPGUID pGUID)
{ {
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw4, iface); ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw4, iface);
HRESULT ret_value; HRESULT ret_value;
ret_value = IDirectDraw7_Initialize(ICOM_INTERFACE(This, IDirectDraw7), pGUID); ret_value = IDirectDraw7_Initialize(ICOM_INTERFACE(This, IDirectDraw7), pGUID);
/* Overwrite the falsely set 'DIRECTDRAW7' flag */
This->local.dwLocalFlags &= ~DDRAWILCL_DIRECTDRAW7;
return ret_value; return ret_value;
} }
@ -942,7 +959,7 @@ IDirectDraw4Impl_GetDeviceIdentifier(LPDIRECTDRAW4 This,
return hr; return hr;
} }
const IDirectDrawVtbl DDRAW_IDirectDraw_VTable = const IDirectDrawVtbl IDirectDraw1_Vtbl =
{ {
IDirectDrawImpl_QueryInterface, IDirectDrawImpl_QueryInterface,
IDirectDrawImpl_AddRef, IDirectDrawImpl_AddRef,
@ -969,7 +986,7 @@ const IDirectDrawVtbl DDRAW_IDirectDraw_VTable =
IDirectDrawImpl_WaitForVerticalBlank, IDirectDrawImpl_WaitForVerticalBlank,
}; };
const IDirectDraw2Vtbl DDRAW_IDirectDraw2_VTable = const IDirectDraw2Vtbl IDirectDraw2_Vtbl =
{ {
IDirectDraw2Impl_QueryInterface, IDirectDraw2Impl_QueryInterface,
IDirectDraw2Impl_AddRef, IDirectDraw2Impl_AddRef,
@ -997,7 +1014,7 @@ const IDirectDraw2Vtbl DDRAW_IDirectDraw2_VTable =
IDirectDraw2Impl_GetAvailableVidMem IDirectDraw2Impl_GetAvailableVidMem
}; };
const IDirectDraw4Vtbl DDRAW_IDirectDraw4_VTable = const IDirectDraw4Vtbl IDirectDraw4_Vtbl =
{ {
IDirectDraw4Impl_QueryInterface, IDirectDraw4Impl_QueryInterface,
IDirectDraw4Impl_AddRef, IDirectDraw4Impl_AddRef,

View File

@ -1,575 +0,0 @@
/* DirectDraw driver for User-based primary surfaces
*
* Copyright 2000-2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "ddraw.h"
#include "ddraw_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static const IDirectDraw7Vtbl User_DirectDraw_VTable;
static const DDDEVICEIDENTIFIER2 user_device =
{
"display",
"User (and GDI)",
{ { 0x00010001, 0x00010001 } },
0, 0, 0, 0,
/* fe38440c-8969-4283-bc73-749e7bc3c2eb */
{0xfe38440c,0x8969,0x428e, {0x73,0xbc,0x74,0x9e,0x7b,0xc3,0xc2,0xeb}},
0
};
static const DDPIXELFORMAT pixelformats[] =
{
/* 8bpp paletted */
{ sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_PALETTEINDEXED8, 0, { 8 } },
/* 15bpp 5/5/5 */
{ sizeof(DDPIXELFORMAT), DDPF_RGB, 0, { 16 }, { 0x7C00 }, { 0x3E0 },
{ 0x1F } },
/* 16bpp 5/6/5 */
{ sizeof(DDPIXELFORMAT), DDPF_RGB, 0, { 16 }, { 0xF800 }, { 0x7E0 },
{ 0x1F } },
/* 24bpp 8/8/8 */
{ sizeof(DDPIXELFORMAT), DDPF_RGB, 0, { 24 }, { 0xFF0000 },
{ 0x00FF00 }, { 0x0000FF } },
/* 32bpp 8/8/8 */
{ sizeof(DDPIXELFORMAT), DDPF_RGB, 0, { 32 }, { 0xFF0000 },
{ 0x00FF00 }, { 0x0000FF } }
};
HRESULT User_DirectDraw_Create(const GUID* pGUID, LPDIRECTDRAW7* pIface,
IUnknown* pUnkOuter, BOOL ex);
HRESULT User_DirectDraw_Initialize(IDirectDrawImpl*, const GUID*);
static const ddraw_driver user_driver =
{
&user_device,
10,
User_DirectDraw_Create,
User_DirectDraw_Initialize
};
BOOL DDRAW_User_Init(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
if (fdwReason == DLL_PROCESS_ATTACH)
DDRAW_register_driver(&user_driver);
return TRUE;
}
static const DDPIXELFORMAT* pixelformat_for_depth(DWORD depth)
{
switch (depth)
{
case 8: return pixelformats + 0;
case 15: return pixelformats + 1;
case 16: return pixelformats + 2;
case 24: return pixelformats + 3;
case 32: return pixelformats + 4;
default: return NULL;
}
}
/* Not called from the vtable. */
HRESULT User_DirectDraw_Construct(IDirectDrawImpl *This, BOOL ex)
{
HRESULT hr;
DWORD depth;
HDC hDC;
TRACE("(%p,%d)\n",This,ex);
hr = Main_DirectDraw_Construct(This, ex);
if (FAILED(hr)) return hr;
This->final_release = User_DirectDraw_final_release;
This->create_primary = User_DirectDraw_create_primary;
This->create_backbuffer = User_DirectDraw_create_backbuffer;
hDC = CreateDCA("DISPLAY", NULL, NULL, NULL);
depth = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
DeleteDC(hDC);
This->width = GetSystemMetrics(SM_CXSCREEN);
This->height = GetSystemMetrics(SM_CYSCREEN);
This->pitch = DDRAW_width_bpp_to_pitch(This->width, depth);
This->pixelformat = *pixelformat_for_depth(depth);
This->orig_width = This->width;
This->orig_height = This->height;
This->orig_pitch = This->pitch;
This->orig_pixelformat = This->pixelformat;
ICOM_INIT_INTERFACE(This, IDirectDraw7, User_DirectDraw_VTable);
/* capabilities */
#define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
| DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
| DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
| DDCAPS_COLORKEYHWASSIST | DDCAPS_OVERLAY | DDCAPS_OVERLAYSTRETCH)
#define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
#define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
| DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
| DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
| DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
| DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
| DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
if( opengl_initialized )
{
/* Hack for D3D code */
This->caps.dwCaps |= DDCAPS_3D;
}
This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES;
This->caps.dwCKeyCaps |= CKEY_CAPS;
This->caps.dwFXCaps |= FX_CAPS;
This->caps.dwPalCaps |= DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
This->caps.dwVidMemTotal = 16*1024*1024;
This->caps.dwVidMemFree = 16*1024*1024;
This->caps.dwSVBCaps |= BLIT_CAPS;
This->caps.dwSVBCKeyCaps |= CKEY_CAPS;
This->caps.dwSVBFXCaps |= FX_CAPS;
This->caps.dwVSBCaps |= BLIT_CAPS;
This->caps.dwVSBCKeyCaps |= CKEY_CAPS;
This->caps.dwVSBFXCaps |= FX_CAPS;
This->caps.dwSSBCaps |= BLIT_CAPS;
This->caps.dwSSBCKeyCaps |= CKEY_CAPS;
This->caps.dwSSBFXCaps |= FX_CAPS;
This->caps.ddsCaps.dwCaps |= DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER |
DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
if( opengl_initialized )
{
/* Hacks for D3D code */
This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
}
This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
#undef BLIT_CAPS
#undef CKEY_CAPS
#undef FX_CAPS
return S_OK;
}
/* This function is called from DirectDrawCreate(Ex) on the most-derived
* class to start construction.
* Not called from the vtable. */
HRESULT User_DirectDraw_Create(const GUID* pGUID, LPDIRECTDRAW7* pIface,
IUnknown* pUnkOuter, BOOL ex)
{
HRESULT hr;
IDirectDrawImpl* This;
assert(pUnkOuter == NULL);
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(IDirectDrawImpl) + sizeof(User_DirectDrawImpl));
if (This == NULL) return E_OUTOFMEMORY;
/* Note that this relation does *not* hold true if the DD object was
* CoCreateInstanced then Initialized. */
This->private = (User_DirectDrawImpl *)(This+1);
/* Initialize the DDCAPS structure */
This->caps.dwSize = sizeof(This->caps);
hr = User_DirectDraw_Construct(This, ex);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*pIface = ICOM_INTERFACE(This, IDirectDraw7);
return hr;
}
/* This function is called from Uninit_DirectDraw_Initialize on the
* most-derived-class to start initialization.
* Not called from the vtable. */
HRESULT User_DirectDraw_Initialize(IDirectDrawImpl *This, const GUID* guid)
{
HRESULT hr;
This->private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(User_DirectDrawImpl));
if (This->private == NULL) return E_OUTOFMEMORY;
/* Initialize the DDCAPS structure */
This->caps.dwSize = sizeof(This->caps);
hr = User_DirectDraw_Construct(This, TRUE); /* XXX ex? */
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, This->private);
return hr;
}
return DD_OK;
}
/* Called from an internal function pointer. */
void User_DirectDraw_final_release(IDirectDrawImpl *This)
{
Main_DirectDraw_final_release(This);
}
/* Compact: generic */
/* CreateClipper: generic */
/* CreatePalette: generic (with callback) */
/* CreateSurface: generic (with callbacks) */
HRESULT
User_DirectDraw_create_primary(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
IUnknown* pUnkOuter)
{
return User_DirectDrawSurface_Create(This, pDDSD, ppSurf, pUnkOuter);
}
HRESULT
User_DirectDraw_create_backbuffer(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
IUnknown* pUnkOuter,
IDirectDrawSurfaceImpl* primary)
{
return User_DirectDrawSurface_Create(This, pDDSD, ppSurf, pUnkOuter);
}
/* DuplicateSurface: generic */
/* Originally derived from Xlib_IDirectDraw2Impl_EnumDisplayModes.
*
* The depths are whatever DIBsections support on the client side.
* Should they be limited by screen depth?
*/
HRESULT WINAPI
User_DirectDraw_EnumDisplayModes(LPDIRECTDRAW7 iface, DWORD dwFlags,
LPDDSURFACEDESC2 pDDSD, LPVOID context,
LPDDENUMMODESCALLBACK2 callback)
{
DDSURFACEDESC2 callback_sd;
DEVMODEW DevModeW;
const DDPIXELFORMAT* pixelformat;
int i;
TRACE("(%p)->(0x%08lx,%p,%p,%p)\n",iface,dwFlags,pDDSD,context,callback);
if (pDDSD && TRACE_ON(ddraw))
{
TRACE("Enumerate modes matching:\n");
DDRAW_dump_surface_desc(pDDSD);
}
ZeroMemory(&callback_sd, sizeof(callback_sd));
callback_sd.dwSize = sizeof(callback_sd);
callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_CAPS
| DDSD_PITCH;
if (dwFlags & DDEDM_REFRESHRATES)
callback_sd.dwFlags |= DDSD_REFRESHRATE;
callback_sd.u2.dwRefreshRate = 60.0;
for (i = 0; EnumDisplaySettingsExW(NULL, i, &DevModeW, 0); i++)
{
if (pDDSD)
{
if ((pDDSD->dwFlags & DDSD_WIDTH) && (pDDSD->dwWidth != DevModeW.dmPelsWidth))
continue;
if ((pDDSD->dwFlags & DDSD_HEIGHT) && (pDDSD->dwHeight != DevModeW.dmPelsHeight))
continue;
if ((pDDSD->dwFlags & DDSD_PIXELFORMAT) && (pDDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) &&
(pDDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount != DevModeW.dmBitsPerPel))
continue;
}
callback_sd.dwHeight = DevModeW.dmPelsHeight;
callback_sd.dwWidth = DevModeW.dmPelsWidth;
if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
{
callback_sd.u2.dwRefreshRate = DevModeW.dmDisplayFrequency;
}
TRACE("- mode: %ldx%ld\n", callback_sd.dwWidth, callback_sd.dwHeight);
pixelformat = pixelformat_for_depth(DevModeW.dmBitsPerPel);
callback_sd.u1.lPitch
= DDRAW_width_bpp_to_pitch(DevModeW.dmPelsWidth,
pixelformat->u1.dwRGBBitCount);
callback_sd.u4.ddpfPixelFormat = *pixelformat;
callback_sd.ddsCaps.dwCaps = 0;
if (pixelformat->dwFlags & DDPF_PALETTEINDEXED8) /* ick */
callback_sd.ddsCaps.dwCaps |= DDSCAPS_PALETTE;
TRACE(" - %2ld bpp, R=%08lx G=%08lx B=%08lx\n",
callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
callback_sd.u4.ddpfPixelFormat.u2.dwRBitMask,
callback_sd.u4.ddpfPixelFormat.u3.dwGBitMask,
callback_sd.u4.ddpfPixelFormat.u4.dwBBitMask);
if (callback(&callback_sd, context) == DDENUMRET_CANCEL)
return DD_OK;
}
return DD_OK;
}
/* EnumSurfaces: generic */
/* FlipToGDISurface: ??? */
#if 0
HRESULT WINAPI
User_DirectDraw_GetCaps(LPDIRECTDRAW7 iface, LPDDCAPS pDriverCaps,
LPDDCAPS pHELCaps)
{
/* Based on my guesses for what is appropriate with some clues from the
* NVidia driver. Not everything is actually implemented yet.
* NV has but we don't: Overlays, Video Ports, DDCAPS_READSCANLINE,
* DDCAPS2_CERTIFIED (heh), DDSCAPS2_NONLOCALVIDMEM, DDSCAPS2_COPYFOURCC.
* It actually has no FX alpha caps.
* Oddly, it doesn't list DDPCAPS_PRIMARYSURFACE.
* And the HEL caps make little sense.
*/
#define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
| DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
| DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
| DDCAPS_COLORKEYHWASSIST | DDCAPS_OVERLAY | DDCAPS_OVERLAYSTRETCH)
#define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
#define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
| DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
| DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
| DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
| DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
| DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
#if 0
#define ROPS { SRCCOPY, SRCPAINT, SRCAND, SRCINVERT, SRCERASE, NOTSRCCOPY, \
NOTSRCERASE, MERGEPAINT, BLACKNESS, WHITENESS, }
#else
#define ROPS { 0, }
#endif
static const DDCAPS caps =
{ sizeof(DDCAPS),
DDCAPS_3D | DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS,
DDCAPS2_CANMANAGETEXTURE | DDCAPS2_CANRENDERWINDOWED | DDCAPS2_CERTIFIED
| DDCAPS2_NOPAGELOCKREQUIRED | DDCAPS2_PRIMARYGAMMA
| DDCAPS2_WIDESURFACES,
CKEY_CAPS,
FX_CAPS,
0, /* dwFXAlphaCaps */
DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE,
0, /* dwSVCaps */
0, /* ? dwAlphaBitConstBitDepths */
0, /* ? dwAlphaBitPixelPitDepths */
0, /* ? dwAlphaBltSurfaceBitDepths */
0, /* ? dwAlphaOverlayConstBitDepths */
0, /* ? dwAlphaOverlayPixelBitDepths */
0, /* ? dwAlphaOverlaySurfaceBitDepths */
DDBD_16, /* ? dwZBufferBitDepths */
16*1024*1024, /* dwVidMemTotal */
16*1024*1024, /* dwVidMemFree */
0, /* dwMaxVisibleOverlays */
0, /* dwCurrVisibleOverlays */
0, /* dwNumFourCCCodes */
0, /* dwAlignBoundarySrc */
0, /* dwAlignSizeSrc */
0, /* dwAlignBoundaryDest */
0, /* dwAlignSizeDest */
0, /* dwAlignStrideAlign */
ROPS, /* XXX dwRops[DD_ROP_SPACE] */
{ 0, }, /* XXX ddsOldCaps */
1000, /* dwMinOverlayStretch */
1000, /* dwMaxOverlayStretch */
1000, /* dwMinLiveVideoStretch */
1000, /* dwMaxLiveVideoStretch */
1000, /* dwMinHwCodecStretch */
1000, /* dwMaxHwCodecStretch */
0, 0, 0, /* dwReserved1, 2, 3 */
BLIT_CAPS, /* dwSVBCaps */
CKEY_CAPS, /* dwSVBCKeyCaps */
FX_CAPS, /* dwSVBFXCaps */
ROPS, /* dwSVBRops */
BLIT_CAPS, /* dwVSBCaps */
CKEY_CAPS, /* dwVSBCKeyCaps */
FX_CAPS, /* dwVSBFXCaps */
ROPS, /* dwVSBRops */
BLIT_CAPS, /* dwSSBCaps */
CKEY_CAPS, /* dwSSBCKeyCaps */
FX_CAPS, /* dwSSBFXCaps */
ROPS, /* dwSSBRops */
0, /* dwMaxVideoPorts */
0, /* dwCurrVideoPorts */
0, /* ? dwSVBCaps2 */
BLIT_CAPS, /* ? dwNLVBCaps */
0, /* ? dwNLVBCaps2 */
CKEY_CAPS, /* dwNLVBCKeyCaps */
FX_CAPS, /* dwNLVBFXCaps */
ROPS, /* dwNLVBRops */
{ /* ddsCaps */
DDSCAPS_3DDEVICE | DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER | DDSCAPS_FLIP
| DDSCAPS_FRONTBUFFER | DDSCAPS_MIPMAP | DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY
| DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE
| DDSCAPS_ZBUFFER,
DDSCAPS2_CUBEMAP,
0,
0
}
};
#undef BLIT_CAPS
#undef CKEY_CAPS
#undef FX_CAPS
#undef ROPS
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
TRACE("(%p)->(%p,%p)\n",This,pDriverCaps,pHELCaps);
if (pDriverCaps != NULL)
DD_STRUCT_COPY_BYSIZE(pDriverCaps,&caps);
if (pHELCaps != NULL)
DD_STRUCT_COPY_BYSIZE(pHELCaps,&caps);
return DD_OK;
}
#endif
HRESULT WINAPI
User_DirectDraw_GetDeviceIdentifier(LPDIRECTDRAW7 iface,
LPDDDEVICEIDENTIFIER2 pDDDI,
DWORD dwFlags)
{
TRACE("(%p)->(%p,%08lx)\n",iface,pDDDI,dwFlags);
*pDDDI = user_device;
return DD_OK;
}
/* GetDisplayMode: generic */
/* GetFourCCCodes: generic */
/* GetGDISurface: ??? */
/* GetMonitorFrequency: generic */
/* GetScanLine: generic */
/* GetSurfaceFromDC: generic */
/* GetVerticalBlankStatus: generic */
/* Initialize: generic */
/* RestoreAllSurfaces: generic */
/* RestoreDisplayMode: generic */
/* SetCooperativeLevel: ??? */
HRESULT WINAPI
User_DirectDraw_SetDisplayMode(LPDIRECTDRAW7 iface, DWORD dwWidth,
DWORD dwHeight, DWORD dwBPP,
DWORD dwRefreshRate, DWORD dwFlags)
{
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
const DDPIXELFORMAT* pixelformat;
DEVMODEW devmode;
LONG pitch;
TRACE("(%p)->(%ldx%ldx%ld,%ld Hz,%08lx)\n",This,dwWidth,dwHeight,dwBPP,dwRefreshRate,dwFlags);
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmBitsPerPel = dwBPP;
devmode.dmPelsWidth = dwWidth;
devmode.dmPelsHeight = dwHeight;
/* '0' means default frequency */
if (dwRefreshRate != 0)
{
devmode.dmFields |= DM_DISPLAYFREQUENCY;
devmode.dmDisplayFrequency = dwRefreshRate;
}
if (ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
return DDERR_INVALIDMODE;
pixelformat = pixelformat_for_depth(dwBPP);
if (pixelformat == NULL)
{
assert(0);
return DDERR_GENERIC;
}
pitch = DDRAW_width_bpp_to_pitch(dwWidth, dwBPP);
return Main_DirectDraw_SetDisplayMode(iface, dwWidth, dwHeight, pitch,
dwRefreshRate, dwFlags, pixelformat);
}
/* StartModeTest: ??? */
/* TestCooperativeLevel: generic? */
/* WaitForVerticalBlank: ??? */
static const IDirectDraw7Vtbl User_DirectDraw_VTable =
{
Main_DirectDraw_QueryInterface,
Main_DirectDraw_AddRef,
Main_DirectDraw_Release,
Main_DirectDraw_Compact,
Main_DirectDraw_CreateClipper,
Main_DirectDraw_CreatePalette,
Main_DirectDraw_CreateSurface,
Main_DirectDraw_DuplicateSurface,
User_DirectDraw_EnumDisplayModes,
Main_DirectDraw_EnumSurfaces,
Main_DirectDraw_FlipToGDISurface,
Main_DirectDraw_GetCaps,
Main_DirectDraw_GetDisplayMode,
Main_DirectDraw_GetFourCCCodes,
Main_DirectDraw_GetGDISurface,
Main_DirectDraw_GetMonitorFrequency,
Main_DirectDraw_GetScanLine,
Main_DirectDraw_GetVerticalBlankStatus,
Main_DirectDraw_Initialize,
Main_DirectDraw_RestoreDisplayMode,
Main_DirectDraw_SetCooperativeLevel,
User_DirectDraw_SetDisplayMode,
Main_DirectDraw_WaitForVerticalBlank,
Main_DirectDraw_GetAvailableVidMem,
Main_DirectDraw_GetSurfaceFromDC,
Main_DirectDraw_RestoreAllSurfaces,
Main_DirectDraw_TestCooperativeLevel,
User_DirectDraw_GetDeviceIdentifier,
Main_DirectDraw_StartModeTest,
Main_DirectDraw_EvaluateMode
};

View File

@ -1,951 +0,0 @@
/*
* DirectDraw helper functions
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
* Copyright 2000 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "wine/debug.h"
#include <stddef.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/* *************************************
16 / 15 bpp to palettized 8 bpp
************************************* */
static void pixel_convert_16_to_8(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette) {
unsigned char *c_src = (unsigned char *) src;
unsigned short *c_dst = (unsigned short *) dst;
int y;
if (palette != NULL) {
const unsigned int * pal = (unsigned int *) palette->screen_palents;
for (y = height; y--; ) {
#if defined(__i386__) && defined(__GNUC__)
/* gcc generates slightly inefficient code for the the copy/lookup,
* it generates one excess memory access (to pal) per pixel. Since
* we know that pal is not modified by the memory write we can
* put it into a register and reduce the number of memory accesses
* from 4 to 3 pp. There are two xor eax,eax to avoid pipeline
* stalls. (This is not guaranteed to be the fastest method.)
*/
__asm__ __volatile__(
"xor %%eax,%%eax\n"
"1:\n"
" lodsb\n"
" movw (%%edx,%%eax,4),%%ax\n"
" stosw\n"
" xor %%eax,%%eax\n"
" loop 1b\n"
: "=S" (c_src), "=D" (c_dst)
: "S" (c_src), "D" (c_dst) , "c" (width), "d" (pal)
: "eax", "cc", "memory"
);
c_src+=(pitch-width);
#else
unsigned char * srclineend = c_src+width;
while (c_src < srclineend)
*c_dst++ = pal[*c_src++];
c_src+=(pitch-width);
#endif
}
} else {
FIXME("No palette set...\n");
memset(dst, 0, width * height * 2);
}
}
static void palette_convert_16_to_8(
LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
) {
unsigned int i;
unsigned int *pal = (unsigned int *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = (((((unsigned short) palent[i].peRed) & 0xF8) << 8) |
((((unsigned short) palent[i].peBlue) & 0xF8) >> 3) |
((((unsigned short) palent[i].peGreen) & 0xFC) << 3));
}
static void palette_convert_15_to_8(
LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
) {
unsigned int i;
unsigned int *pal = (unsigned int *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = (((((unsigned short) palent[i].peRed) & 0xF8) << 7) |
((((unsigned short) palent[i].peBlue) & 0xF8) >> 3) |
((((unsigned short) palent[i].peGreen) & 0xF8) << 2));
}
/* *************************************
24 to palettized 8 bpp
************************************* */
static void pixel_convert_24_to_8(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned char *c_src = (unsigned char *) src;
unsigned char *c_dst = (unsigned char *) dst;
int y;
if (palette != NULL) {
const unsigned int *pal = (unsigned int *) palette->screen_palents;
for (y = height; y--; ) {
unsigned char * srclineend = c_src+width;
while (c_src < srclineend ) {
register long pixel = pal[*c_src++];
*c_dst++ = pixel;
*c_dst++ = pixel>>8;
*c_dst++ = pixel>>16;
}
c_src+=(pitch-width);
}
} else {
FIXME("No palette set...\n");
memset(dst, 0, width * height * 3);
}
}
/* *************************************
32 bpp to palettized 8 bpp
************************************* */
static void pixel_convert_32_to_8(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned char *c_src = (unsigned char *) src;
unsigned int *c_dst = (unsigned int *) dst;
int y;
if (palette != NULL) {
const unsigned int *pal = (unsigned int *) palette->screen_palents;
for (y = height; y--; ) {
#if defined(__i386__) && defined(__GNUC__)
/* See comment in pixel_convert_16_to_8 */
__asm__ __volatile__(
"xor %%eax,%%eax\n"
"1:\n"
" lodsb\n"
" movl (%%edx,%%eax,4),%%eax\n"
" stosl\n"
" xor %%eax,%%eax\n"
" loop 1b\n"
: "=S" (c_src), "=D" (c_dst)
: "S" (c_src), "D" (c_dst) , "c" (width), "d" (pal)
: "eax", "cc", "memory"
);
c_src+=(pitch-width);
#else
unsigned char * srclineend = c_src+width;
while (c_src < srclineend )
*c_dst++ = pal[*c_src++];
c_src+=(pitch-width);
#endif
}
} else {
FIXME("No palette set...\n");
memset(dst, 0, width * height * 4);
}
}
static void palette_convert_24_to_8(
LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
) {
unsigned int i;
unsigned int *pal = (unsigned int *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = ((((unsigned int) palent[i].peRed) << 16) |
(((unsigned int) palent[i].peGreen) << 8) |
((unsigned int) palent[i].peBlue));
}
/* *************************************
16 bpp to 15 bpp
************************************* */
static void pixel_convert_15_to_16(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned short *c_src = (unsigned short *) src;
unsigned short *c_dst = (unsigned short *) dst;
int y;
for (y = height; y--; ) {
unsigned short * srclineend = c_src+width;
while (c_src < srclineend ) {
unsigned short val = *c_src++;
*c_dst++=((val&0xFFC0)>>1)|(val&0x001f);
}
c_src+=((pitch/2)-width);
}
}
/* *************************************
32 bpp to 16 bpp
************************************* */
static void pixel_convert_32_to_16(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned short *c_src = (unsigned short *) src;
unsigned int *c_dst = (unsigned int *) dst;
int y;
for (y = height; y--; ) {
unsigned short * srclineend = c_src+width;
while (c_src < srclineend ) {
*c_dst++ = (((*c_src & 0xF800) << 8) |
((*c_src & 0x07E0) << 5) |
((*c_src & 0x001F) << 3));
c_src++;
}
c_src+=((pitch/2)-width);
}
}
/* *************************************
32 bpp to 24 bpp
************************************* */
static void pixel_convert_32_to_24(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned char *c_src = (unsigned char *) src;
unsigned int *c_dst = (unsigned int *) dst;
int y;
for (y = height; y--; ) {
unsigned char * srclineend = c_src+width*3;
while (c_src < srclineend ) {
/* FIXME: wrong for big endian */
memcpy(c_dst,c_src,3);
c_src+=3;
c_dst++;
}
c_src+=pitch-width*3;
}
}
/* *************************************
16 bpp to 32 bpp
************************************* */
static void pixel_convert_16_to_32(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned int *c_src = (unsigned int *) src;
unsigned short *c_dst = (unsigned short *) dst;
int y;
for (y = height; y--; ) {
unsigned int * srclineend = c_src+width;
while (c_src < srclineend ) {
*c_dst++ = (((*c_src & 0xF80000) >> 8) |
((*c_src & 0x00FC00) >> 5) |
((*c_src & 0x0000F8) >> 3));
c_src++;
}
c_src+=((pitch/4)-width);
}
}
Convert ModeEmulations[8] = {
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 24, 24, 0xFF0000, 0x00FF00, 0x0000FF }, { pixel_convert_32_to_24, NULL } },
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 16, 16, 0xF800, 0x07E0, 0x001F }, { pixel_convert_32_to_16, NULL } },
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_32_to_8, palette_convert_24_to_8 } },
{ { 24, 24, 0xFF0000, 0x00FF00, 0x0000FF }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_24_to_8, palette_convert_24_to_8 } },
{ { 16, 15, 0x7C00, 0x03E0, 0x001F }, { 16,16, 0xf800, 0x07e0, 0x001f }, { pixel_convert_15_to_16, NULL } },
{ { 16, 16, 0xF800, 0x07E0, 0x001F }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_16_to_8, palette_convert_16_to_8 } },
{ { 16, 15, 0x7C00, 0x03E0, 0x001F }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_16_to_8, palette_convert_15_to_8 } },
{ { 16, 16, 0xF800, 0x07E0, 0x001F }, { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { pixel_convert_16_to_32, NULL } }
};
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
{
/* 2 adds three additional caps fields to the end. Both versions
* are unversioned. */
pOut->dwCaps = pIn->dwCaps;
pOut->dwCaps2 = 0;
pOut->dwCaps3 = 0;
pOut->dwCaps4 = 0;
}
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
DDDEVICEIDENTIFIER* pOut)
{
/* 2 adds a dwWHQLLevel field to the end. Both structures are
* unversioned. */
memcpy(pOut, pIn, sizeof(*pOut));
}
/******************************************************************************
* debug output functions
*/
void DDRAW_dump_flags_(DWORD flags, const flag_info* names,
size_t num_names, int newline)
{
unsigned int i;
for (i=0; i < num_names; i++)
if ((flags & names[i].val) || /* standard flag value */
((!flags) && (!names[i].val))) /* zero value only */
DPRINTF("%s ", names[i].name);
if (newline)
DPRINTF("\n");
}
void DDRAW_dump_members(DWORD flags, const void* data,
const member_info* mems, size_t num_mems)
{
unsigned int i;
for (i=0; i < num_mems; i++)
{
if (mems[i].val & flags)
{
DPRINTF(" - %s : ", mems[i].name);
mems[i].func((const char *)data + mems[i].offset);
DPRINTF("\n");
}
}
}
void DDRAW_dump_DDBLTFX(DWORD flagmask)
{
static const flag_info flags[] =
{
FE(DDBLTFX_ARITHSTRETCHY),
FE(DDBLTFX_MIRRORLEFTRIGHT),
FE(DDBLTFX_MIRRORUPDOWN),
FE(DDBLTFX_NOTEARING),
FE(DDBLTFX_ROTATE180),
FE(DDBLTFX_ROTATE270),
FE(DDBLTFX_ROTATE90),
FE(DDBLTFX_ZBUFFERRANGE),
FE(DDBLTFX_ZBUFFERBASEDEST)
};
DDRAW_dump_flags(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
}
void DDRAW_dump_DDBLTFAST(DWORD flagmask)
{
static const flag_info flags[] =
{
FE(DDBLTFAST_NOCOLORKEY),
FE(DDBLTFAST_SRCCOLORKEY),
FE(DDBLTFAST_DESTCOLORKEY),
FE(DDBLTFAST_WAIT)
};
DDRAW_dump_flags(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
}
void DDRAW_dump_DDBLT(DWORD flagmask)
{
static const flag_info flags[] =
{
FE(DDBLT_ALPHADEST),
FE(DDBLT_ALPHADESTCONSTOVERRIDE),
FE(DDBLT_ALPHADESTNEG),
FE(DDBLT_ALPHADESTSURFACEOVERRIDE),
FE(DDBLT_ALPHAEDGEBLEND),
FE(DDBLT_ALPHASRC),
FE(DDBLT_ALPHASRCCONSTOVERRIDE),
FE(DDBLT_ALPHASRCNEG),
FE(DDBLT_ALPHASRCSURFACEOVERRIDE),
FE(DDBLT_ASYNC),
FE(DDBLT_COLORFILL),
FE(DDBLT_DDFX),
FE(DDBLT_DDROPS),
FE(DDBLT_KEYDEST),
FE(DDBLT_KEYDESTOVERRIDE),
FE(DDBLT_KEYSRC),
FE(DDBLT_KEYSRCOVERRIDE),
FE(DDBLT_ROP),
FE(DDBLT_ROTATIONANGLE),
FE(DDBLT_ZBUFFER),
FE(DDBLT_ZBUFFERDESTCONSTOVERRIDE),
FE(DDBLT_ZBUFFERDESTOVERRIDE),
FE(DDBLT_ZBUFFERSRCCONSTOVERRIDE),
FE(DDBLT_ZBUFFERSRCOVERRIDE),
FE(DDBLT_WAIT),
FE(DDBLT_DEPTHFILL),
FE(DDBLT_DONOTWAIT)
};
DDRAW_dump_flags(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
}
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
{
static const flag_info flags[] = {
FE(DDSCAPS_RESERVED1),
FE(DDSCAPS_ALPHA),
FE(DDSCAPS_BACKBUFFER),
FE(DDSCAPS_COMPLEX),
FE(DDSCAPS_FLIP),
FE(DDSCAPS_FRONTBUFFER),
FE(DDSCAPS_OFFSCREENPLAIN),
FE(DDSCAPS_OVERLAY),
FE(DDSCAPS_PALETTE),
FE(DDSCAPS_PRIMARYSURFACE),
FE(DDSCAPS_PRIMARYSURFACELEFT),
FE(DDSCAPS_SYSTEMMEMORY),
FE(DDSCAPS_TEXTURE),
FE(DDSCAPS_3DDEVICE),
FE(DDSCAPS_VIDEOMEMORY),
FE(DDSCAPS_VISIBLE),
FE(DDSCAPS_WRITEONLY),
FE(DDSCAPS_ZBUFFER),
FE(DDSCAPS_OWNDC),
FE(DDSCAPS_LIVEVIDEO),
FE(DDSCAPS_HWCODEC),
FE(DDSCAPS_MODEX),
FE(DDSCAPS_MIPMAP),
FE(DDSCAPS_RESERVED2),
FE(DDSCAPS_ALLOCONLOAD),
FE(DDSCAPS_VIDEOPORT),
FE(DDSCAPS_LOCALVIDMEM),
FE(DDSCAPS_NONLOCALVIDMEM),
FE(DDSCAPS_STANDARDVGAMODE),
FE(DDSCAPS_OPTIMIZED)
};
static const flag_info flags2[] = {
FE(DDSCAPS2_HARDWAREDEINTERLACE),
FE(DDSCAPS2_HINTDYNAMIC),
FE(DDSCAPS2_HINTSTATIC),
FE(DDSCAPS2_TEXTUREMANAGE),
FE(DDSCAPS2_RESERVED1),
FE(DDSCAPS2_RESERVED2),
FE(DDSCAPS2_OPAQUE),
FE(DDSCAPS2_HINTANTIALIASING),
FE(DDSCAPS2_CUBEMAP),
FE(DDSCAPS2_CUBEMAP_POSITIVEX),
FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
FE(DDSCAPS2_CUBEMAP_POSITIVEY),
FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
FE(DDSCAPS2_MIPMAPSUBLEVEL),
FE(DDSCAPS2_D3DTEXTUREMANAGE),
FE(DDSCAPS2_DONOTPERSIST),
FE(DDSCAPS2_STEREOSURFACELEFT)
};
DDRAW_dump_flags_(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]), 0);
DDRAW_dump_flags_(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]), 0);
}
void DDRAW_dump_DDSCAPS(const DDSCAPS *in) {
DDSCAPS2 in_bis;
in_bis.dwCaps = in->dwCaps;
in_bis.dwCaps2 = 0;
in_bis.dwCaps3 = 0;
in_bis.dwCaps4 = 0;
DDRAW_dump_DDSCAPS2(&in_bis);
}
void DDRAW_dump_pixelformat_flag(DWORD flagmask)
{
static const flag_info flags[] =
{
FE(DDPF_ALPHAPIXELS),
FE(DDPF_ALPHA),
FE(DDPF_FOURCC),
FE(DDPF_PALETTEINDEXED4),
FE(DDPF_PALETTEINDEXEDTO8),
FE(DDPF_PALETTEINDEXED8),
FE(DDPF_RGB),
FE(DDPF_COMPRESSED),
FE(DDPF_RGBTOYUV),
FE(DDPF_YUV),
FE(DDPF_ZBUFFER),
FE(DDPF_PALETTEINDEXED1),
FE(DDPF_PALETTEINDEXED2),
FE(DDPF_ZPIXELS)
};
DDRAW_dump_flags_(flagmask, flags, sizeof(flags)/sizeof(flags[0]), 0);
}
void DDRAW_dump_paletteformat(DWORD dwFlags)
{
static const flag_info flags[] =
{
FE(DDPCAPS_4BIT),
FE(DDPCAPS_8BITENTRIES),
FE(DDPCAPS_8BIT),
FE(DDPCAPS_INITIALIZE),
FE(DDPCAPS_PRIMARYSURFACE),
FE(DDPCAPS_PRIMARYSURFACELEFT),
FE(DDPCAPS_ALLOW256),
FE(DDPCAPS_VSYNC),
FE(DDPCAPS_1BIT),
FE(DDPCAPS_2BIT),
FE(DDPCAPS_ALPHA)
};
DDRAW_dump_flags(dwFlags, flags, sizeof(flags)/sizeof(flags[0]));
}
void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf) {
DPRINTF("( ");
DDRAW_dump_pixelformat_flag(pf->dwFlags);
if (pf->dwFlags & DDPF_FOURCC) {
DPRINTF(", dwFourCC code '%c%c%c%c' (0x%08lx) - %ld bits per pixel",
(unsigned char)( pf->dwFourCC &0xff),
(unsigned char)((pf->dwFourCC>> 8)&0xff),
(unsigned char)((pf->dwFourCC>>16)&0xff),
(unsigned char)((pf->dwFourCC>>24)&0xff),
pf->dwFourCC,
pf->u1.dwYUVBitCount
);
}
if (pf->dwFlags & DDPF_RGB) {
const char *cmd;
DPRINTF(", RGB bits: %ld, ", pf->u1.dwRGBBitCount);
switch (pf->u1.dwRGBBitCount) {
case 4: cmd = "%1lx"; break;
case 8: cmd = "%02lx"; break;
case 16: cmd = "%04lx"; break;
case 24: cmd = "%06lx"; break;
case 32: cmd = "%08lx"; break;
default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
}
DPRINTF(" R "); DPRINTF(cmd, pf->u2.dwRBitMask);
DPRINTF(" G "); DPRINTF(cmd, pf->u3.dwGBitMask);
DPRINTF(" B "); DPRINTF(cmd, pf->u4.dwBBitMask);
if (pf->dwFlags & DDPF_ALPHAPIXELS) {
DPRINTF(" A "); DPRINTF(cmd, pf->u5.dwRGBAlphaBitMask);
}
if (pf->dwFlags & DDPF_ZPIXELS) {
DPRINTF(" Z "); DPRINTF(cmd, pf->u5.dwRGBZBitMask);
}
}
if (pf->dwFlags & DDPF_ZBUFFER) {
DPRINTF(", Z bits : %ld", pf->u1.dwZBufferBitDepth);
}
if (pf->dwFlags & DDPF_ALPHA) {
DPRINTF(", Alpha bits : %ld", pf->u1.dwAlphaBitDepth);
}
DPRINTF(")");
}
void DDRAW_dump_colorkeyflag(DWORD ck)
{
static const flag_info flags[] =
{
FE(DDCKEY_COLORSPACE),
FE(DDCKEY_DESTBLT),
FE(DDCKEY_DESTOVERLAY),
FE(DDCKEY_SRCBLT),
FE(DDCKEY_SRCOVERLAY)
};
DDRAW_dump_flags(ck, flags, sizeof(flags)/sizeof(flags[0]));
}
void DDRAW_dump_lockflag(DWORD lockflag)
{
static const flag_info flags[] =
{
FE(DDLOCK_SURFACEMEMORYPTR),
FE(DDLOCK_WAIT),
FE(DDLOCK_EVENT),
FE(DDLOCK_READONLY),
FE(DDLOCK_WRITEONLY),
FE(DDLOCK_NOSYSLOCK),
FE(DDLOCK_DISCARDCONTENTS),
FE(DDLOCK_NOOVERWRITE)
};
DDRAW_dump_flags(lockflag, flags, sizeof(flags)/sizeof(flags[0]));
}
static void DDRAW_dump_DWORD(const void *in) {
DPRINTF("%ld", *((const DWORD *) in));
}
static void DDRAW_dump_PTR(const void *in) {
DPRINTF("%p", *((const void * const*) in));
}
void DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck) {
DPRINTF(" Low : %ld - High : %ld", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
}
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
{
#define STRUCT DDSURFACEDESC2
static const member_info members[] =
{
ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
ME(DDSD_PITCH, DDRAW_dump_DWORD, u1.lPitch),
ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1.dwLinearSize),
ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2.dwMipMapCount),
ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2.dwMipMapCount), /* This is for 'old-style' D3D */
ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2.dwRefreshRate),
ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3.ddckCKDestOverlay),
ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4.ddpfPixelFormat)
};
static const member_info members_caps[] =
{
ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
};
static const member_info members_caps2[] =
{
ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
};
#undef STRUCT
if (NULL == lpddsd) {
DPRINTF("(null)\n");
} else {
if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2)) {
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
} else {
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
}
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
sizeof(members)/sizeof(members[0]));
}
}
void DDRAW_dump_cooperativelevel(DWORD cooplevel)
{
static const flag_info flags[] =
{
FE(DDSCL_FULLSCREEN),
FE(DDSCL_ALLOWREBOOT),
FE(DDSCL_NOWINDOWCHANGES),
FE(DDSCL_NORMAL),
FE(DDSCL_ALLOWMODEX),
FE(DDSCL_EXCLUSIVE),
FE(DDSCL_SETFOCUSWINDOW),
FE(DDSCL_SETDEVICEWINDOW),
FE(DDSCL_CREATEDEVICEWINDOW)
};
if (TRACE_ON(ddraw))
{
DPRINTF(" - ");
DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
}
}
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) {
static const flag_info flags1[] = {
FE(DDCAPS_3D),
FE(DDCAPS_ALIGNBOUNDARYDEST),
FE(DDCAPS_ALIGNSIZEDEST),
FE(DDCAPS_ALIGNBOUNDARYSRC),
FE(DDCAPS_ALIGNSIZESRC),
FE(DDCAPS_ALIGNSTRIDE),
FE(DDCAPS_BLT),
FE(DDCAPS_BLTQUEUE),
FE(DDCAPS_BLTFOURCC),
FE(DDCAPS_BLTSTRETCH),
FE(DDCAPS_GDI),
FE(DDCAPS_OVERLAY),
FE(DDCAPS_OVERLAYCANTCLIP),
FE(DDCAPS_OVERLAYFOURCC),
FE(DDCAPS_OVERLAYSTRETCH),
FE(DDCAPS_PALETTE),
FE(DDCAPS_PALETTEVSYNC),
FE(DDCAPS_READSCANLINE),
FE(DDCAPS_STEREOVIEW),
FE(DDCAPS_VBI),
FE(DDCAPS_ZBLTS),
FE(DDCAPS_ZOVERLAYS),
FE(DDCAPS_COLORKEY),
FE(DDCAPS_ALPHA),
FE(DDCAPS_COLORKEYHWASSIST),
FE(DDCAPS_NOHARDWARE),
FE(DDCAPS_BLTCOLORFILL),
FE(DDCAPS_BANKSWITCHED),
FE(DDCAPS_BLTDEPTHFILL),
FE(DDCAPS_CANCLIP),
FE(DDCAPS_CANCLIPSTRETCHED),
FE(DDCAPS_CANBLTSYSMEM)
};
static const flag_info flags2[] = {
FE(DDCAPS2_CERTIFIED),
FE(DDCAPS2_NO2DDURING3DSCENE),
FE(DDCAPS2_VIDEOPORT),
FE(DDCAPS2_AUTOFLIPOVERLAY),
FE(DDCAPS2_CANBOBINTERLEAVED),
FE(DDCAPS2_CANBOBNONINTERLEAVED),
FE(DDCAPS2_COLORCONTROLOVERLAY),
FE(DDCAPS2_COLORCONTROLPRIMARY),
FE(DDCAPS2_CANDROPZ16BIT),
FE(DDCAPS2_NONLOCALVIDMEM),
FE(DDCAPS2_NONLOCALVIDMEMCAPS),
FE(DDCAPS2_NOPAGELOCKREQUIRED),
FE(DDCAPS2_WIDESURFACES),
FE(DDCAPS2_CANFLIPODDEVEN),
FE(DDCAPS2_CANBOBHARDWARE),
FE(DDCAPS2_COPYFOURCC),
FE(DDCAPS2_PRIMARYGAMMA),
FE(DDCAPS2_CANRENDERWINDOWED),
FE(DDCAPS2_CANCALIBRATEGAMMA),
FE(DDCAPS2_FLIPINTERVAL),
FE(DDCAPS2_FLIPNOVSYNC),
FE(DDCAPS2_CANMANAGETEXTURE),
FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
FE(DDCAPS2_STEREO),
FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
};
static const flag_info flags3[] = {
FE(DDCKEYCAPS_DESTBLT),
FE(DDCKEYCAPS_DESTBLTCLRSPACE),
FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
FE(DDCKEYCAPS_DESTBLTYUV),
FE(DDCKEYCAPS_DESTOVERLAY),
FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
FE(DDCKEYCAPS_DESTOVERLAYYUV),
FE(DDCKEYCAPS_SRCBLT),
FE(DDCKEYCAPS_SRCBLTCLRSPACE),
FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
FE(DDCKEYCAPS_SRCBLTYUV),
FE(DDCKEYCAPS_SRCOVERLAY),
FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
FE(DDCKEYCAPS_SRCOVERLAYYUV),
FE(DDCKEYCAPS_NOCOSTOVERLAY)
};
static const flag_info flags4[] = {
FE(DDFXCAPS_BLTALPHA),
FE(DDFXCAPS_OVERLAYALPHA),
FE(DDFXCAPS_BLTARITHSTRETCHYN),
FE(DDFXCAPS_BLTARITHSTRETCHY),
FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
FE(DDFXCAPS_BLTMIRRORUPDOWN),
FE(DDFXCAPS_BLTROTATION),
FE(DDFXCAPS_BLTROTATION90),
FE(DDFXCAPS_BLTSHRINKX),
FE(DDFXCAPS_BLTSHRINKXN),
FE(DDFXCAPS_BLTSHRINKY),
FE(DDFXCAPS_BLTSHRINKYN),
FE(DDFXCAPS_BLTSTRETCHX),
FE(DDFXCAPS_BLTSTRETCHXN),
FE(DDFXCAPS_BLTSTRETCHY),
FE(DDFXCAPS_BLTSTRETCHYN),
FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
FE(DDFXCAPS_OVERLAYSHRINKX),
FE(DDFXCAPS_OVERLAYSHRINKXN),
FE(DDFXCAPS_OVERLAYSHRINKY),
FE(DDFXCAPS_OVERLAYSHRINKYN),
FE(DDFXCAPS_OVERLAYSTRETCHX),
FE(DDFXCAPS_OVERLAYSTRETCHXN),
FE(DDFXCAPS_OVERLAYSTRETCHY),
FE(DDFXCAPS_OVERLAYSTRETCHYN),
FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
};
static const flag_info flags5[] = {
FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
FE(DDFXALPHACAPS_BLTALPHAPIXELS),
FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
FE(DDFXALPHACAPS_BLTALPHASURFACES),
FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
};
static const flag_info flags6[] = {
FE(DDPCAPS_4BIT),
FE(DDPCAPS_8BITENTRIES),
FE(DDPCAPS_8BIT),
FE(DDPCAPS_INITIALIZE),
FE(DDPCAPS_PRIMARYSURFACE),
FE(DDPCAPS_PRIMARYSURFACELEFT),
FE(DDPCAPS_ALLOW256),
FE(DDPCAPS_VSYNC),
FE(DDPCAPS_1BIT),
FE(DDPCAPS_2BIT),
FE(DDPCAPS_ALPHA),
};
static const flag_info flags7[] = {
FE(DDSVCAPS_RESERVED1),
FE(DDSVCAPS_RESERVED2),
FE(DDSVCAPS_RESERVED3),
FE(DDSVCAPS_RESERVED4),
FE(DDSVCAPS_STEREOSEQUENTIAL),
};
DPRINTF(" - dwSize : %ld\n", lpcaps->dwSize);
DPRINTF(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
DPRINTF(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
DPRINTF(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
DPRINTF(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
DPRINTF(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
DPRINTF(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
DPRINTF(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
DPRINTF("...\n");
DPRINTF(" - dwNumFourCCCodes : %ld\n", lpcaps->dwNumFourCCCodes);
DPRINTF(" - dwCurrVisibleOverlays : %ld\n", lpcaps->dwCurrVisibleOverlays);
DPRINTF(" - dwMinOverlayStretch : %ld\n", lpcaps->dwMinOverlayStretch);
DPRINTF(" - dwMaxOverlayStretch : %ld\n", lpcaps->dwMaxOverlayStretch);
DPRINTF("...\n");
DPRINTF(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps); DPRINTF("\n");
}
void DDRAW_dump_DDENUMSURFACES(DWORD flagmask)
{
static const flag_info flags[] =
{
FE(DDENUMSURFACES_ALL),
FE(DDENUMSURFACES_MATCH),
FE(DDENUMSURFACES_NOMATCH),
FE(DDENUMSURFACES_CANBECREATED),
FE(DDENUMSURFACES_DOESEXIST)
};
DDRAW_dump_flags(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
}
/* Debug function that can be helpful to debug various surface-related problems */
static int get_shift(DWORD color_mask) {
int shift = 0;
while (color_mask > 0xFF) {
color_mask >>= 1;
shift += 1;
}
while ((color_mask & 0x80) == 0) {
color_mask <<= 1;
shift -= 1;
}
return shift;
}
void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f, int scale)
{
int rwidth, rheight, x, y;
static char *output = NULL;
static int size = 0;
rwidth = (surface->surface_desc.dwWidth + scale - 1) / scale;
rheight = (surface->surface_desc.dwHeight + scale - 1) / scale;
if (rwidth > size) {
output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, rwidth * 3);
size = rwidth;
}
fprintf(f, "P6\n%d %d\n255\n", rwidth, rheight);
if (surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
unsigned char table[256][3];
int i;
if (surface->palette == NULL) {
fclose(f);
return;
}
for (i = 0; i < 256; i++) {
table[i][0] = surface->palette->palents[i].peRed;
table[i][1] = surface->palette->palents[i].peGreen;
table[i][2] = surface->palette->palents[i].peBlue;
}
for (y = 0; y < rheight; y++) {
unsigned char *src = (unsigned char *) surface->surface_desc.lpSurface + (y * scale * surface->surface_desc.u1.lPitch);
for (x = 0; x < rwidth; x++) {
unsigned char color = *src;
src += scale;
output[3 * x + 0] = table[color][0];
output[3 * x + 1] = table[color][1];
output[3 * x + 2] = table[color][2];
}
fwrite(output, 3 * rwidth, 1, f);
}
} else if (surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_RGB) {
int red_shift, green_shift, blue_shift, pix_width;
if (surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 8) {
pix_width = 1;
} else if (surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 16) {
pix_width = 2;
} else if (surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 32) {
pix_width = 4;
} else {
pix_width = 3;
}
red_shift = get_shift(surface->surface_desc.u4.ddpfPixelFormat.u2.dwRBitMask);
green_shift = get_shift(surface->surface_desc.u4.ddpfPixelFormat.u3.dwGBitMask);
blue_shift = get_shift(surface->surface_desc.u4.ddpfPixelFormat.u4.dwBBitMask);
for (y = 0; y < rheight; y++) {
unsigned char *src = (unsigned char *) surface->surface_desc.lpSurface + (y * scale * surface->surface_desc.u1.lPitch);
for (x = 0; x < rwidth; x++) {
unsigned int color;
unsigned int comp;
int i;
color = 0;
for (i = 0; i < pix_width; i++) {
color |= src[i] << (8 * i);
}
src += scale * pix_width;
comp = color & surface->surface_desc.u4.ddpfPixelFormat.u2.dwRBitMask;
output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
comp = color & surface->surface_desc.u4.ddpfPixelFormat.u3.dwGBitMask;
output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
comp = color & surface->surface_desc.u4.ddpfPixelFormat.u4.dwBBitMask;
output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
}
fwrite(output, 3 * rwidth, 1, f);
}
}
fclose(f);
}

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@ -1,439 +0,0 @@
/*
* Copyright 2000 Marcus Meissner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <fcntl.h>
#include <stdarg.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
HRESULT WINAPI
Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
REFIID riid)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
TRACE("(%p/%p)->(%s) no-op...\n", This, iface, debugstr_guid(riid));
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpEnumDevicesCallback, lpUserArg);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDirect3DLight, pUnkOuter);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpD3DViewport3, pUnkOuter);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3DDFS, lpD3DFDR);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECT3DDEVICE2* lplpD3DDevice2)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
FIXME("(%p/%p)->(%s,%p,%p): stub!\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE4 lpDDS,
LPDIRECT3DDEVICE3* lplpD3DDevice3,
LPUNKNOWN lpUnk)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%s,%p,%p,%p): stub!\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3, lpUnk);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%s,%p,%p): stub!\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(): stub!\n", This, iface);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpEnumDevicesCallback, lpUserArg);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE7 lpDDS,
LPDIRECT3DDEVICE7* lplpD3DDevice)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%s,%p,%p): stub!\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
return D3D_OK;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirectDraw7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirectDraw7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirectDraw7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirectDraw7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirectDraw7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D3, IDirectDraw7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirectDraw7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirectDraw7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirectDraw7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirectDraw7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirectDraw7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirectDraw7, iface),
riid,
obp);
}
ULONG WINAPI
Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_AddRef(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_AddRef(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D3, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_AddRef(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_AddRef(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_Release(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_Release(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D3, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_Release(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirectDraw7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface)
{
TRACE("(%p)->() thunking to IDirectDraw7 interface.\n", iface);
return IDirectDraw7_Release(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirectDraw7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
return IDirect3D7_EnumZBufferFormats(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D3, IDirect3D7, iface),
riidDevice,
lpEnumCallback,
lpContext);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_EvictManagedTextures(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D3, IDirect3D7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpEnumDevicesCallback, lpUserArg);
return IDirect3D3_EnumDevices(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirect3D3, iface),
lpEnumDevicesCallback,
lpUserArg);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DLight, pUnkOuter);
return IDirect3D3_CreateLight(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirect3D3, iface),
lplpDirect3DLight,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DLight, pUnkOuter);
return IDirect3D3_CreateLight(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirect3D3, iface),
lplpDirect3DLight,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
IUnknown* pUnkOuter)
{
HRESULT ret;
LPDIRECT3DMATERIAL3 ret_val;
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DMaterial, pUnkOuter);
ret = IDirect3D3_CreateMaterial(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirect3D3, iface),
&ret_val,
pUnkOuter);
*lplpDirect3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
TRACE(" returning interface %p.\n", *lplpDirect3DMaterial);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
LPDIRECT3DVIEWPORT* lplpD3DViewport,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpD3DViewport, pUnkOuter);
return IDirect3D3_CreateViewport(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirect3D3, iface),
(LPDIRECT3DVIEWPORT3 *) lplpD3DViewport /* No need to cast here */,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
IUnknown* pUnkOuter)
{
HRESULT ret;
LPDIRECT3DMATERIAL3 ret_val;
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DMaterial2, pUnkOuter);
ret = IDirect3D3_CreateMaterial(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirect3D3, iface),
&ret_val,
pUnkOuter);
*lplpDirect3DMaterial2 = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
TRACE(" returning interface %p.\n", *lplpDirect3DMaterial2);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpD3DViewport2, pUnkOuter);
return IDirect3D3_CreateViewport(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirect3D3, iface),
(LPDIRECT3DVIEWPORT3 *) lplpD3DViewport2 /* No need to cast here */,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
DWORD dwFlags,
LPUNKNOWN lpUnk)
{
HRESULT ret;
LPDIRECT3DVERTEXBUFFER7 ret_val;
TRACE("(%p)->(%p,%p,%08lx,%p) thunking to IDirect3D7 interface.\n", iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags, lpUnk);
/* dwFlags is not used in the D3D7 interface, use the vertex buffer description instead */
if (dwFlags & D3DDP_DONOTCLIP) lpD3DVertBufDesc->dwCaps |= D3DVBCAPS_DONOTCLIP;
ret = IDirect3D7_CreateVertexBuffer(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D3, IDirect3D7, iface),
lpD3DVertBufDesc,
&ret_val,
dwFlags);
*lplpD3DVertBuf = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, ret_val);
TRACE(" returning interface %p.\n", *lplpD3DVertBuf);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lplpD3DDevice)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpD3DDFS, lplpD3DDevice);
return IDirect3D3_FindDevice(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D, IDirect3D3, iface),
lpD3DDFS,
lplpD3DDevice);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpD3DDFS, lpD3DFDR);
return IDirect3D3_FindDevice(COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D2, IDirect3D3, iface),
lpD3DDFS,
lpD3DFDR);
}

View File

@ -1,445 +0,0 @@
/*
* Copyright 2000 Marcus Meissner
* Copyright 2000 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <fcntl.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "d3d.h"
#include "ddraw.h"
#include "winerror.h"
#include "ddraw_private.h"
#include "d3d_private.h"
#include "opengl_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
HRESULT WINAPI
GL_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
/* Call functions defined in d3ddevices.c */
if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 1) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
/* Call functions defined in d3ddevices.c */
if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 2) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_EnumDevices(LPDIRECT3D3 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
/* Call functions defined in d3ddevices.c */
if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 3) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
IDirect3DLightImpl *d3dlimpl;
HRESULT ret_value;
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter);
ret_value = d3dlight_create(&d3dlimpl, This);
*lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight);
return ret_value;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
IUnknown* pUnkOuter)
{
IDirect3DMaterialImpl *D3Dmat_impl;
HRESULT ret_value;
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
ret_value = d3dmaterial_create(&D3Dmat_impl, This);
*lplpDirect3DMaterial3 = ICOM_INTERFACE(D3Dmat_impl, IDirect3DMaterial3);
return ret_value;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
IUnknown* pUnkOuter)
{
IDirect3DViewportImpl *D3Dvp_impl;
HRESULT ret_value;
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpD3DViewport3, pUnkOuter);
ret_value = d3dviewport_create(&D3Dvp_impl, This);
*lplpD3DViewport3 = ICOM_INTERFACE(D3Dvp_impl, IDirect3DViewport3);
return ret_value;
}
static HRESULT
create_device_helper(IDirectDrawImpl *This,
REFCLSID iid,
IDirectDrawSurfaceImpl *lpDDS,
void **obj,
int version) {
IDirect3DDeviceImpl *lpd3ddev;
HRESULT ret_value;
ret_value = d3ddevice_create(&lpd3ddev, This, lpDDS, version);
if (FAILED(ret_value)) return ret_value;
if ((iid == NULL) ||
(IsEqualGUID(&IID_D3DDEVICE_OpenGL, iid)) ||
(IsEqualGUID(&IID_IDirect3DHALDevice, iid)) ||
(IsEqualGUID(&IID_IDirect3DTnLHalDevice, iid)) ||
(IsEqualGUID(&IID_IDirect3DRGBDevice, iid)) ||
(IsEqualGUID(&IID_IDirect3DRefDevice, iid))) {
switch (version) {
case 1:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice);
TRACE(" returning OpenGL D3DDevice %p.\n", *obj);
return D3D_OK;
case 2:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice2);
TRACE(" returning OpenGL D3DDevice2 %p.\n", *obj);
return D3D_OK;
case 3:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice3);
TRACE(" returning OpenGL D3DDevice3 %p.\n", *obj);
return D3D_OK;
case 7:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7);
TRACE(" returning OpenGL D3DDevice7 %p.\n", *obj);
return D3D_OK;
}
}
*obj = NULL;
ERR(" Interface unknown when creating D3DDevice (%s)\n", debugstr_guid(iid));
IDirect3DDevice7_Release(ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7));
return DDERR_INVALIDPARAMS;
}
HRESULT WINAPI
GL_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECT3DDEVICE2* lplpD3DDevice2)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, lpDDS);
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice2, 2);
}
HRESULT WINAPI
GL_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE4 lpDDS,
LPDIRECT3DDEVICE3* lplpD3DDevice3,
LPUNKNOWN lpUnk)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3);
return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice3, 3);
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DDFS, lpD3DFDR);
return d3ddevice_find(This, lpD3DDFS, lpD3DFDR);
}
HRESULT WINAPI
GL_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
DDPIXELFORMAT pformat;
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
memset(&pformat, 0, sizeof(pformat));
pformat.dwSize = sizeof(DDPIXELFORMAT);
pformat.dwFourCC = 0;
TRACE("Enumerating dummy ZBuffer format (16 bits)\n");
pformat.dwFlags = DDPF_ZBUFFER;
pformat.u1.dwZBufferBitDepth = 16;
pformat.u3.dwZBitMask = 0x0000FFFF;
pformat.u5.dwRGBZBitMask = 0x0000FFFF;
/* Whatever the return value, stop here.. */
lpEnumCallback(&pformat, lpContext);
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
if (d3ddevice_enumerate7(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE7 lpDDS,
LPDIRECT3DDEVICE7* lplpD3DDevice)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice, 7);
}
HRESULT WINAPI
GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
IDirect3DVertexBufferImpl *vbimpl;
HRESULT res;
TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
res = d3dvertexbuffer_create(&vbimpl, This, lpD3DVertBufDesc, dwFlags);
*lplpD3DVertBuf = ICOM_INTERFACE(vbimpl, IDirect3DVertexBuffer7);
return res;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3D7Vtbl VTABLE_IDirect3D7 =
{
XCAST(QueryInterface) Thunk_IDirect3DImpl_7_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_7_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_7_Release,
XCAST(EnumDevices) GL_IDirect3DImpl_7_EnumDevices,
XCAST(CreateDevice) GL_IDirect3DImpl_7_CreateDevice,
XCAST(CreateVertexBuffer) GL_IDirect3DImpl_7_3T_CreateVertexBuffer,
XCAST(EnumZBufferFormats) GL_IDirect3DImpl_7_3T_EnumZBufferFormats,
XCAST(EvictManagedTextures) Main_IDirect3DImpl_7_3T_EvictManagedTextures,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D3.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3D3Vtbl VTABLE_IDirect3D3 =
{
XCAST(QueryInterface) Thunk_IDirect3DImpl_3_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_3_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_3_Release,
XCAST(EnumDevices) GL_IDirect3DImpl_3_EnumDevices,
XCAST(CreateLight) GL_IDirect3DImpl_3_2T_1T_CreateLight,
XCAST(CreateMaterial) GL_IDirect3DImpl_3_2T_1T_CreateMaterial,
XCAST(CreateViewport) GL_IDirect3DImpl_3_2T_1T_CreateViewport,
XCAST(FindDevice) GL_IDirect3DImpl_3_2T_1T_FindDevice,
XCAST(CreateDevice) GL_IDirect3DImpl_3_CreateDevice,
XCAST(CreateVertexBuffer) Thunk_IDirect3DImpl_3_CreateVertexBuffer,
XCAST(EnumZBufferFormats) Thunk_IDirect3DImpl_3_EnumZBufferFormats,
XCAST(EvictManagedTextures) Thunk_IDirect3DImpl_3_EvictManagedTextures,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D2.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3D2Vtbl VTABLE_IDirect3D2 =
{
XCAST(QueryInterface) Thunk_IDirect3DImpl_2_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_2_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_2_Release,
XCAST(EnumDevices) GL_IDirect3DImpl_2_EnumDevices,
XCAST(CreateLight) Thunk_IDirect3DImpl_2_CreateLight,
XCAST(CreateMaterial) Thunk_IDirect3DImpl_2_CreateMaterial,
XCAST(CreateViewport) Thunk_IDirect3DImpl_2_CreateViewport,
XCAST(FindDevice) Thunk_IDirect3DImpl_2_FindDevice,
XCAST(CreateDevice) GL_IDirect3DImpl_2_CreateDevice,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DVtbl VTABLE_IDirect3D =
{
XCAST(QueryInterface) Thunk_IDirect3DImpl_1_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_1_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_1_Release,
XCAST(Initialize) Main_IDirect3DImpl_1_Initialize,
XCAST(EnumDevices) GL_IDirect3DImpl_1_EnumDevices,
XCAST(CreateLight) Thunk_IDirect3DImpl_1_CreateLight,
XCAST(CreateMaterial) Thunk_IDirect3DImpl_1_CreateMaterial,
XCAST(CreateViewport) Thunk_IDirect3DImpl_1_CreateViewport,
XCAST(FindDevice) Thunk_IDirect3DImpl_1_FindDevice,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
static HRESULT d3d_add_device(IDirectDrawImpl *This, IDirect3DDeviceImpl *device)
{
if (This->current_device == NULL) {
/* Create delayed textures now that we have an OpenGL context...
For that, go through all surface attached to our DDraw object and create
OpenGL textures for all textures.. */
IDirectDrawSurfaceImpl *surf = This->surfaces;
while (surf != NULL) {
if (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
/* Found a texture.. Now create the OpenGL part */
d3dtexture_create(This, surf, FALSE, surf->mip_main);
}
surf = surf->next_ddraw;
}
}
/* For the moment, only one device 'supported'... */
This->current_device = device;
return DD_OK;
}
static HRESULT d3d_remove_device(IDirectDrawImpl *This, IDirect3DDeviceImpl *device)
{
This->current_device = NULL;
return DD_OK;
}
HRESULT direct3d_create(IDirectDrawImpl *This)
{
IDirect3DGLImpl *globject;
globject = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DGLImpl));
if (globject == NULL) return DDERR_OUTOFMEMORY;
This->d3d_create_texture = d3dtexture_create;
This->d3d_added_device = d3d_add_device;
This->d3d_removed_device = d3d_remove_device;
ICOM_INIT_INTERFACE(This, IDirect3D, VTABLE_IDirect3D);
ICOM_INIT_INTERFACE(This, IDirect3D2, VTABLE_IDirect3D2);
ICOM_INIT_INTERFACE(This, IDirect3D3, VTABLE_IDirect3D3);
ICOM_INIT_INTERFACE(This, IDirect3D7, VTABLE_IDirect3D7);
This->d3d_private = globject;
TRACE(" creating OpenGL private storage at %p.\n", globject);
return D3D_OK;
}

View File

@ -1,8 +1,9 @@
/* Direct3D ExecuteBuffer /* Direct3D ExecuteBuffer
* Copyright (c) 1998-2004 Lionel ULMER * Copyright (c) 1998-2004 Lionel ULMER
* Copyright (c) 2002-2004 Christian Costa * Copyright (c) 2002-2004 Christian Costa
* Copyright (c) 2006 Stefan Dösinger
* *
* This file contains the implementation of Direct3DExecuteBuffer. * This file contains the implementation of IDirect3DExecuteBuffer.
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
@ -20,38 +21,45 @@
*/ */
#include "config.h" #include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h> #include <stdarg.h>
#include <string.h> #include <string.h>
#include <stdlib.h>
#define COBJMACROS
#define NONAMELESSUNION #define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h" #include "windef.h"
#include "winbase.h" #include "winbase.h"
#include "winnls.h"
#include "winerror.h" #include "winerror.h"
#include "objbase.h"
#include "wingdi.h" #include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h" #include "ddraw.h"
#include "d3d.h" #include "d3d.h"
#include "ddraw_private.h"
#include "wine/debug.h" #include "wine/debug.h"
#include "d3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
#include "opengl_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw); /*****************************************************************************
WINE_DECLARE_DEBUG_CHANNEL(ddraw_geom); * _dump_executedata
* _dump_D3DEXECUTEBUFFERDESC
static void _dump_d3dstatus(LPD3DSTATUS lpStatus) { *
* Debug functions which write the executebuffer data to the console
} *
*****************************************************************************/
static void _dump_executedata(LPD3DEXECUTEDATA lpData) { static void _dump_executedata(LPD3DEXECUTEDATA lpData) {
DPRINTF("dwSize : %ld\n", lpData->dwSize); DPRINTF("dwSize : %ld\n", lpData->dwSize);
DPRINTF("Vertex Offset : %ld Count : %ld\n", lpData->dwVertexOffset, lpData->dwVertexCount); DPRINTF("Vertex Offset : %ld Count : %ld\n", lpData->dwVertexOffset, lpData->dwVertexCount);
DPRINTF("Instruction Offset : %ld Length : %ld\n", lpData->dwInstructionOffset, lpData->dwInstructionLength); DPRINTF("Instruction Offset : %ld Length : %ld\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
DPRINTF("HVertex Offset : %ld\n", lpData->dwHVertexOffset); DPRINTF("HVertex Offset : %ld\n", lpData->dwHVertexOffset);
_dump_d3dstatus(&(lpData->dsStatus));
} }
static void _dump_D3DEXECUTEBUFFERDESC(LPD3DEXECUTEBUFFERDESC lpDesc) { static void _dump_D3DEXECUTEBUFFERDESC(LPD3DEXECUTEBUFFERDESC lpDesc) {
@ -62,9 +70,28 @@ static void _dump_D3DEXECUTEBUFFERDESC(LPD3DEXECUTEBUFFERDESC lpDesc) {
DPRINTF("lpData : %p\n", lpDesc->lpData); DPRINTF("lpData : %p\n", lpDesc->lpData);
} }
static void execute(IDirect3DExecuteBufferImpl *This, /*****************************************************************************
IDirect3DDeviceImpl *lpDevice, * IDirect3DExecuteBufferImpl_Execute
IDirect3DViewportImpl *lpViewport) *
* The main functionality of the execute buffer
* It transforms the vertices if necessary, and calls IDirect3DDevice7
* for drawing the vertices. It is called from
* IDirect3DDevice::Execute
*
* TODO: Perhaps some comments about the varios opcodes wouldn't hurt
*
* Don't declare this static, as it's called from device.c,
* IDirect3DDevice::Execute
*
* Params:
* Device: 3D Device associated to use for drawing
* Viewport: Viewport for this operation
*
*****************************************************************************/
void
IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
IDirect3DDeviceImpl *lpDevice,
IDirect3DViewportImpl *lpViewport)
{ {
/* DWORD bs = This->desc.dwBufferSize; */ /* DWORD bs = This->desc.dwBufferSize; */
DWORD vs = This->data.dwVertexOffset; DWORD vs = This->data.dwVertexOffset;
@ -81,7 +108,7 @@ static void execute(IDirect3DExecuteBufferImpl *This,
lpViewport->activate(lpViewport); lpViewport->activate(lpViewport);
TRACE("ExecuteData :\n"); TRACE("ExecuteData :\n");
if (TRACE_ON(ddraw)) if (TRACE_ON(d3d7))
_dump_executedata(&(This->data)); _dump_executedata(&(This->data));
while (1) { while (1) {
@ -117,32 +144,39 @@ static void execute(IDirect3DExecuteBufferImpl *This,
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr; LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr;
TRACE_(ddraw_geom)(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3); TRACE_(d3d7)(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
TRACE_(ddraw_geom)(" Flags : "); TRACE_(d3d7)(" Flags : ");
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
/* Wireframe */ /* Wireframe */
if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
TRACE_(ddraw_geom)("EDGEENABLE1 "); TRACE_(d3d7)("EDGEENABLE1 ");
if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2) if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2)
TRACE_(ddraw_geom)("EDGEENABLE2 "); TRACE_(d3d7)("EDGEENABLE2 ");
if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
TRACE_(ddraw_geom)("EDGEENABLE3 "); TRACE_(d3d7)("EDGEENABLE3 ");
/* Strips / Fans */ /* Strips / Fans */
if (ci->wFlags == D3DTRIFLAG_EVEN) if (ci->wFlags == D3DTRIFLAG_EVEN)
TRACE_(ddraw_geom)("EVEN "); TRACE_(d3d7)("EVEN ");
if (ci->wFlags == D3DTRIFLAG_ODD) if (ci->wFlags == D3DTRIFLAG_ODD)
TRACE_(ddraw_geom)("ODD "); TRACE_(d3d7)("ODD ");
if (ci->wFlags == D3DTRIFLAG_START) if (ci->wFlags == D3DTRIFLAG_START)
TRACE_(ddraw_geom)("START "); TRACE_(d3d7)("START ");
if ((ci->wFlags > 0) && (ci->wFlags < 30)) if ((ci->wFlags > 0) && (ci->wFlags < 30))
TRACE_(ddraw_geom)("STARTFLAT(%d) ", ci->wFlags); TRACE_(d3d7)("STARTFLAT(%d) ", ci->wFlags);
TRACE_(ddraw_geom)("\n"); TRACE_(d3d7)("\n");
} }
This->indices[(i * 3) ] = ci->u1.v1; This->indices[(i * 3) ] = ci->u1.v1;
This->indices[(i * 3) + 1] = ci->u2.v2; This->indices[(i * 3) + 1] = ci->u2.v2;
This->indices[(i * 3) + 2] = ci->u3.v3; This->indices[(i * 3) + 2] = ci->u3.v3;
instr += size; instr += size;
} }
/* IDirect3DDevices have color keying always enabled -
* enable it before drawing. This overwrites any ALPHA*
* render state
*/
IWineD3DDevice_SetRenderState(lpDevice->wineD3DDevice,
WINED3DRS_COLORKEYENABLE,
1);
IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(lpDevice,IDirect3DDevice7), IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(lpDevice,IDirect3DDevice7),
D3DPT_TRIANGLELIST,D3DFVF_TLVERTEX,tl_vx,0,This->indices,count*3,0); D3DPT_TRIANGLELIST,D3DFVF_TLVERTEX,tl_vx,0,This->indices,count*3,0);
} break; } break;
@ -264,9 +298,27 @@ static void execute(IDirect3DExecuteBufferImpl *This,
} }
} break; } break;
case D3DOP_PROCESSVERTICES: { case D3DOP_PROCESSVERTICES:
int i; {
TRACE("PROCESSVERTICES (%d)\n", count); /* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or
* IWineD3DDevice::ProcessVertices
*/
int i;
D3DMATRIX view_mat, world_mat, proj_mat;
TRACE("PROCESSVERTICES (%d)\n", count);
/* Get the transform and world matrix */
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
D3DTRANSFORMSTATE_VIEW,
&view_mat);
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
D3DTRANSFORMSTATE_PROJECTION,
&proj_mat);
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
D3DTRANSFORMSTATE_WORLD,
&world_mat);
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr; LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr;
@ -274,7 +326,7 @@ static void execute(IDirect3DExecuteBufferImpl *This,
TRACE(" Start : %d Dest : %d Count : %ld\n", TRACE(" Start : %d Dest : %d Count : %ld\n",
ci->wStart, ci->wDest, ci->dwCount); ci->wStart, ci->wDest, ci->dwCount);
TRACE(" Flags : "); TRACE(" Flags : ");
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
if (ci->dwFlags & D3DPROCESSVERTICES_COPY) if (ci->dwFlags & D3DPROCESSVERTICES_COPY)
TRACE("COPY "); TRACE("COPY ");
if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR) if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
@ -321,22 +373,22 @@ static void execute(IDirect3DExecuteBufferImpl *This,
unsigned int nb; unsigned int nb;
D3DVERTEX *src = ((LPD3DVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; D3DVERTEX *src = ((LPD3DVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart;
D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest;
D3DMATRIX *mat2 = lpDevice->world_mat; D3DMATRIX *mat2 = &world_mat;
D3DMATRIX mat; D3DMATRIX mat;
D3DVALUE nx,ny,nz; D3DVALUE nx,ny,nz;
D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1;
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat); TRACE(" Projection Matrix : (%p)\n", &proj_mat);
dump_D3DMATRIX(lpDevice->proj_mat); dump_D3DMATRIX(&proj_mat);
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat); TRACE(" View Matrix : (%p)\n", &view_mat);
dump_D3DMATRIX(lpDevice->view_mat); dump_D3DMATRIX(&view_mat);
TRACE(" World Matrix : (%p)\n", lpDevice->world_mat); TRACE(" World Matrix : (%p)\n", &world_mat);
dump_D3DMATRIX(lpDevice->world_mat); dump_D3DMATRIX(&world_mat);
} }
multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat); multiply_matrix(&mat,&view_mat,&world_mat);
multiply_matrix(&mat,lpDevice->proj_mat,&mat); multiply_matrix(&mat,&proj_mat,&mat);
for (nb = 0; nb < ci->dwCount; nb++) { for (nb = 0; nb < ci->dwCount; nb++) {
/* Normals transformation */ /* Normals transformation */
@ -375,17 +427,17 @@ static void execute(IDirect3DExecuteBufferImpl *This,
D3DMATRIX mat; D3DMATRIX mat;
D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1;
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat); TRACE(" Projection Matrix : (%p)\n", &proj_mat);
dump_D3DMATRIX(lpDevice->proj_mat); dump_D3DMATRIX(&proj_mat);
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat); TRACE(" View Matrix : (%p)\n",&view_mat);
dump_D3DMATRIX(lpDevice->view_mat); dump_D3DMATRIX(&view_mat);
TRACE(" World Matrix : (%p)\n", &mat); TRACE(" World Matrix : (%p)\n", &mat);
dump_D3DMATRIX(&mat); dump_D3DMATRIX(&mat);
} }
multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat); multiply_matrix(&mat,&view_mat,&world_mat);
multiply_matrix(&mat,lpDevice->proj_mat,&mat); multiply_matrix(&mat,&proj_mat,&mat);
for (nb = 0; nb < ci->dwCount; nb++) { for (nb = 0; nb < ci->dwCount; nb++) {
dst->u5.color = src->u4.color; dst->u5.color = src->u4.color;
@ -490,50 +542,85 @@ end_of_buffer:
; ;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_QueryInterface(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::QueryInterface
REFIID riid, *
LPVOID* obp) * Well, a usual QueryInterface function. Don't know fur sure which
* interfaces it can Query.
*
* Params:
* riid: The interface ID queried for
* obj: Address to return the interface pointer at
*
* Returns:
* D3D_OK in case of a success (S_OK? Think it's the same)
* OLE_E_ENUM_NOMORE if the interface wasn't found.
* (E_NOINTERFACE?? Don't know what I really need)
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_QueryInterface(IDirect3DExecuteBuffer *iface,
REFIID riid,
void **obj)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp); TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obj);
*obp = NULL; *obj = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) { if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer)); IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer));
*obp = iface; *obj = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp); TRACE(" Creating IUnknown interface at %p.\n", *obj);
return S_OK; return S_OK;
} }
if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) { if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer)); IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer));
*obp = ICOM_INTERFACE(This, IDirect3DExecuteBuffer); *obj = ICOM_INTERFACE(This, IDirect3DExecuteBuffer);
TRACE(" Creating IDirect3DExecuteBuffer interface %p\n", *obp); TRACE(" Creating IDirect3DExecuteBuffer interface %p\n", *obj);
return S_OK; return S_OK;
} }
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE; return E_NOINTERFACE;
} }
ULONG WINAPI
Main_IDirect3DExecuteBufferImpl_1_AddRef(LPDIRECT3DEXECUTEBUFFER iface) /*****************************************************************************
* IDirect3DExecuteBuffer::AddRef
*
* A normal AddRef method, nothing special
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DExecuteBufferImpl_AddRef(IDirect3DExecuteBuffer *iface)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
FIXME("(%p/%p)->()incrementing from %lu.\n", This, iface, ref - 1); FIXME("(%p)->()incrementing from %lu.\n", This, ref - 1);
return ref; return ref;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_Release(LPDIRECT3DEXECUTEBUFFER iface) * IDirect3DExecuteBuffer::Release
*
* A normal Release method, nothing special
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DExecuteBufferImpl_Release(IDirect3DExecuteBuffer *iface)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p/%p)->()decrementing from %lu.\n", This, iface, ref + 1); TRACE("(%p)->()decrementing from %lu.\n", This, ref + 1);
if (!ref) { if (!ref) {
if (This->need_free) if (This->need_free)
@ -547,50 +634,96 @@ Main_IDirect3DExecuteBufferImpl_1_Release(LPDIRECT3DEXECUTEBUFFER iface)
return ref; return ref;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_Initialize(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::Initialize
LPDIRECT3DDEVICE lpDirect3DDevice, *
LPD3DEXECUTEBUFFERDESC lpDesc) * Initializes the Execute Buffer. This method exists for COM compliance
* Nothing to do here.
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_Initialize(IDirect3DExecuteBuffer *iface,
IDirect3DDevice *lpDirect3DDevice,
D3DEXECUTEBUFFERDESC *lpDesc)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
TRACE("(%p/%p)->(%p,%p) no-op....\n", This, iface, lpDirect3DDevice, lpDesc); TRACE("(%p)->(%p,%p) no-op....\n", This, lpDirect3DDevice, lpDesc);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_Lock(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::Lock
LPD3DEXECUTEBUFFERDESC lpDesc) *
* Locks the buffer, so the app can write into it.
*
* Params:
* Desc: Pointer to return the buffer description. This Description contains
* a pointer to the buffer data.
*
* Returns:
* This implementation always returns D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_Lock(IDirect3DExecuteBuffer *iface,
D3DEXECUTEBUFFERDESC *lpDesc)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
DWORD dwSize; DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDesc); TRACE("(%p)->(%p)\n", This, lpDesc);
dwSize = lpDesc->dwSize; dwSize = lpDesc->dwSize;
memset(lpDesc, 0, dwSize); memset(lpDesc, 0, dwSize);
memcpy(lpDesc, &This->desc, dwSize); memcpy(lpDesc, &This->desc, dwSize);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" Returning description :\n"); TRACE(" Returning description :\n");
_dump_D3DEXECUTEBUFFERDESC(lpDesc); _dump_D3DEXECUTEBUFFERDESC(lpDesc);
} }
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_Unlock(LPDIRECT3DEXECUTEBUFFER iface) * IDirect3DExecuteBuffer::Unlock
*
* Unlocks the buffer. We don't have anything to do here
*
* Returns:
* This implementation always returns D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_Unlock(IDirect3DExecuteBuffer *iface)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
TRACE("(%p/%p)->() no-op...\n", This, iface); TRACE("(%p)->() no-op...\n", This);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_SetExecuteData(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::SetExecuteData
LPD3DEXECUTEDATA lpData) *
* Sets the execute data. This data is used to describe the buffer's content
*
* Params:
* Data: Pointer to a D3DEXECUTEDATA structure containing the data to
* assign
*
* Returns:
* D3D_OK on success
* DDERR_OUTOFMEMORY if the vertex buffer allocation failed
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_SetExecuteData(IDirect3DExecuteBuffer *iface,
D3DEXECUTEDATA *lpData)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
DWORD nbvert; DWORD nbvert;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData); TRACE("(%p)->(%p)\n", This, lpData);
memcpy(&This->data, lpData, lpData->dwSize); memcpy(&This->data, lpData, lpData->dwSize);
@ -601,26 +734,38 @@ Main_IDirect3DExecuteBufferImpl_1_SetExecuteData(LPDIRECT3DEXECUTEBUFFER iface,
HeapFree(GetProcessHeap(), 0, This->vertex_data); HeapFree(GetProcessHeap(), 0, This->vertex_data);
This->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX)); This->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX));
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
_dump_executedata(lpData); _dump_executedata(lpData);
} }
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_GetExecuteData(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::GetExecuteData
LPD3DEXECUTEDATA lpData) *
* Returns the data in the execute buffer
*
* Params:
* Data: Pointer to a D3DEXECUTEDATA structure used to return data
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_GetExecuteData(IDirect3DExecuteBuffer *iface,
D3DEXECUTEDATA *lpData)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
DWORD dwSize; DWORD dwSize;
TRACE("(%p/%p)->(%p): stub!\n", This, iface, lpData); TRACE("(%p)->(%p): stub!\n", This, lpData);
dwSize = lpData->dwSize; dwSize = lpData->dwSize;
memset(lpData, 0, dwSize); memset(lpData, 0, dwSize);
memcpy(lpData, &This->data, dwSize); memcpy(lpData, &This->data, dwSize);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE("Returning data :\n"); TRACE("Returning data :\n");
_dump_executedata(lpData); _dump_executedata(lpData);
} }
@ -628,96 +773,63 @@ Main_IDirect3DExecuteBufferImpl_1_GetExecuteData(LPDIRECT3DEXECUTEBUFFER iface,
return DD_OK; return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_Validate(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::Validate
LPDWORD lpdwOffset, *
LPD3DVALIDATECALLBACK lpFunc, * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
LPVOID lpUserArg, * currently implemented"
DWORD dwReserved) *
* Params:
* ?
*
* Returns:
* DDERR_UNSUPPORTED, because it's not implemented in Windows.
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_Validate(IDirect3DExecuteBuffer *iface,
DWORD *Offset,
LPD3DVALIDATECALLBACK Func,
void *UserArg,
DWORD Reserved)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
FIXME("(%p/%p)->(%p,%p,%p,%08lx): stub!\n", This, iface, lpdwOffset, lpFunc, lpUserArg, dwReserved); TRACE("(%p)->(%p,%p,%p,%08lx): Unimplemented!\n", This, Offset, Func, UserArg, Reserved);
return DD_OK; return DDERR_UNSUPPORTED; /* Unchecked */
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DExecuteBufferImpl_1_Optimize(LPDIRECT3DEXECUTEBUFFER iface, * IDirect3DExecuteBuffer::Optimize
DWORD dwDummy) *
* DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
* currently supported"
*
* Params:
* Dummy: Seems to be an unused dummy ;)
*
* Returns:
* DDERR_UNSUPPORTED, because it's not implemented in Windows.
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DExecuteBufferImpl_Optimize(IDirect3DExecuteBuffer *iface,
DWORD Dummy)
{ {
ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface);
TRACE("(%p/%p)->(%08lx) no-op...\n", This, iface, dwDummy); TRACE("(%p)->(%08lx): Unimplemented\n", This, Dummy);
return DD_OK; return DDERR_UNSUPPORTED; /* Unchecked */
} }
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl =
# define XCAST(fun) (typeof(VTABLE_IDirect3DExecuteBuffer.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DExecuteBufferVtbl VTABLE_IDirect3DExecuteBuffer =
{ {
XCAST(QueryInterface) Main_IDirect3DExecuteBufferImpl_1_QueryInterface, IDirect3DExecuteBufferImpl_QueryInterface,
XCAST(AddRef) Main_IDirect3DExecuteBufferImpl_1_AddRef, IDirect3DExecuteBufferImpl_AddRef,
XCAST(Release) Main_IDirect3DExecuteBufferImpl_1_Release, IDirect3DExecuteBufferImpl_Release,
XCAST(Initialize) Main_IDirect3DExecuteBufferImpl_1_Initialize, IDirect3DExecuteBufferImpl_Initialize,
XCAST(Lock) Main_IDirect3DExecuteBufferImpl_1_Lock, IDirect3DExecuteBufferImpl_Lock,
XCAST(Unlock) Main_IDirect3DExecuteBufferImpl_1_Unlock, IDirect3DExecuteBufferImpl_Unlock,
XCAST(SetExecuteData) Main_IDirect3DExecuteBufferImpl_1_SetExecuteData, IDirect3DExecuteBufferImpl_SetExecuteData,
XCAST(GetExecuteData) Main_IDirect3DExecuteBufferImpl_1_GetExecuteData, IDirect3DExecuteBufferImpl_GetExecuteData,
XCAST(Validate) Main_IDirect3DExecuteBufferImpl_1_Validate, IDirect3DExecuteBufferImpl_Validate,
XCAST(Optimize) Main_IDirect3DExecuteBufferImpl_1_Optimize, IDirect3DExecuteBufferImpl_Optimize,
}; };
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc)
{
IDirect3DExecuteBufferImpl* object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, VTABLE_IDirect3DExecuteBuffer);
object->ref = 1;
object->d3d = d3d;
object->d3ddev = d3ddev;
/* Initializes memory */
memcpy(&object->desc, lpDesc, lpDesc->dwSize);
/* No buffer given */
if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
object->desc.lpData = NULL;
/* No buffer size given */
if ((lpDesc->dwFlags & D3DDEB_BUFSIZE) == 0)
object->desc.dwBufferSize = 0;
/* Create buffer if asked */
if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0)) {
object->need_free = TRUE;
object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
} else {
object->need_free = FALSE;
}
/* No vertices for the moment */
object->vertex_data = NULL;
object->desc.dwFlags |= D3DDEB_LPDATA;
object->execute = execute;
object->indices = NULL;
object->nb_indices = 0;
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return DD_OK;
}

213
dlls/ddraw/gamma.c Normal file
View File

@ -0,0 +1,213 @@
/* DirectDrawGammaControl implementation
*
* Copyright 2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "winerror.h"
#include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h"
#include "d3d.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
/**********************************************************
* IUnkown parts follow
**********************************************************/
/**********************************************************
* IDirectDrawGammaControl::QueryInterface
*
* QueryInterface, thunks to IDirectDrawSurface
*
* Params:
* riid: Interface id queried for
* obj: Returns the interface pointer
*
* Returns:
* S_OK or E_NOINTERFACE: See IDirectDrawSurface7::QueryInterface
*
**********************************************************/
static HRESULT WINAPI
IDirectDrawGammaControlImpl_QueryInterface(IDirectDrawGammaControl *iface, REFIID riid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE_(ddraw_thunk)("(%p)->(%s,%p): Thunking to IDirectDrawSurface7\n", This, debugstr_guid(riid), obj);
return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
riid,
obj);
}
/**********************************************************
* IDirectDrawGammaControl::AddRef
*
* Addref, thunks to IDirectDrawSurface
*
* Returns:
* The new refcount
*
**********************************************************/
static ULONG WINAPI
IDirectDrawGammaControlImpl_AddRef(IDirectDrawGammaControl *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE_(ddraw_thunk)("(%p)->() Thunking to IDirectDrawSurface7\n", This);
return IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7));
}
/**********************************************************
* IDirectDrawGammaControl::Release
*
* Release, thunks to IDirectDrawSurface
*
* Returns:
* The new refcount
*
**********************************************************/
static ULONG WINAPI
IDirectDrawGammaControlImpl_Release(IDirectDrawGammaControl *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE_(ddraw_thunk)("(%p)->() Thunking to IDirectDrawSurface7\n", This);
return IDirectDrawSurface7_Release(ICOM_INTERFACE(This, IDirectDrawSurface7));
}
/**********************************************************
* IDirectDrawGammaControl
**********************************************************/
/**********************************************************
* IDirectDrawGammaControl::GetGammaRamp
*
* Returns the current gamma ramp for a surface
*
* Params:
* Flags: Ignored
* GammaRamp: Address to write the ramp to
*
* Returns:
* DD_OK on success
* DDERR_INVALIDPARAMS if GammaRamp is NULL
*
**********************************************************/
static HRESULT WINAPI
IDirectDrawGammaControlImpl_GetGammaRamp(IDirectDrawGammaControl *iface,
DWORD Flags,
DDGAMMARAMP *GammaRamp)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE("(%p)->(%08lx,%p)\n", This,Flags,GammaRamp);
/* This looks sane */
if(!GammaRamp)
{
ERR("(%p) GammaRamp is NULL, returning DDERR_INVALIDPARAMS\n", This);
return DDERR_INVALIDPARAMS;
}
if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* This returns a void */
IWineD3DDevice_GetGammaRamp(This->ddraw->wineD3DDevice,
0 /* Swapchain */,
(WINED3DGAMMARAMP *) GammaRamp);
}
else
{
ERR("(%p) Unimplemented for non-primary surfaces\n", This);
}
return DD_OK;
}
/**********************************************************
* IDirectDrawGammaControl::SetGammaRamp
*
* Sets the red, green and blue gamma ramps for
*
* Params:
* Flags: Can be DDSGR_CALIBRATE to request calibration
* GammaRamp: Structure containing the new gamma ramp
*
* Returns:
* DD_OK on success
* DDERR_INVALIDPARAMS if GammaRamp is NULL
*
**********************************************************/
static HRESULT WINAPI
IDirectDrawGammaControlImpl_SetGammaRamp(IDirectDrawGammaControl *iface,
DWORD Flags,
DDGAMMARAMP *GammaRamp)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE("(%p)->(%08lx,%p)\n", This,Flags,GammaRamp);
/* This looks sane */
if(!GammaRamp)
{
ERR("(%p) GammaRamp is NULL, returning DDERR_INVALIDPARAMS\n", This);
return DDERR_INVALIDPARAMS;
}
if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* This returns a void */
IWineD3DDevice_SetGammaRamp(This->ddraw->wineD3DDevice,
0 /* Swapchain */,
Flags,
(WINED3DGAMMARAMP *) GammaRamp);
}
else
{
ERR("(%p) Unimplemented for non-primary surfaces\n", This);
}
return DD_OK;
}
const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl =
{
IDirectDrawGammaControlImpl_QueryInterface,
IDirectDrawGammaControlImpl_AddRef,
IDirectDrawGammaControlImpl_Release,
IDirectDrawGammaControlImpl_GetGammaRamp,
IDirectDrawGammaControlImpl_SetGammaRamp
};

View File

@ -1,125 +0,0 @@
/* GL API list
* Copyright (c) 2003 Lionel Ulmer / Mike McCormack
*
* This file contains all structures that are not exported
* through d3d.h and all common macros.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* Note : this file is NOT protected against double-inclusion for pretty good
reasons :-) */
#ifndef GL_API_FUNCTION
#error "This file should be included with GL_API_FUNCTION defined !"
#endif
GL_API_FUNCTION(glAlphaFunc)
GL_API_FUNCTION(glBegin)
GL_API_FUNCTION(glBindTexture)
GL_API_FUNCTION(glBlendFunc)
GL_API_FUNCTION(glClear)
GL_API_FUNCTION(glClearColor)
GL_API_FUNCTION(glClearDepth)
GL_API_FUNCTION(glClearStencil)
GL_API_FUNCTION(glClipPlane)
GL_API_FUNCTION(glColor3f)
GL_API_FUNCTION(glColor3ub)
GL_API_FUNCTION(glColor4ub)
GL_API_FUNCTION(glColorMask)
GL_API_FUNCTION(glColorMaterial)
GL_API_FUNCTION(glColorPointer)
GL_API_FUNCTION(glCopyPixels)
GL_API_FUNCTION(glCopyTexSubImage2D)
GL_API_FUNCTION(glCullFace)
GL_API_FUNCTION(glDeleteTextures)
GL_API_FUNCTION(glDepthFunc)
GL_API_FUNCTION(glDepthMask)
GL_API_FUNCTION(glDepthRange)
GL_API_FUNCTION(glDisable)
GL_API_FUNCTION(glDisableClientState)
GL_API_FUNCTION(glDrawArrays)
GL_API_FUNCTION(glDrawBuffer)
GL_API_FUNCTION(glDrawElements)
GL_API_FUNCTION(glDrawPixels)
GL_API_FUNCTION(glEnable)
GL_API_FUNCTION(glEnableClientState)
GL_API_FUNCTION(glEnd)
GL_API_FUNCTION(glFlush)
GL_API_FUNCTION(glFogf)
GL_API_FUNCTION(glFogfv)
GL_API_FUNCTION(glFogi)
GL_API_FUNCTION(glFrontFace)
GL_API_FUNCTION(glGenTextures)
GL_API_FUNCTION(glGetBooleanv)
GL_API_FUNCTION(glGetError)
GL_API_FUNCTION(glGetFloatv)
GL_API_FUNCTION(glGetIntegerv)
GL_API_FUNCTION(glGetString)
GL_API_FUNCTION(glGetTexEnviv)
GL_API_FUNCTION(glGetTexParameteriv)
GL_API_FUNCTION(glHint)
GL_API_FUNCTION(glLightModelfv)
GL_API_FUNCTION(glLightModeli)
GL_API_FUNCTION(glLightfv)
GL_API_FUNCTION(glLoadIdentity)
GL_API_FUNCTION(glLoadMatrixf)
GL_API_FUNCTION(glMaterialf)
GL_API_FUNCTION(glMaterialfv)
GL_API_FUNCTION(glMatrixMode)
GL_API_FUNCTION(glMultMatrixf)
GL_API_FUNCTION(glNormal3f)
GL_API_FUNCTION(glNormal3fv)
GL_API_FUNCTION(glNormalPointer)
GL_API_FUNCTION(glOrtho)
GL_API_FUNCTION(glPixelStorei)
GL_API_FUNCTION(glPolygonMode)
GL_API_FUNCTION(glPolygonOffset)
GL_API_FUNCTION(glPopMatrix)
GL_API_FUNCTION(glPushMatrix)
GL_API_FUNCTION(glRasterPos2i)
GL_API_FUNCTION(glRasterPos3d)
GL_API_FUNCTION(glReadBuffer)
GL_API_FUNCTION(glReadPixels)
GL_API_FUNCTION(glScissor)
GL_API_FUNCTION(glShadeModel)
GL_API_FUNCTION(glStencilFunc)
GL_API_FUNCTION(glStencilMask)
GL_API_FUNCTION(glStencilOp)
GL_API_FUNCTION(glTexCoord1fv)
GL_API_FUNCTION(glTexCoord2f)
GL_API_FUNCTION(glTexCoord2fv)
GL_API_FUNCTION(glTexCoord3fv)
GL_API_FUNCTION(glTexCoord4fv)
GL_API_FUNCTION(glTexCoordPointer)
GL_API_FUNCTION(glTexEnvf)
GL_API_FUNCTION(glTexEnvfv)
GL_API_FUNCTION(glTexEnvi)
GL_API_FUNCTION(glTexImage2D)
GL_API_FUNCTION(glTexParameteri)
GL_API_FUNCTION(glTexParameterfv)
GL_API_FUNCTION(glTexSubImage2D)
GL_API_FUNCTION(glTranslatef)
GL_API_FUNCTION(glVertex3d)
GL_API_FUNCTION(glVertex3f)
GL_API_FUNCTION(glVertex3fv)
GL_API_FUNCTION(glVertex4f)
GL_API_FUNCTION(glVertexPointer)
GL_API_FUNCTION(glViewport)
GL_API_FUNCTION(glXCreateContext)
GL_API_FUNCTION(glXDestroyContext)
GL_API_FUNCTION(glXMakeCurrent)
GL_API_FUNCTION(glXQueryExtensionsString)
GL_API_FUNCTION(glXSwapBuffers)

View File

@ -1,174 +0,0 @@
/* GL 'hack' private include file
* Copyright (c) 2003 Lionel Ulmer / Mike McCormack
*
* This file contains all structures that are not exported
* through d3d.h and all common macros.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __GRAPHICS_WINE_GL_PRIVATE_H
#define __GRAPHICS_WINE_GL_PRIVATE_H
#ifdef HAVE_OPENGL
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
#define GL_API_FUNCTION(f) extern typeof(f) * p##f;
#include "gl_api.h"
#undef GL_API_FUNCTION
/* This is also where I store our private extension defines...
I know that Raphael won't like it, but well, I prefer doing that than battling 10 different headers :-)
Note: this is perfectly 'legal' as the three variants of the enum have exactly the same value
*/
#define GL_MIRRORED_REPEAT_WINE 0x8370
#define GL_TEXTURE_FILTER_CONTROL_WINE 0x8500
#define GL_TEXTURE_LOD_BIAS_WINE 0x8501
#define GL_TEXTURE0_WINE 0x84C0
#define GL_TEXTURE1_WINE 0x84C1
#define GL_TEXTURE2_WINE 0x84C2
#define GL_TEXTURE3_WINE 0x84C3
#define GL_TEXTURE4_WINE 0x84C4
#define GL_TEXTURE5_WINE 0x84C5
#define GL_TEXTURE6_WINE 0x84C6
#define GL_TEXTURE7_WINE 0x84C7
#define GL_MAX_TEXTURE_UNITS_WINE 0x84E2
#ifndef GLPRIVATE_NO_REDEFINE
#define glAlphaFunc pglAlphaFunc
#define glBegin pglBegin
#define glBindTexture pglBindTexture
#define glBlendFunc pglBlendFunc
#define glClear pglClear
#define glClearColor pglClearColor
#define glClearDepth pglClearDepth
#define glClearStencil pglClearStencil
#define glClipPlane pglClipPlane
#define glColor3f pglColor3f
#define glColor3ub pglColor3ub
#define glColor4ub pglColor4ub
#define glColorMask pglColorMask
#define glColorPointer pglColorPointer
#define glCopyPixels pglCopyPixels
#define glCopyTexSubImage2D pglCopyTexSubImage2D
#define glColorMaterial pglColorMaterial
#define glCullFace pglCullFace
#define glDeleteTextures pglDeleteTextures
#define glDepthFunc pglDepthFunc
#define glDepthMask pglDepthMask
#define glDepthRange pglDepthRange
#define glDisable pglDisable
#define glDisableClientState pglDisableClientState
#define glDrawArrays pglDrawArrays
#define glDrawBuffer pglDrawBuffer
#define glDrawElements pglDrawElements
#define glDrawPixels pglDrawPixels
#define glEnable pglEnable
#define glEnableClientState pglEnableClientState
#define glEnd pglEnd
#define glFlush pglFlush
#define glFogf pglFogf
#define glFogfv pglFogfv
#define glFogi pglFogi
#define glFrontFace pglFrontFace
#define glGenTextures pglGenTextures
#define glGetBooleanv pglGetBooleanv
#define glGetError pglGetError
#define glGetFloatv pglGetFloatv
#define glGetIntegerv pglGetIntegerv
#define glGetString pglGetString
#define glGetTexEnviv pglGetTexEnviv
#define glGetTexParameteriv pglGetTexParameteriv
#define glHint pglHint
#define glLightModelfv pglLightModelfv
#define glLightModeli pglLightModeli
#define glLightfv pglLightfv
#define glLoadIdentity pglLoadIdentity
#define glLoadMatrixf pglLoadMatrixf
#define glMaterialf pglMaterialf
#define glMaterialfv pglMaterialfv
#define glMatrixMode pglMatrixMode
#define glMultMatrixf pglMultMatrixf
#define glNormal3f pglNormal3f
#define glNormal3fv pglNormal3fv
#define glNormalPointer pglNormalPointer
#define glOrtho pglOrtho
#define glPixelStorei pglPixelStorei
#define glPolygonMode pglPolygonMode
#define glPolygonOffset pglPolygonOffset
#define glPopMatrix pglPopMatrix
#define glPushMatrix pglPushMatrix
#define glRasterPos2i pglRasterPos2i
#define glRasterPos3d pglRasterPos3d
#define glReadBuffer pglReadBuffer
#define glReadPixels pglReadPixels
#define glScissor pglScissor
#define glShadeModel pglShadeModel
#define glStencilFunc pglStencilFunc
#define glStencilMask pglStencilMask
#define glStencilOp pglStencilOp
#define glTexCoord1fv pglTexCoord1fv
#define glTexCoord2f pglTexCoord2f
#define glTexCoord2fv pglTexCoord2fv
#define glTexCoord3fv pglTexCoord3fv
#define glTexCoord4fv pglTexCoord4fv
#define glTexCoordPointer pglTexCoordPointer
#define glTexEnvf pglTexEnvf
#define glTexEnvfv pglTexEnvfv
#define glTexEnvi pglTexEnvi
#define glTexImage2D pglTexImage2D
#define glTexParameteri pglTexParameteri
#define glTexParameterfv pglTexParameterfv
#define glTexSubImage2D pglTexSubImage2D
#define glTranslatef pglTranslatef
#define glVertex3d pglVertex3d
#define glVertex3f pglVertex3f
#define glVertex3fv pglVertex3fv
#define glVertex4f pglVertex4f
#define glVertexPointer pglVertexPointer
#define glViewport pglViewport
#define glXCreateContext pglXCreateContext
#define glXDestroyContext pglXDestroyContext
#define glXMakeCurrent pglXMakeCurrent
#define glXQueryExtensionsString pglXQueryExtensionsString
#define glXSwapBuffers pglXSwapBuffers
#endif /* GLPRIVATE_NO_REDEFINE */
#endif /* HAVE_OPENGL */
#endif /* __GRAPHICS_WINE_GL_PRIVATE_H */

View File

@ -1,5 +1,6 @@
/* Direct3D Light /* Direct3D Light
* Copyright (c) 1998 / 2002 Lionel ULMER * Copyright (c) 1998 / 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* *
* This file contains the implementation of Direct3DLight. * This file contains the implementation of Direct3DLight.
* *
@ -19,55 +20,96 @@
*/ */
#include "config.h" #include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include <assert.h>
#include <stdarg.h> #include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define NONAMELESSUNION #define COBJMACROS
#define NONAMELESSSTRUCT
#include "windef.h" #include "windef.h"
#include "winbase.h" #include "winbase.h"
#include "winnls.h"
#include "winerror.h" #include "winerror.h"
#include "objbase.h"
#include "wingdi.h" #include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h" #include "ddraw.h"
#include "d3d.h" #include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h" #include "ddraw_private.h"
#include "opengl_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw); WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
/* First, the 'main' interface... */ /*****************************************************************************
HRESULT WINAPI * IUnknown Methods.
Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface, *****************************************************************************/
REFIID riid,
LPVOID* obp) /*****************************************************************************
* IDirect3DLight::QueryInterface
*
* Queries the object for different interfaces. Unimplemented for this
* object at the moment
*
* Params:
* riid: Interface id asked for
* obj: Address to return the resulting pointer at.
*
* Returns:
* E_NOINTERFACE, because it's a stub
*****************************************************************************/
static HRESULT WINAPI
IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface,
REFIID riid,
void **obp)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp); FIXME("(%p)->(%s,%p): stub!\n", This, debugstr_guid(riid), obp);
return DD_OK; *obp = NULL;
return E_NOINTERFACE;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface) * IDirect3DLight::AddRef
*
* Increases the refcount by 1
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1); TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
return ref; return ref;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface) * IDirect3DLight::Release
*
* Reduces the refcount by one. If the refcount falls to 0, the object
* is destroyed
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DLightImpl_Release(IDirect3DLight *iface)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1); TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
if (!ref) { if (!ref) {
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
@ -76,16 +118,46 @@ Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
return ref; return ref;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface, * IDirect3DLight Methods.
LPDIRECT3D lpDirect3D) *****************************************************************************/
/*****************************************************************************
* IDirect3DLight::Initialize
*
* Initializes the interface. This implementation is a no-op, because
* initialization takes place at creation time
*
* Params:
* Direct3D: Pointer to an IDirect3D interface.
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DLightImpl_Initialize(IDirect3DLight *iface,
IDirect3D *lpDirect3D)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D); IDirectDrawImpl *d3d = ICOM_OBJECT(IDirectDrawImpl, IDirect3D, lpDirect3D);
return DD_OK; TRACE("(%p)->(%p) no-op...\n", This, d3d);
return D3D_OK;
} }
/*** IDirect3DLight methods ***/ /*****************************************************************************
* IDirect3DLight::SetLight
*
* Assigns a lighting value to this object
*
* Params:
* Light: Lighting parametes to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Light is NULL
*
*****************************************************************************/
static void dump_light(LPD3DLIGHT2 light) static void dump_light(LPD3DLIGHT2 light)
{ {
DPRINTF(" - dwSize : %ld\n", light->dwSize); DPRINTF(" - dwSize : %ld\n", light->dwSize);
@ -95,14 +167,14 @@ static const float zero_value[] = {
0.0, 0.0, 0.0, 0.0 0.0, 0.0, 0.0, 0.0
}; };
HRESULT WINAPI static HRESULT WINAPI
Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface, IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
LPD3DLIGHT lpLight) D3DLIGHT *lpLight)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
LPD3DLIGHT7 light7 = &(This->light7); LPD3DLIGHT7 light7 = &(This->light7);
TRACE("(%p/%p)->(%p)\n", This, iface, lpLight); TRACE("(%p)->(%p)\n", This, lpLight);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" Light definition :\n"); TRACE(" Light definition :\n");
dump_light((LPD3DLIGHT2) lpLight); dump_light((LPD3DLIGHT2) lpLight);
} }
@ -135,16 +207,28 @@ Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) { if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
This->update(This); This->update(This);
} }
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface, * IDirect3DLight::GetLight
LPD3DLIGHT lpLight) *
* Returns the parameters currently assigned to the IDirect3DLight object
*
* Params:
* Light: Pointer to an D3DLIGHT structure to store the parameters
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Light is NULL
*****************************************************************************/
static HRESULT WINAPI
IDirect3DLightImpl_GetLight(IDirect3DLight *iface,
D3DLIGHT *lpLight)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpLight); TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" Returning light definition :\n"); TRACE(" Returning light definition :\n");
dump_light(&This->light); dump_light(&This->light);
} }
@ -152,11 +236,13 @@ Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
return DD_OK; return DD_OK;
} }
/******************************************************************************* /*****************************************************************************
* Light static functions * light_update
*/ *
* Updates the Direct3DDevice7 lighting parameters
static void update(IDirect3DLightImpl* This) *
*****************************************************************************/
void light_update(IDirect3DLightImpl* This)
{ {
IDirect3DDeviceImpl* device; IDirect3DDeviceImpl* device;
@ -169,7 +255,13 @@ static void update(IDirect3DLightImpl* This)
IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, &(This->light7)); IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, &(This->light7));
} }
static void activate(IDirect3DLightImpl* This) /*****************************************************************************
* light_activate
*
* Uses the Direct3DDevice7::LightEnable method to active the light
*
*****************************************************************************/
void light_activate(IDirect3DLightImpl* This)
{ {
IDirect3DDeviceImpl* device; IDirect3DDeviceImpl* device;
@ -179,7 +271,7 @@ static void activate(IDirect3DLightImpl* This)
return; return;
device = This->active_viewport->active_device; device = This->active_viewport->active_device;
update(This); light_update(This);
/* If was not active, activate it */ /* If was not active, activate it */
if ((This->light.dwFlags & D3DLIGHT_ACTIVE) == 0) { if ((This->light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, TRUE); IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, TRUE);
@ -187,7 +279,14 @@ static void activate(IDirect3DLightImpl* This)
} }
} }
static void desactivate(IDirect3DLightImpl* This) /*****************************************************************************
*
* light_desactivate
*
* Uses the Direct3DDevice7::LightEnable method to deactivate the light
*
*****************************************************************************/
void light_desactivate(IDirect3DLightImpl* This)
{ {
IDirect3DDeviceImpl* device; IDirect3DDeviceImpl* device;
@ -204,64 +303,14 @@ static void desactivate(IDirect3DLightImpl* This)
} }
} }
ULONG WINAPI const IDirect3DLightVtbl IDirect3DLight_Vtbl =
GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
{ {
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); /*** IUnknown Methods ***/
ULONG ref = InterlockedDecrement(&This->ref); IDirect3DLightImpl_QueryInterface,
IDirect3DLightImpl_AddRef,
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1); IDirect3DLightImpl_Release,
/*** IDirect3DLight Methods ***/
if (!ref) { IDirect3DLightImpl_Initialize,
HeapFree(GetProcessHeap(), 0, This); IDirect3DLightImpl_SetLight,
return 0; IDirect3DLightImpl_GetLight
}
return ref;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DLightVtbl VTABLE_IDirect3DLight =
{
XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
XCAST(Release) GL_IDirect3DLightImpl_1_Release,
XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
}; };
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d)
{
IDirect3DLightImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->next = NULL;
object->activate = activate;
object->desactivate = desactivate;
object->update = update;
object->active_viewport = NULL;
ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
/* Direct3D Material /* Direct3D Material
* Copyright (c) 2002 Lionel ULMER * Copyright (c) 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* *
* This file contains the implementation of Direct3DMaterial. * This file contains the implementation of Direct3DMaterial.
* *
@ -19,38 +20,64 @@
*/ */
#include "config.h" #include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h> #include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#define NONAMELESSUNION #define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h" #include "windef.h"
#include "winbase.h" #include "winbase.h"
#include "winnls.h"
#include "winerror.h" #include "winerror.h"
#include "objbase.h"
#include "wingdi.h" #include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h" #include "ddraw.h"
#include "d3d.h" #include "d3d.h"
#include "ddraw_private.h"
#include "wine/debug.h" #include "wine/debug.h"
#include "d3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
#include "opengl_private.h" WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void dump_material(LPD3DMATERIAL mat) static void dump_material(LPD3DMATERIAL mat)
{ {
DPRINTF(" dwSize : %ld\n", mat->dwSize); DPRINTF(" dwSize : %ld\n", mat->dwSize);
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface(LPDIRECT3DMATERIAL3 iface, * IUnknown Methods.
REFIID riid, *****************************************************************************/
LPVOID* obp)
/*****************************************************************************
* IDirect3DMaterial3::QueryInterface
*
* QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
* versions.
*
* Params:
* riid: Interface id queried for
* obj: Address to pass the interface pointer back
*
* Returns:
* S_OK on success
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface,
REFIID riid,
LPVOID* obp)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp); TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obp);
*obp = NULL; *obp = NULL;
@ -79,27 +106,46 @@ Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface(LPDIRECT3DMATERIAL3 iface,
return S_OK; return S_OK;
} }
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE; return E_NOINTERFACE;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_3_2T_1T_AddRef(LPDIRECT3DMATERIAL3 iface) * IDirect3DMaterial3::AddRef
*
* Increases the refcount.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1); TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
return ref; return ref;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_3_2T_1T_Release(LPDIRECT3DMATERIAL3 iface) * IDirect3DMaterial3::Release
*
* Reduces the refcount by one. If the refcount falls to 0, the object
* is destroyed
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1); TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
if (!ref) { if (!ref) {
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
@ -108,38 +154,90 @@ Main_IDirect3DMaterialImpl_3_2T_1T_Release(LPDIRECT3DMATERIAL3 iface)
return ref; return ref;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_1_Initialize(LPDIRECT3DMATERIAL iface, * IDirect3DMaterial Methods
LPDIRECT3D lpDirect3D) *****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial::Initialize
*
* A no-op initialization
*
* Params:
* Direct3D: Pointer to a Direct3D interface
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
IDirect3D *Direct3D)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
TRACE("(%p/%p)->(%p) no-op...!\n", This, iface, lpDirect3D);
return DD_OK; TRACE("(%p)->(%p) no-op...!\n", This, Direct3D);
return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_1_Reserve(LPDIRECT3DMATERIAL iface) * IDirect3DMaterial::Reserve
*
* DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
* Odd. They seem to have mixed their interfaces.
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
TRACE("(%p/%p)->() not implemented.\n", This, iface); TRACE("(%p)->() not implemented\n", This);
return DD_OK;
return DDERR_UNSUPPORTED;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_1_Unreserve(LPDIRECT3DMATERIAL iface) * IDirect3DMaterial::Unreserve
*
* Not supported too
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
FIXME("(%p/%p)->() not implemented.\n", This, iface); TRACE("(%p)->() not implemented.\n", This);
return DD_OK;
return DDERR_UNSUPPORTED;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial(LPDIRECT3DMATERIAL3 iface, * IDirect3DMaterial3::SetMaterial
LPD3DMATERIAL lpMat) *
* Sets the material description
*
* Params:
* Mat: Material to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpMat); TRACE("(%p)->(%p)\n", This, lpMat);
if (TRACE_ON(ddraw)) if (TRACE_ON(d3d7))
dump_material(lpMat); dump_material(lpMat);
/* Stores the material */ /* Stores the material */
@ -149,14 +247,27 @@ Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial(LPDIRECT3DMATERIAL3 iface,
return DD_OK; return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial(LPDIRECT3DMATERIAL3 iface, * IDirect3DMaterial3::GetMaterial
LPD3DMATERIAL lpMat) *
* Returns the material assigned to this interface
*
* Params:
* Mat: Pointer to a D3DMATERIAL structure to store the material description
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
DWORD dwSize; DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpMat); TRACE("(%p)->(%p)\n", This, lpMat);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" Returning material : "); TRACE(" Returning material : ");
dump_material(&This->mat); dump_material(&This->mat);
} }
@ -169,10 +280,25 @@ Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial(LPDIRECT3DMATERIAL3 iface,
return DD_OK; return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DMaterialImpl_3_2T_1T_GetHandle(LPDIRECT3DMATERIAL3 iface, * IDirect3DMaterial3::GetHandle
LPDIRECT3DDEVICE3 lpDirect3DDevice3, *
LPD3DMATERIALHANDLE lpHandle) * Returns a handle for the material interface. The handle is simply a
* pointer to the material implementation
*
* Params:
* Direct3DDevice3: The device this handle is assigned to
* Handle: Address to write the handle to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Handle is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
IDirect3DDevice3 *lpDirect3DDevice3,
D3DMATERIALHANDLE *lpHandle)
{ {
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface); ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice3, lpHandle); TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice3, lpHandle);
@ -191,7 +317,7 @@ Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPDIRECT3DDEVICE2 lpDirect3DDevice2,
LPD3DMATERIALHANDLE lpHandle) LPD3DMATERIALHANDLE lpHandle)
{ {
TRACE("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice2, lpHandle); TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice2, lpHandle);
return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, lpDirect3DDevice2), COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, lpDirect3DDevice2),
lpHandle); lpHandle);
@ -202,7 +328,7 @@ Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
LPDIRECT3DDEVICE lpDirect3DDevice, LPDIRECT3DDEVICE lpDirect3DDevice,
LPD3DMATERIALHANDLE lpHandle) LPD3DMATERIALHANDLE lpHandle)
{ {
TRACE("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice, lpHandle); TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice, lpHandle);
return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, lpDirect3DDevice), COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, lpDirect3DDevice),
lpHandle); lpHandle);
@ -213,7 +339,7 @@ Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
REFIID riid, REFIID riid,
LPVOID* obp) LPVOID* obp)
{ {
TRACE("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp); TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
riid, riid,
obp); obp);
@ -224,195 +350,136 @@ Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface,
REFIID riid, REFIID riid,
LPVOID* obp) LPVOID* obp)
{ {
TRACE("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp); TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
riid, riid,
obp); obp);
} }
ULONG WINAPI static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_2_AddRef(LPDIRECT3DMATERIAL2 iface) Thunk_IDirect3DMaterialImpl_2_AddRef(LPDIRECT3DMATERIAL2 iface)
{ {
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface)); return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface));
} }
ULONG WINAPI static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_1_AddRef(LPDIRECT3DMATERIAL iface) Thunk_IDirect3DMaterialImpl_1_AddRef(LPDIRECT3DMATERIAL iface)
{ {
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface)); return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface));
} }
ULONG WINAPI static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_2_Release(LPDIRECT3DMATERIAL2 iface) Thunk_IDirect3DMaterialImpl_2_Release(LPDIRECT3DMATERIAL2 iface)
{ {
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface)); return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface));
} }
ULONG WINAPI static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_1_Release(LPDIRECT3DMATERIAL iface) Thunk_IDirect3DMaterialImpl_1_Release(LPDIRECT3DMATERIAL iface)
{ {
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface)); return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface));
} }
HRESULT WINAPI static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_SetMaterial(LPDIRECT3DMATERIAL2 iface, Thunk_IDirect3DMaterialImpl_2_SetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat) LPD3DMATERIAL lpMat)
{ {
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
lpMat); lpMat);
} }
HRESULT WINAPI static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_SetMaterial(LPDIRECT3DMATERIAL iface, Thunk_IDirect3DMaterialImpl_1_SetMaterial(LPDIRECT3DMATERIAL iface,
LPD3DMATERIAL lpMat) LPD3DMATERIAL lpMat)
{ {
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
lpMat); lpMat);
} }
HRESULT WINAPI static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_GetMaterial(LPDIRECT3DMATERIAL2 iface, Thunk_IDirect3DMaterialImpl_2_GetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat) LPD3DMATERIAL lpMat)
{ {
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
lpMat); lpMat);
} }
HRESULT WINAPI static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_GetMaterial(LPDIRECT3DMATERIAL iface, Thunk_IDirect3DMaterialImpl_1_GetMaterial(LPDIRECT3DMATERIAL iface,
LPD3DMATERIAL lpMat) LPD3DMATERIAL lpMat)
{ {
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
lpMat); lpMat);
} }
/*******************************************************************************
* Matrial2 static functions /*****************************************************************************
*/ * material_activate
static void activate(IDirect3DMaterialImpl* This) { *
* Uses IDirect3DDevice7::SetMaterial to activate the material
*
* Params:
* This: Pointer to the material implementation to activate
*
*****************************************************************************/
void material_activate(IDirect3DMaterialImpl* This)
{
D3DMATERIAL7 d3d7mat;
TRACE("Activating material %p\n", This); TRACE("Activating material %p\n", This);
d3d7mat.u.diffuse = This->mat.u.diffuse;
d3d7mat.u1.ambient = This->mat.u1.ambient;
d3d7mat.u2.specular = This->mat.u2.specular;
d3d7mat.u3.emissive = This->mat.u3.emissive;
d3d7mat.u4.power = This->mat.u4.power;
/* Set the current Material */ IDirect3DDevice7_SetMaterial(ICOM_INTERFACE(This->active_device, IDirect3DDevice7),
ENTER_GL(); &d3d7mat);
glMaterialfv(GL_FRONT_AND_BACK,
GL_DIFFUSE,
(float *) &(This->mat.u.diffuse));
glMaterialfv(GL_FRONT_AND_BACK,
GL_AMBIENT,
(float *) &(This->mat.u1.ambient));
glMaterialfv(GL_FRONT_AND_BACK,
GL_SPECULAR,
(float *) &(This->mat.u2.specular));
glMaterialfv(GL_FRONT_AND_BACK,
GL_EMISSION,
(float *) &(This->mat.u3.emissive));
LEAVE_GL();
if (TRACE_ON(ddraw)) {
DPRINTF(" - size : %ld\n", This->mat.dwSize);
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(This->mat.u.diffuse)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(This->mat.u1.ambient)); DPRINTF("\n");
DPRINTF(" - specular: "); dump_D3DCOLORVALUE(&(This->mat.u2.specular)); DPRINTF("\n");
DPRINTF(" - emissive: "); dump_D3DCOLORVALUE(&(This->mat.u3.emissive)); DPRINTF("\n");
DPRINTF(" - power : %f\n", This->mat.u4.power);
DPRINTF(" - texture handle : %08lx\n", (DWORD)This->mat.hTexture);
}
} }
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl =
# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial3.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DMaterial3Vtbl VTABLE_IDirect3DMaterial3 =
{ {
XCAST(QueryInterface) Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface, /*** IUnknown Methods ***/
XCAST(AddRef) Main_IDirect3DMaterialImpl_3_2T_1T_AddRef, IDirect3DMaterialImpl_QueryInterface,
XCAST(Release) Main_IDirect3DMaterialImpl_3_2T_1T_Release, IDirect3DMaterialImpl_AddRef,
XCAST(SetMaterial) Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial, IDirect3DMaterialImpl_Release,
XCAST(GetMaterial) Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial, /*** IDirect3DMaterial3 Methods ***/
XCAST(GetHandle) Main_IDirect3DMaterialImpl_3_2T_1T_GetHandle, IDirect3DMaterialImpl_SetMaterial,
IDirect3DMaterialImpl_GetMaterial,
IDirect3DMaterialImpl_GetHandle,
}; };
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl =
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial2.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DMaterial2Vtbl VTABLE_IDirect3DMaterial2 =
{ {
XCAST(QueryInterface) Thunk_IDirect3DMaterialImpl_2_QueryInterface, /*** IUnknown Methods ***/
XCAST(AddRef) Thunk_IDirect3DMaterialImpl_2_AddRef, Thunk_IDirect3DMaterialImpl_2_QueryInterface,
XCAST(Release) Thunk_IDirect3DMaterialImpl_2_Release, Thunk_IDirect3DMaterialImpl_2_AddRef,
XCAST(SetMaterial) Thunk_IDirect3DMaterialImpl_2_SetMaterial, Thunk_IDirect3DMaterialImpl_2_Release,
XCAST(GetMaterial) Thunk_IDirect3DMaterialImpl_2_GetMaterial, /*** IDirect3DMaterial2 Methods ***/
XCAST(GetHandle) Thunk_IDirect3DMaterialImpl_2_GetHandle, Thunk_IDirect3DMaterialImpl_2_SetMaterial,
Thunk_IDirect3DMaterialImpl_2_GetMaterial,
Thunk_IDirect3DMaterialImpl_2_GetHandle,
}; };
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl =
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DMaterialVtbl VTABLE_IDirect3DMaterial =
{ {
XCAST(QueryInterface) Thunk_IDirect3DMaterialImpl_1_QueryInterface, /*** IUnknown Methods ***/
XCAST(AddRef) Thunk_IDirect3DMaterialImpl_1_AddRef, Thunk_IDirect3DMaterialImpl_1_QueryInterface,
XCAST(Release) Thunk_IDirect3DMaterialImpl_1_Release, Thunk_IDirect3DMaterialImpl_1_AddRef,
XCAST(Initialize) Main_IDirect3DMaterialImpl_1_Initialize, Thunk_IDirect3DMaterialImpl_1_Release,
XCAST(SetMaterial) Thunk_IDirect3DMaterialImpl_1_SetMaterial, /*** IDirect3DMaterial1 Methods ***/
XCAST(GetMaterial) Thunk_IDirect3DMaterialImpl_1_GetMaterial, IDirect3DMaterialImpl_Initialize,
XCAST(GetHandle) Thunk_IDirect3DMaterialImpl_1_GetHandle, Thunk_IDirect3DMaterialImpl_1_SetMaterial,
XCAST(Reserve) Main_IDirect3DMaterialImpl_1_Reserve, Thunk_IDirect3DMaterialImpl_1_GetMaterial,
XCAST(Unreserve) Main_IDirect3DMaterialImpl_1_Unreserve, Thunk_IDirect3DMaterialImpl_1_GetHandle,
IDirect3DMaterialImpl_Reserve,
IDirect3DMaterialImpl_Unreserve
}; };
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d)
{
IDirect3DMaterialImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->activate = activate;
ICOM_INIT_INTERFACE(object, IDirect3DMaterial, VTABLE_IDirect3DMaterial);
ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, VTABLE_IDirect3DMaterial2);
ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, VTABLE_IDirect3DMaterial3);
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}

View File

@ -1,222 +0,0 @@
/* MESA private include file
* Copyright (c) 1998 Lionel ULMER
*
* This file contains all structures that are not exported
* through d3d.h and all common macros.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
#define __GRAPHICS_WINE_MESA_PRIVATE_H
#include "d3d_private.h"
#ifdef HAVE_OPENGL
#include "gl_private.h"
/* X11 locking */
extern void (*wine_tsx11_lock_ptr)(void);
extern void (*wine_tsx11_unlock_ptr)(void);
/* As GLX relies on X, this is needed */
#define ENTER_GL() wine_tsx11_lock_ptr()
#define LEAVE_GL() wine_tsx11_unlock_ptr()
extern const GUID IID_D3DDEVICE_OpenGL;
typedef enum {
SURFACE_GL,
SURFACE_MEMORY,
SURFACE_MEMORY_DIRTY
} SURFACE_STATE;
/* This structure is used for the 'd3d_private' field of the IDirectDraw structure */
typedef struct IDirect3DGLImpl
{
int dummy; /* Empty for the moment */
} IDirect3DGLImpl;
/* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
typedef struct IDirect3DTextureGLImpl
{
GLuint tex_name;
BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
IDirectDrawSurfaceImpl *main; /* Pointer to the 'main' surface of the mip-map set */
/* Texture upload management */
BOOLEAN initial_upload_done;
SURFACE_STATE dirty_flag;
/* This is used to optimize dirty checking in case of mipmapping.
Note that a bitmap could have been used but it was not worth the pain as it will be very rare
to have only one mipmap level change...
The __global_dirty_flag will only be set for the main mipmap level.
*/
SURFACE_STATE __global_dirty_flag;
SURFACE_STATE *global_dirty_flag;
/* This is to optimize the 'per-texture' parameters. */
DWORD *tex_parameters;
/* Surface optimization */
void *surface_ptr;
/* Used to detect a change in internal format when going from non-CK texture to CK-ed texture */
GLenum current_internal_format;
/* This is for now used to override 'standard' surface stuff to be as transparent as possible */
void (*final_release)(struct IDirectDrawSurfaceImpl *This);
void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
} IDirect3DTextureGLImpl;
typedef enum {
GL_TRANSFORM_NONE = 0,
GL_TRANSFORM_ORTHO,
GL_TRANSFORM_NORMAL,
GL_TRANSFORM_VERTEXBUFFER
} GL_TRANSFORM_STATE;
typedef enum {
WINE_GL_BUFFER_BACK = 0,
WINE_GL_BUFFER_FRONT
} WINE_GL_BUFFER_TYPE;
typedef struct IDirect3DDeviceGLImpl
{
struct IDirect3DDeviceImpl parent;
GLXContext gl_context;
/* This stores the textures which are actually bound to the GL context */
IDirectDrawSurfaceImpl *current_bound_texture[MAX_TEXTURES];
/* The last type of vertex drawn */
GL_TRANSFORM_STATE transform_state;
/* Used to handle fogging faster... */
BYTE fog_table[3 * 0x10000]; /* 3 is for R, G and B
0x10000 is 0xFF for the vertex color and
0xFF for the fog intensity */
Display *display;
Drawable drawable;
/* Variables used for the flush to frame-buffer code using the texturing code */
GLuint unlock_tex;
void *surface_ptr;
GLenum current_internal_format;
/* 0 is back-buffer, 1 is front-buffer */
SURFACE_STATE state[2];
IDirectDrawSurfaceImpl *lock_surf[2];
RECT lock_rect[2];
/* This is just here to print-out a nice warning if we have two successive locks */
BOOLEAN lock_rect_valid[2];
/* This is used to optimize some stuff */
DWORD prev_clear_color;
DWORD prev_clear_stencil;
D3DVALUE prev_clear_Z;
BOOLEAN depth_mask, depth_test, alpha_test, stencil_test, cull_face, lighting, blending, fogging;
GLenum current_alpha_test_func;
GLclampf current_alpha_test_ref;
GLenum current_tex_env;
GLenum current_active_tex_unit;
} IDirect3DDeviceGLImpl;
/* This is for the OpenGL additions... */
typedef struct {
struct IDirect3DVertexBufferImpl parent;
DWORD dwVertexTypeDesc;
D3DMATRIX world_mat, view_mat, proj_mat;
LPVOID vertices;
} IDirect3DVertexBufferGLImpl;
/* This is for GL extension support.
This can contain either only a boolean if no function pointer exists or a set
of function pointers.
*/
typedef struct {
/* Mirrored Repeat */
BOOLEAN mirrored_repeat;
/* Mipmap lod-bias */
BOOLEAN mipmap_lodbias;
/* Multi-texturing */
GLint max_texture_units;
void (*glActiveTexture)(GLenum texture);
void (*glMultiTexCoord[4])(GLenum target, const GLfloat *v);
void (*glClientActiveTexture)(GLenum texture);
/* S3TC/DXTN compressed texture */
BOOLEAN s3tc_compressed_texture;
void (*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void (*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLsizei imageSize, const GLvoid *data);
} GL_EXTENSIONS_LIST;
extern GL_EXTENSIONS_LIST GL_extensions;
/* All non-static functions 'exported' by various sub-objects */
extern HRESULT direct3d_create(IDirectDrawImpl *This);
extern HRESULT d3dtexture_create(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d);
extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d);
extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d);
extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirectDrawImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surface, int version);
/* Used for Direct3D to request the device to enumerate itself */
extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context, DWORD version) ;
extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
extern HRESULT d3ddevice_find(IDirectDrawImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
/* Used by the DLL init routine to set-up the GL context and stuff properly */
extern BOOL d3ddevice_init_at_startup(void *gl_handle);
/* Used to upload the texture */
extern HRESULT gltex_upload_texture(IDirectDrawSurfaceImpl *This, IDirect3DDeviceImpl *d3ddev, DWORD stage) ;
/* Used to get the texture name */
extern GLuint gltex_get_tex_name(IDirectDrawSurfaceImpl *This) ;
/* Used to set-up our orthographic projection */
extern void d3ddevice_set_ortho(IDirect3DDeviceImpl *This) ;
/* Rendering state management functions */
extern void set_render_state(IDirect3DDeviceImpl* This, D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock);
extern void store_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK* lpStateBlock);
extern void get_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK* lpStateBlock);
extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlock);
/* Memory to texture conversion code. Split in three functions to do some optimizations. */
extern HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surface, GLuint level, GLenum *prev_internal_format,
BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height);
extern HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer);
extern HRESULT upload_surface_to_tex_memory_release(void);
/* Some utilities functions needed to be shared.. */
extern GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState) ;
#endif /* HAVE_OPENGL */
#endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */

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/* DirectDraw - IDirectPalette base interface
*
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "winerror.h"
#include "wine/debug.h"
#include <assert.h>
#include <string.h>
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/*****************************************************************************
* IDirectDrawPalette::QueryInterface
*
* A usual QueryInterface implementation. Can only Query IUnknown and
* IDirectDrawPalette
*
* Params:
* refiid: The interface id queried for
* obj: Address to return the interface pointer at
*
* Returns:
* S_OK on success
* E_NOINTERFACE if the requested interface wasn't found
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_QueryInterface(IDirectDrawPalette *iface,
REFIID refiid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawPaletteImpl, IDirectDrawPalette, iface);
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if (IsEqualGUID(refiid, &IID_IUnknown)
|| IsEqualGUID(refiid, &IID_IDirectDrawPalette))
{
*obj = iface;
IDirectDrawPalette_AddRef(iface);
return S_OK;
}
else
{
*obj = NULL;
return E_NOINTERFACE;
}
}
/*****************************************************************************
* IDirectDrawPaletteImpl::AddRef
*
* Increases the refcount.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirectDrawPaletteImpl_AddRef(IDirectDrawPalette *iface)
{
ICOM_THIS_FROM(IDirectDrawPaletteImpl, IDirectDrawPalette, iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
return ref;
}
/*****************************************************************************
* IDirectDrawPaletteImpl::Release
*
* Reduces the refcount. If the refcount falls to 0, the object is destroyed
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirectDrawPaletteImpl_Release(IDirectDrawPalette *iface)
{
ICOM_THIS_FROM(IDirectDrawPaletteImpl, IDirectDrawPalette, iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
if (ref == 0)
{
IWineD3DPalette_Release(This->wineD3DPalette);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*****************************************************************************
* IDirectDrawPalette::Initialize
*
* Initializes the palette. As we start initialized, return
* DDERR_ALREADYINITIALIZED
*
* Params:
* DD: DirectDraw interface this palette is asigned to
* Flags: Some flags, as usual
* ColorTable: The startup color table
*
* Returns:
* DDERR_ALREADYINITIALIZED
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_Initialize(IDirectDrawPalette *iface,
IDirectDraw *DD,
DWORD Flags,
PALETTEENTRY *ColorTable)
{
TRACE("(%p)->(%p,%lx,%p)\n", iface, DD, Flags, ColorTable);
return DDERR_ALREADYINITIALIZED;
}
/*****************************************************************************
* IDirectDrawPalette::GetCaps
*
* Returns the palette description
*
* Params:
* Caps: Address to store the caps at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Caps is NULL
* For more details, see IWineD3DPalette::GetCaps
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_GetCaps(IDirectDrawPalette *iface,
DWORD *Caps)
{
ICOM_THIS_FROM(IDirectDrawPaletteImpl, IDirectDrawPalette, iface);
TRACE("(%p)->(%p): Relay\n", This, Caps);
return IWineD3DPalette_GetCaps(This->wineD3DPalette, Caps);
}
/*****************************************************************************
* IDirectDrawPalette::SetEntries
*
* Sets the palette entries from a PALETTEENTRY structure. WineD3D takes
* care for updating the surface.
*
* Params:
* Flags: Flags, as usual
* Start: First palette entry to set
* Count: Number of entries to set
* PalEnt: Source entries
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PalEnt is NULL
* For details, see IWineD3DDevice::SetEntries
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_SetEntries(IDirectDrawPalette *iface,
DWORD Flags,
DWORD Start,
DWORD Count,
PALETTEENTRY *PalEnt)
{
ICOM_THIS_FROM(IDirectDrawPaletteImpl, IDirectDrawPalette, iface);
TRACE("(%p)->(%lx,%ld,%ld,%p): Relay\n", This, Flags, Start, Count, PalEnt);
if(!PalEnt)
return DDERR_INVALIDPARAMS;
return IWineD3DPalette_SetEntries(This->wineD3DPalette, Flags, Start, Count, PalEnt);
}
/*****************************************************************************
* IDirectDrawPalette::GetEntries
*
* Returns the entries stored in this interface.
*
* Params:
* Flags: Flags :)
* Start: First entry to return
* Count: The number of entries to return
* PalEnt: PALETTEENTRY structure to write the entries to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PalEnt is NULL
* For details, see IWineD3DDevice::SetEntries
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_GetEntries(IDirectDrawPalette *iface,
DWORD Flags,
DWORD Start,
DWORD Count,
PALETTEENTRY *PalEnt)
{
ICOM_THIS_FROM(IDirectDrawPaletteImpl, IDirectDrawPalette, iface);
TRACE("(%p)->(%lx,%ld,%ld,%p): Relay\n", This, Flags, Start, Count, PalEnt);
if(!PalEnt)
return DDERR_INVALIDPARAMS;
return IWineD3DPalette_GetEntries(This->wineD3DPalette, Flags, Start, Count, PalEnt);
}
const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl =
{
/*** IUnknown ***/
IDirectDrawPaletteImpl_QueryInterface,
IDirectDrawPaletteImpl_AddRef,
IDirectDrawPaletteImpl_Release,
/*** IDirectDrawPalette ***/
IDirectDrawPaletteImpl_GetCaps,
IDirectDrawPaletteImpl_GetEntries,
IDirectDrawPaletteImpl_Initialize,
IDirectDrawPaletteImpl_SetEntries
};

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/* DirectDrawPalette HAL driver
*
* Copyright 2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "winerror.h"
#include "wine/debug.h"
#include <assert.h>
#include <string.h>
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static const IDirectDrawPaletteVtbl DDRAW_HAL_Palette_VTable;
/******************************************************************************
* IDirectDrawPalette
*/
HRESULT HAL_DirectDrawPalette_Construct(IDirectDrawPaletteImpl* This,
IDirectDrawImpl* pDD, DWORD dwFlags)
{
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = pDD->local.lpGbl;
DDHAL_CREATEPALETTEDATA data;
HRESULT hr;
hr = Main_DirectDrawPalette_Construct(This, pDD, dwFlags);
if (FAILED(hr)) return hr;
This->final_release = HAL_DirectDrawPalette_final_release;
ICOM_INIT_INTERFACE(This, IDirectDrawPalette, DDRAW_HAL_Palette_VTable);
/* initialize HAL palette */
data.lpDD = dd_gbl;
data.lpDDPalette = &This->global;
data.lpColorTable = NULL;
data.ddRVal = 0;
data.CreatePalette = dd_gbl->lpDDCBtmp->HALDD.CreatePalette;
if (data.CreatePalette)
data.CreatePalette(&data);
return DD_OK;
}
HRESULT
HAL_DirectDrawPalette_Create(IDirectDrawImpl* pDD, DWORD dwFlags,
LPDIRECTDRAWPALETTE* ppPalette,
LPUNKNOWN pUnkOuter)
{
IDirectDrawPaletteImpl* This;
HRESULT hr;
if (pUnkOuter != NULL)
return CLASS_E_NOAGGREGATION; /* unchecked */
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This));
if (This == NULL) return E_OUTOFMEMORY;
hr = HAL_DirectDrawPalette_Construct(This, pDD, dwFlags);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*ppPalette = ICOM_INTERFACE(This, IDirectDrawPalette);
return hr;
}
HRESULT WINAPI
HAL_DirectDrawPalette_SetEntries(LPDIRECTDRAWPALETTE iface, DWORD dwFlags,
DWORD dwStart, DWORD dwCount,
LPPALETTEENTRY palent)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = This->local.lpDD_lcl->lpGbl;
DDHAL_SETENTRIESDATA data;
TRACE("(%p)->SetEntries(%08lx,%ld,%ld,%p)\n",This,dwFlags,dwStart,dwCount,
palent);
data.lpDD = dd_gbl;
data.lpDDPalette = &This->global;
data.dwBase = dwStart;
data.dwNumEntries = dwCount;
data.lpEntries = palent;
data.ddRVal = 0;
data.SetEntries = dd_gbl->lpDDCBtmp->HALDDPalette.SetEntries;
if (data.SetEntries)
data.SetEntries(&data);
return Main_DirectDrawPalette_SetEntries(iface, dwFlags, dwStart, dwCount, palent);
}
void HAL_DirectDrawPalette_final_release(IDirectDrawPaletteImpl* This)
{
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = This->local.lpDD_lcl->lpGbl;
DDHAL_DESTROYPALETTEDATA data;
/* destroy HAL palette */
data.lpDD = dd_gbl;
data.lpDDPalette = &This->global;
data.ddRVal = 0;
data.DestroyPalette = dd_gbl->lpDDCBtmp->HALDDPalette.DestroyPalette;
if (data.DestroyPalette)
data.DestroyPalette(&data);
Main_DirectDrawPalette_final_release(This);
}
static const IDirectDrawPaletteVtbl DDRAW_HAL_Palette_VTable =
{
Main_DirectDrawPalette_QueryInterface,
Main_DirectDrawPalette_AddRef,
Main_DirectDrawPalette_Release,
Main_DirectDrawPalette_GetCaps,
Main_DirectDrawPalette_GetEntries,
Main_DirectDrawPalette_Initialize,
HAL_DirectDrawPalette_SetEntries
};

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/* DirectDraw - IDirectPalette base interface
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 2000-2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "winerror.h"
#include "wine/debug.h"
#include <assert.h>
#include <string.h>
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
#define SIZE_BITS (DDPCAPS_1BIT | DDPCAPS_2BIT | DDPCAPS_4BIT | DDPCAPS_8BIT)
/* For unsigned x. 0 is not a power of 2. */
#define IS_POW_2(x) (((x) & ((x) - 1)) == 0)
static const IDirectDrawPaletteVtbl DDRAW_Main_Palette_VTable;
/******************************************************************************
* IDirectDrawPalette
*/
HRESULT Main_DirectDrawPalette_Construct(IDirectDrawPaletteImpl* This,
IDirectDrawImpl* pDD, DWORD dwFlags)
{
if (!IS_POW_2(dwFlags & SIZE_BITS)) return DDERR_INVALIDPARAMS;
if (dwFlags & DDPCAPS_8BITENTRIES)
WARN("creating palette with 8 bit entries\n");
This->palNumEntries = Main_DirectDrawPalette_Size(dwFlags);
This->ref = 1;
This->local.lpGbl = &This->global;
This->local.lpDD_lcl = &pDD->local;
This->global.lpDD_lcl = &pDD->local;
This->global.dwProcessId = GetCurrentProcessId();
This->global.dwFlags = dwFlags;
This->final_release = Main_DirectDrawPalette_final_release;
ICOM_INIT_INTERFACE(This, IDirectDrawPalette, DDRAW_Main_Palette_VTable);
/* we could defer hpal creation until we need it,
* but does anyone have a case where it would be useful? */
This->hpal = CreatePalette((const LOGPALETTE*)&(This->palVersion));
Main_DirectDraw_AddPalette(pDD, This);
return DD_OK;
}
HRESULT
Main_DirectDrawPalette_Create(IDirectDrawImpl* pDD, DWORD dwFlags,
LPDIRECTDRAWPALETTE* ppPalette,
LPUNKNOWN pUnkOuter)
{
IDirectDrawPaletteImpl* This;
HRESULT hr;
if (pUnkOuter != NULL)
return CLASS_E_NOAGGREGATION; /* unchecked */
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This));
if (This == NULL) return E_OUTOFMEMORY;
hr = Main_DirectDrawPalette_Construct(This, pDD, dwFlags);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*ppPalette = ICOM_INTERFACE(This, IDirectDrawPalette);
return hr;
}
DWORD Main_DirectDrawPalette_Size(DWORD dwFlags)
{
switch (dwFlags & SIZE_BITS)
{
case DDPCAPS_1BIT: return 2;
case DDPCAPS_2BIT: return 4;
case DDPCAPS_4BIT: return 16;
case DDPCAPS_8BIT: return 256;
default: assert(0); return 256;
}
}
HRESULT WINAPI
Main_DirectDrawPalette_GetEntries(LPDIRECTDRAWPALETTE iface, DWORD dwFlags,
DWORD dwStart, DWORD dwCount,
LPPALETTEENTRY palent)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
TRACE("(%p)->GetEntries(%08lx,%ld,%ld,%p)\n",This,dwFlags,dwStart,dwCount,
palent);
if (dwFlags != 0) return DDERR_INVALIDPARAMS; /* unchecked */
if (dwStart + dwCount > Main_DirectDrawPalette_Size(This->global.dwFlags))
return DDERR_INVALIDPARAMS;
if (This->global.dwFlags & DDPCAPS_8BITENTRIES)
{
unsigned int i;
LPBYTE entry = (LPBYTE)palent;
for (i=dwStart; i < dwCount+dwStart; i++)
*entry++ = This->palents[i].peRed;
}
else
memcpy(palent, This->palents+dwStart, dwCount * sizeof(PALETTEENTRY));
return DD_OK;
}
HRESULT WINAPI
Main_DirectDrawPalette_SetEntries(LPDIRECTDRAWPALETTE iface, DWORD dwFlags,
DWORD dwStart, DWORD dwCount,
LPPALETTEENTRY palent)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
TRACE("(%p)->SetEntries(%08lx,%ld,%ld,%p)\n",This,dwFlags,dwStart,dwCount,
palent);
if (This->global.dwFlags & DDPCAPS_8BITENTRIES)
{
unsigned int i;
const BYTE* entry = (const BYTE*)palent;
for (i=dwStart; i < dwCount+dwStart; i++)
This->palents[i].peRed = *entry++;
}
else {
memcpy(This->palents+dwStart, palent, dwCount * sizeof(PALETTEENTRY));
if (This->hpal)
SetPaletteEntries(This->hpal, dwStart, dwCount, This->palents+dwStart);
if (This->global.dwFlags & DDPCAPS_PRIMARYSURFACE) {
/* update physical palette */
LPDIRECTDRAWSURFACE7 psurf = NULL;
IDirectDraw7_GetGDISurface(ICOM_INTERFACE(This->ddraw_owner,IDirectDraw7), &psurf);
if (psurf) {
IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl,
IDirectDrawSurface7, psurf);
surf->update_palette(surf, This, dwStart, dwCount, palent);
IDirectDrawSurface7_Release(psurf);
}
else ERR("can't find GDI surface!!\n");
}
}
#if 0
/* Now, if we are in 'depth conversion mode', update the screen palette */
/* FIXME: we need to update the image or we won't get palette fading. */
if (This->ddraw->d->palette_convert != NULL)
This->ddraw->d->palette_convert(palent,This->screen_palents,start,count);
#endif
return DD_OK;
}
void Main_DirectDrawPalette_final_release(IDirectDrawPaletteImpl* This)
{
Main_DirectDraw_RemovePalette(This->ddraw_owner, This);
if (This->hpal) DeleteObject(This->hpal);
}
static void Main_DirectDrawPalette_Destroy(IDirectDrawPaletteImpl* This)
{
This->final_release(This);
if (This->private != This+1)
HeapFree(GetProcessHeap(), 0, This->private);
HeapFree(GetProcessHeap(),0,This);
}
void Main_DirectDrawPalette_ForceDestroy(IDirectDrawPaletteImpl* This)
{
WARN("deleting palette %p with refcnt %lu\n", This, This->ref);
Main_DirectDrawPalette_Destroy(This);
}
ULONG WINAPI
Main_DirectDrawPalette_Release(LPDIRECTDRAWPALETTE iface)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
if (!ref)
{
Main_DirectDrawPalette_Destroy(This);
return 0;
}
return ref;
}
ULONG WINAPI Main_DirectDrawPalette_AddRef(LPDIRECTDRAWPALETTE iface) {
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
return ref;
}
HRESULT WINAPI
Main_DirectDrawPalette_Initialize(LPDIRECTDRAWPALETTE iface,
LPDIRECTDRAW ddraw, DWORD dwFlags,
LPPALETTEENTRY palent)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
TRACE("(%p)->(%p,%ld,%p)\n", This, ddraw, dwFlags, palent);
return DDERR_ALREADYINITIALIZED;
}
HRESULT WINAPI
Main_DirectDrawPalette_GetCaps(LPDIRECTDRAWPALETTE iface, LPDWORD lpdwCaps)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
TRACE("(%p)->(%p)\n",This,lpdwCaps);
*lpdwCaps = This->global.dwFlags;
return DD_OK;
}
HRESULT WINAPI
Main_DirectDrawPalette_QueryInterface(LPDIRECTDRAWPALETTE iface,
REFIID refiid, LPVOID *obj)
{
IDirectDrawPaletteImpl *This = (IDirectDrawPaletteImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if (IsEqualGUID(refiid, &IID_IUnknown)
|| IsEqualGUID(refiid, &IID_IDirectDrawPalette))
{
*obj = iface;
IDirectDrawPalette_AddRef(iface);
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
static const IDirectDrawPaletteVtbl DDRAW_Main_Palette_VTable =
{
Main_DirectDrawPalette_QueryInterface,
Main_DirectDrawPalette_AddRef,
Main_DirectDrawPalette_Release,
Main_DirectDrawPalette_GetCaps,
Main_DirectDrawPalette_GetEntries,
Main_DirectDrawPalette_Initialize,
Main_DirectDrawPalette_SetEntries
};

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/*
* IParent implementation
*
* Copyright (c) 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* A universal parent interface for everything in WineD3D that doesn't have
* a DDraw counterpart
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "winerror.h"
#include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h"
#include "d3d.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
const GUID IID_IParent = {0xc20e4c88, 0x74e7, 0x4940, {0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81}};
/*****************************************************************************
* IUnknown methods
*****************************************************************************/
/*****************************************************************************
* IParent::Queryinterface
*
* It can't query any interfaces, and it's not used for anything. So
* it just returns E_NOINTERFACE
*
* Params:
* riid: guid of queried interface
* obj: returns a pointer to the interface
*
* Return values
* This implementation always returns E_NOINTERFACE and NULL
*
*****************************************************************************/
static HRESULT WINAPI
IParentImpl_QueryInterface(IParent *iface,
REFIID riid,
void **obj)
{
ICOM_THIS_FROM(IParentImpl, IParent, iface);
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
*obj = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IParent, riid ) )
{
*obj = ICOM_INTERFACE(This, IParent);
IParent_AddRef(ICOM_INTERFACE(This, IParent));
return DD_OK;
}
return E_NOINTERFACE;
}
/*****************************************************************************
* IParent::AddRef
*
* Increases the refcount
*
* Params:
*
* Return values
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IParentImpl_AddRef(IParent *iface)
{
ICOM_THIS_FROM(IParentImpl, IParent, iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
return ref;
}
/*****************************************************************************
* IParent::Release
*
* Releases the refcount, and destroys the object if the refcount falls to 0
* Also releases the child object, if destroyed. That's almost the whole sense
* of this interface.
*
* Params:
*
* Return values
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IParentImpl_Release(IParent *iface)
{
ICOM_THIS_FROM(IParentImpl, IParent, iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0)
{
TRACE("(%p) Releasing child at %p\n", This, This->child);
if(This->child)
IUnknown_Release(This->child);
HeapFree(GetProcessHeap(), 0, This);
TRACE("Released\n");
}
return ref;
}
/*****************************************************************************
* The VTable
*****************************************************************************/
const IParentVtbl IParent_Vtbl =
{
IParentImpl_QueryInterface,
IParentImpl_AddRef,
IParentImpl_Release,
};

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/* DirectDraw/Direct3D Z-Buffer stand in
*
* Copyright 2000 TransGaming Technologies Inc.
*
* This class provides a DirectDrawSurface implementation that represents
* a Z-Buffer surface. However it does not store an image and does not
* support Lock/Unlock or GetDC. It is merely a placeholder required by the
* Direct3D architecture.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdarg.h>
#include <stdlib.h>
#include <assert.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "ddcomimpl.h"
#include "ddraw_private.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static const IDirectDrawSurface7Vtbl FakeZBuffer_IDirectDrawSurface7_VTable;
#ifdef HAVE_OPENGL
static void zbuffer_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
{
/* Note that this does not do anything for now... At least it's not needed for Grim Fandango :-) */
}
static void zbuffer_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
{
((FakeZBuffer_DirectDrawSurfaceImpl *) This->private)->in_memory = TRUE;
}
static BOOLEAN zbuffer_get_dirty_status(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
{
if (((FakeZBuffer_DirectDrawSurfaceImpl *) This->private)->in_memory) {
((FakeZBuffer_DirectDrawSurfaceImpl *) This->private)->in_memory = FALSE;
return TRUE;
}
return FALSE;
}
#endif
HRESULT FakeZBuffer_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl *This,
IDirectDrawImpl *pDD,
const DDSURFACEDESC2 *pDDSD)
{
HRESULT hr;
BYTE zdepth = 16; /* Default value.. Should use the one from GL */
assert(pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER);
hr = Main_DirectDrawSurface_Construct(This, pDD, pDDSD);
if (FAILED(hr)) return hr;
ICOM_INIT_INTERFACE(This, IDirectDrawSurface7,
FakeZBuffer_IDirectDrawSurface7_VTable);
This->final_release = FakeZBuffer_DirectDrawSurface_final_release;
This->duplicate_surface = FakeZBuffer_DirectDrawSurface_duplicate_surface;
#ifdef HAVE_OPENGL
if (opengl_initialized) {
This->lock_update = zbuffer_lock_update;
This->unlock_update = zbuffer_unlock_update;
This->get_dirty_status = zbuffer_get_dirty_status;
}
#endif
/* Beginning of some D3D hacks :-) */
if (This->surface_desc.dwFlags & DDSD_ZBUFFERBITDEPTH) {
zdepth = This->surface_desc.u2.dwMipMapCount; /* This is where the Z buffer depth is stored in 'old' versions */
}
if ((This->surface_desc.dwFlags & DDSD_PIXELFORMAT) == 0) {
This->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
This->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(This->surface_desc.u4.ddpfPixelFormat);
This->surface_desc.u4.ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
This->surface_desc.u4.ddpfPixelFormat.u1.dwZBufferBitDepth = zdepth;
}
if ((This->surface_desc.dwFlags & DDSD_PITCH) == 0) {
This->surface_desc.dwFlags |= DDSD_PITCH;
This->surface_desc.u1.lPitch = ((zdepth + 7) / 8) * This->surface_desc.dwWidth;
}
This->surface_desc.lpSurface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->surface_desc.u1.lPitch * This->surface_desc.dwHeight);
return DD_OK;
}
/* Not an API */
HRESULT FakeZBuffer_DirectDrawSurface_Create(IDirectDrawImpl* pDD,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
IUnknown* pUnkOuter)
{
IDirectDrawSurfaceImpl* This;
HRESULT hr;
assert(pUnkOuter == NULL);
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*This)
+ sizeof(FakeZBuffer_DirectDrawSurfaceImpl));
if (This == NULL) return E_OUTOFMEMORY;
This->private = (FakeZBuffer_DirectDrawSurfaceImpl*)(This+1);
hr = FakeZBuffer_DirectDrawSurface_Construct(This, pDD, pDDSD);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*ppSurf = ICOM_INTERFACE(This, IDirectDrawSurface7);
return hr;
}
void
FakeZBuffer_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This)
{
Main_DirectDrawSurface_final_release(This);
}
HRESULT
FakeZBuffer_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This,
LPDIRECTDRAWSURFACE7* ppDup)
{
return FakeZBuffer_DirectDrawSurface_Create(This->ddraw_owner,
&This->surface_desc, ppDup,
NULL);
}
/* put your breakpoint/abort call here */
static HRESULT cant_do_that(const char *s)
{
FIXME("attempt to %s fake z-buffer\n", s);
return DDERR_UNSUPPORTED;
}
HRESULT WINAPI
FakeZBuffer_DirectDrawSurface_Blt(LPDIRECTDRAWSURFACE7 iface, LPRECT rdst,
LPDIRECTDRAWSURFACE7 src, LPRECT rsrc,
DWORD dwFlags, LPDDBLTFX lpbltfx)
{
IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
if (TRACE_ON(ddraw)) {
TRACE("(%p)->(%p,%p,%p,%08lx,%p)\n", This,rdst,src,rsrc,dwFlags,lpbltfx);
if (rdst) TRACE("\tdestrect :%ldx%ld-%ldx%ld\n",rdst->left,rdst->top,rdst->right,rdst->bottom);
if (rsrc) TRACE("\tsrcrect :%ldx%ld-%ldx%ld\n",rsrc->left,rsrc->top,rsrc->right,rsrc->bottom);
TRACE("\tflags: ");
DDRAW_dump_DDBLT(dwFlags);
if (dwFlags & DDBLT_DDFX) {
TRACE("\tblitfx: ");
DDRAW_dump_DDBLTFX(lpbltfx->dwDDFX);
}
}
/* We only support the BLT with DEPTH_FILL for now */
if ((dwFlags & DDBLT_DEPTHFILL) && (This->ddraw_owner->d3d_private != NULL)) {
if (This->ddraw_owner->current_device != NULL) {
D3DRECT rect;
if (rdst) {
rect.u1.x1 = rdst->left;
rect.u2.y1 = rdst->top;
rect.u3.x2 = rdst->right;
rect.u4.y2 = rdst->bottom;
}
This->ddraw_owner->current_device->clear(This->ddraw_owner->current_device,
(rdst == NULL ? 0 : 1), &rect,
D3DCLEAR_ZBUFFER,
0x00000000,
((double) lpbltfx->u5.dwFillDepth) / 4294967295.0,
0x00000000);
return DD_OK;
}
}
return cant_do_that("blt to a");
}
HRESULT WINAPI
FakeZBuffer_DirectDrawSurface_BltFast(LPDIRECTDRAWSURFACE7 iface, DWORD dstx,
DWORD dsty, LPDIRECTDRAWSURFACE7 src,
LPRECT rsrc, DWORD trans)
{
IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
if (TRACE_ON(ddraw)) {
FIXME("(%p)->(%ld,%ld,%p,%p,%08lx)\n",
This,dstx,dsty,src,rsrc,trans
);
FIXME("\ttrans:");
if (FIXME_ON(ddraw))
DDRAW_dump_DDBLTFAST(trans);
if (rsrc)
FIXME("\tsrcrect: %ldx%ld-%ldx%ld\n",rsrc->left,rsrc->top,rsrc->right,rsrc->bottom);
else
FIXME(" srcrect: NULL\n");
}
return cant_do_that("bltfast to a");
}
HRESULT WINAPI
FakeZBuffer_DirectDrawSurface_GetDC(LPDIRECTDRAWSURFACE7 iface, HDC *phDC)
{
return cant_do_that("get a DC for a");
}
HRESULT WINAPI
FakeZBuffer_DirectDrawSurface_ReleaseDC(LPDIRECTDRAWSURFACE7 iface, HDC hDC)
{
return cant_do_that("release a DC for a");
}
HRESULT WINAPI
FakeZBuffer_DirectDrawSurface_Restore(LPDIRECTDRAWSURFACE7 iface)
{
return DD_OK;
}
HRESULT WINAPI
FakeZBuffer_DirectDrawSurface_SetSurfaceDesc(LPDIRECTDRAWSURFACE7 iface,
LPDDSURFACEDESC2 pDDSD,
DWORD dwFlags)
{
/* XXX */
abort();
return E_FAIL;
}
static const IDirectDrawSurface7Vtbl FakeZBuffer_IDirectDrawSurface7_VTable=
{
Main_DirectDrawSurface_QueryInterface,
Main_DirectDrawSurface_AddRef,
Main_DirectDrawSurface_Release,
Main_DirectDrawSurface_AddAttachedSurface,
Main_DirectDrawSurface_AddOverlayDirtyRect,
FakeZBuffer_DirectDrawSurface_Blt,
Main_DirectDrawSurface_BltBatch,
FakeZBuffer_DirectDrawSurface_BltFast,
Main_DirectDrawSurface_DeleteAttachedSurface,
Main_DirectDrawSurface_EnumAttachedSurfaces,
Main_DirectDrawSurface_EnumOverlayZOrders,
Main_DirectDrawSurface_Flip,
Main_DirectDrawSurface_GetAttachedSurface,
Main_DirectDrawSurface_GetBltStatus,
Main_DirectDrawSurface_GetCaps,
Main_DirectDrawSurface_GetClipper,
Main_DirectDrawSurface_GetColorKey,
FakeZBuffer_DirectDrawSurface_GetDC,
Main_DirectDrawSurface_GetFlipStatus,
Main_DirectDrawSurface_GetOverlayPosition,
Main_DirectDrawSurface_GetPalette,
Main_DirectDrawSurface_GetPixelFormat,
Main_DirectDrawSurface_GetSurfaceDesc,
Main_DirectDrawSurface_Initialize,
Main_DirectDrawSurface_IsLost,
Main_DirectDrawSurface_Lock,
FakeZBuffer_DirectDrawSurface_ReleaseDC,
FakeZBuffer_DirectDrawSurface_Restore,
Main_DirectDrawSurface_SetClipper,
Main_DirectDrawSurface_SetColorKey,
Main_DirectDrawSurface_SetOverlayPosition,
Main_DirectDrawSurface_SetPalette,
Main_DirectDrawSurface_Unlock,
Main_DirectDrawSurface_UpdateOverlay,
Main_DirectDrawSurface_UpdateOverlayDisplay,
Main_DirectDrawSurface_UpdateOverlayZOrder,
Main_DirectDrawSurface_GetDDInterface,
Main_DirectDrawSurface_PageLock,
Main_DirectDrawSurface_PageUnlock,
FakeZBuffer_DirectDrawSurface_SetSurfaceDesc,
Main_DirectDrawSurface_SetPrivateData,
Main_DirectDrawSurface_GetPrivateData,
Main_DirectDrawSurface_FreePrivateData,
Main_DirectDrawSurface_GetUniquenessValue,
Main_DirectDrawSurface_ChangeUniquenessValue,
Main_DirectDrawSurface_SetPriority,
Main_DirectDrawSurface_GetPriority,
Main_DirectDrawSurface_SetLOD,
Main_DirectDrawSurface_GetLOD
};

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@ -1,79 +0,0 @@
/* DirectDrawGammaControl implementation
*
* Copyright 2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "winerror.h"
#include <assert.h>
#include <stdlib.h>
#include "wine/debug.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
#define CONVERT(pddgc) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, \
IDirectDrawGammaControl, \
IDirectDrawSurface7, \
(pddgc))
static HRESULT WINAPI
DirectDrawGammaControl_QueryInterface(LPDIRECTDRAWGAMMACONTROL iface, REFIID riid,
LPVOID *ppObj)
{
TRACE("(%p)->(%s,%p)\n", iface, debugstr_guid(riid), ppObj);
return E_NOINTERFACE;
}
static ULONG WINAPI
DirectDrawGammaControl_AddRef(LPDIRECTDRAWGAMMACONTROL iface)
{
return IDirectDrawSurface7_AddRef(CONVERT(iface));
}
static ULONG WINAPI
DirectDrawGammaControl_Release(LPDIRECTDRAWGAMMACONTROL iface)
{
return IDirectDrawSurface7_Release(CONVERT(iface));
}
static HRESULT WINAPI
DirectDrawGammaControl_GetGammaRamp(LPDIRECTDRAWGAMMACONTROL iface, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE("(%p)->(%08lx,%p)\n", iface,dwFlags,lpGammaRamp);
return This->get_gamma_ramp(This, dwFlags, lpGammaRamp);
}
static HRESULT WINAPI
DirectDrawGammaControl_SetGammaRamp(LPDIRECTDRAWGAMMACONTROL iface, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawGammaControl, iface);
TRACE("(%p)->(%08lx,%p)\n", iface,dwFlags,lpGammaRamp);
return This->set_gamma_ramp(This, dwFlags, lpGammaRamp);
}
const IDirectDrawGammaControlVtbl DDRAW_IDDGC_VTable =
{
DirectDrawGammaControl_QueryInterface,
DirectDrawGammaControl_AddRef,
DirectDrawGammaControl_Release,
DirectDrawGammaControl_GetGammaRamp,
DirectDrawGammaControl_SetGammaRamp
};

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@ -1,411 +0,0 @@
/* DirectDrawSurface HAL driver
*
* Copyright 2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdlib.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "wine/debug.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static const IDirectDrawSurface7Vtbl HAL_IDirectDrawSurface7_VTable;
static HRESULT HAL_DirectDrawSurface_create_surface(IDirectDrawSurfaceImpl* This,
IDirectDrawImpl* pDD)
{
HAL_PRIV_VAR(priv, This);
HAL_DDRAW_PRIV_VAR(ddpriv, pDD);
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = pDD->local.lpGbl;
LPDDRAWI_DDRAWSURFACE_LCL local = &This->local;
DDHAL_CREATESURFACEDATA data;
HRESULT hr;
data.lpDD = dd_gbl;
data.lpDDSurfaceDesc = (LPDDSURFACEDESC)&This->surface_desc;
data.lplpSList = &local;
data.dwSCnt = 1;
data.ddRVal = 0;
data.CreateSurface = dd_gbl->lpDDCBtmp->HALDD.CreateSurface;
hr = data.CreateSurface(&data);
if (hr == DDHAL_DRIVER_HANDLED) {
if (This->global.fpVidMem < 4) {
/* grab framebuffer data from current_mode */
priv->hal.fb_pitch = dd_gbl->vmiData.lDisplayPitch;
priv->hal.fb_vofs = ddpriv->hal.next_vofs;
priv->hal.fb_addr = ((LPBYTE)dd_gbl->vmiData.fpPrimary) +
dd_gbl->vmiData.lDisplayPitch * priv->hal.fb_vofs;
TRACE("vofs=%ld, addr=%p\n", priv->hal.fb_vofs, priv->hal.fb_addr);
ddpriv->hal.next_vofs += This->surface_desc.dwHeight;
This->global.fpVidMem = (FLATPTR)priv->hal.fb_addr;
This->global.u4.lPitch = priv->hal.fb_pitch;
}
This->surface_desc.lpSurface = (LPVOID)This->global.fpVidMem;
This->surface_desc.dwFlags |= DDSD_LPSURFACE;
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_EXECUTEBUFFER) {
This->surface_desc.u1.dwLinearSize = This->global.u4.dwLinearSize;
This->surface_desc.dwFlags |= DDSD_LINEARSIZE;
} else {
This->surface_desc.u1.lPitch = This->global.u4.lPitch;
This->surface_desc.dwFlags |= DDSD_PITCH;
}
}
else priv->hal.need_late = TRUE;
return data.ddRVal;
}
static inline BOOL HAL_IsUser(IDirectDrawSurfaceImpl* This)
{
HAL_PRIV_VAR(priv, This);
if (This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_EXECUTEBUFFER))
return FALSE;
if (priv->hal.fb_addr)
return FALSE;
return TRUE;
}
HRESULT
HAL_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl* This,
IDirectDrawImpl* pDD,
const DDSURFACEDESC2* pDDSD)
{
HAL_PRIV_VAR(priv, This);
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = pDD->local.lpGbl;
HRESULT hr;
TRACE("(%p,%p,%p)\n",This,pDD,pDDSD);
/* copy surface_desc, we may want to modify it before DIB construction */
This->surface_desc = *pDDSD;
/* the driver may want to dereference these pointers */
This->local.lpSurfMore = &This->more;
This->local.lpGbl = &This->global;
This->gmore = &This->global_more;
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
hr = HAL_DirectDrawSurface_create_surface(This, pDD);
if (FAILED(hr)) return hr;
hr = DIB_DirectDrawSurface_Construct(This, pDD, &This->surface_desc);
if (FAILED(hr)) return hr;
}
else if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_EXECUTEBUFFER) {
FIXME("create execute buffer\n");
return DDERR_GENERIC;
}
else {
if (!(dd_gbl->dwFlags & DDRAWI_MODECHANGED)) {
/* force a mode set (HALs like DGA may need it) */
hr = HAL_DirectDraw_SetDisplayMode(ICOM_INTERFACE(pDD, IDirectDraw7),
pDD->width, pDD->height,
pDD->pixelformat.u1.dwRGBBitCount,
0, 0);
if (FAILED(hr)) return hr;
}
if (dd_gbl->vmiData.fpPrimary) {
hr = HAL_DirectDrawSurface_create_surface(This, pDD);
if (FAILED(hr)) return hr;
if (priv->hal.need_late) {
/* this doesn't make sense... driver error? */
ERR("driver failed to create framebuffer surface\n");
return DDERR_GENERIC;
}
hr = DIB_DirectDrawSurface_Construct(This, pDD, &This->surface_desc);
if (FAILED(hr)) return hr;
} else {
/* no framebuffer, construct User-based primary */
hr = User_DirectDrawSurface_Construct(This, pDD, pDDSD);
if (FAILED(hr)) return hr;
/* must notify HAL *after* creating User-based primary */
/* (or use CreateSurfaceEx, which we don't yet) */
hr = HAL_DirectDrawSurface_create_surface(This, pDD);
if (FAILED(hr)) return hr;
priv->hal.need_late = FALSE;
}
}
ICOM_INIT_INTERFACE(This, IDirectDrawSurface7,
HAL_IDirectDrawSurface7_VTable);
This->final_release = HAL_DirectDrawSurface_final_release;
This->late_allocate = HAL_DirectDrawSurface_late_allocate;
This->duplicate_surface = HAL_DirectDrawSurface_duplicate_surface;
This->flip_data = HAL_DirectDrawSurface_flip_data;
This->flip_update = HAL_DirectDrawSurface_flip_update;
This->set_palette = HAL_DirectDrawSurface_set_palette;
This->get_display_window = HAL_DirectDrawSurface_get_display_window;
return DD_OK;
}
HRESULT
HAL_DirectDrawSurface_Create(IDirectDrawImpl *pDD,
const DDSURFACEDESC2 *pDDSD,
LPDIRECTDRAWSURFACE7 *ppSurf,
IUnknown *pUnkOuter)
{
IDirectDrawSurfaceImpl* This;
HRESULT hr;
assert(pUnkOuter == NULL);
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*This) + sizeof(HAL_DirectDrawSurfaceImpl));
if (This == NULL) return E_OUTOFMEMORY;
This->private = (HAL_DirectDrawSurfaceImpl*)(This+1);
hr = HAL_DirectDrawSurface_Construct(This, pDD, pDDSD);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*ppSurf = ICOM_INTERFACE(This, IDirectDrawSurface7);
return hr;
}
void HAL_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This)
{
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = This->more.lpDD_lcl->lpGbl;
DDHAL_DESTROYSURFACEDATA data;
/* destroy HAL surface */
data.lpDD = dd_gbl;
data.lpDDSurface = &This->local;
data.ddRVal = 0;
data.DestroySurface = dd_gbl->lpDDCBtmp->HALDDSurface.DestroySurface;
data.DestroySurface(&data);
if (HAL_IsUser(This)) {
User_DirectDrawSurface_final_release(This);
} else {
DIB_DirectDrawSurface_final_release(This);
}
}
HRESULT HAL_DirectDrawSurface_late_allocate(IDirectDrawSurfaceImpl* This)
{
HAL_PRIV_VAR(priv, This);
if (priv->hal.need_late) {
priv->hal.need_late = FALSE;
return HAL_DirectDrawSurface_create_surface(This, This->ddraw_owner);
}
return DD_OK;
}
void HAL_DirectDrawSurface_set_palette(IDirectDrawSurfaceImpl* This,
IDirectDrawPaletteImpl* pal)
{
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = This->more.lpDD_lcl->lpGbl;
DDHAL_SETPALETTEDATA data;
DIB_DirectDrawSurface_set_palette(This, pal);
data.lpDD = dd_gbl;
data.lpDDSurface = &This->local;
data.lpDDPalette = (pal != NULL ? &pal->global : NULL);
data.ddRVal = 0;
data.Attach = TRUE; /* what's this? */
data.SetPalette = dd_gbl->lpDDCBtmp->HALDDSurface.SetPalette;
if (data.SetPalette)
data.SetPalette(&data);
}
HRESULT HAL_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This,
LPDIRECTDRAWSURFACE7* ppDup)
{
return HAL_DirectDrawSurface_Create(This->ddraw_owner,
&This->surface_desc, ppDup, NULL);
}
void HAL_DirectDrawSurface_lock_update(IDirectDrawSurfaceImpl* This,
LPCRECT pRect, DWORD dwFlags)
{
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = This->more.lpDD_lcl->lpGbl;
DDHAL_LOCKDATA data;
data.lpDD = dd_gbl;
data.lpDDSurface = &This->local;
data.ddRVal = 0;
data.lpSurfData = This->surface_desc.lpSurface; /* FIXME: correct? */
if (pRect) {
data.rArea.top = pRect->top;
data.rArea.bottom = pRect->bottom;
data.rArea.left = pRect->left;
data.rArea.right = pRect->right;
data.bHasRect = TRUE;
} else {
data.bHasRect = FALSE;
}
data.dwFlags = dwFlags;
data.Lock = dd_gbl->lpDDCBtmp->HALDDSurface.Lock;
if (data.Lock && (data.Lock(&data) == DDHAL_DRIVER_HANDLED))
return;
if (HAL_IsUser(This)) {
User_DirectDrawSurface_lock_update(This, pRect, dwFlags);
} else {
Main_DirectDrawSurface_lock_update(This, pRect, dwFlags);
}
}
void HAL_DirectDrawSurface_unlock_update(IDirectDrawSurfaceImpl* This,
LPCRECT pRect)
{
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = This->more.lpDD_lcl->lpGbl;
DDHAL_UNLOCKDATA data;
data.lpDD = dd_gbl;
data.lpDDSurface = &This->local;
data.ddRVal = 0;
data.Unlock = dd_gbl->lpDDCBtmp->HALDDSurface.Unlock;
if (data.Unlock && (data.Unlock(&data) == DDHAL_DRIVER_HANDLED))
return;
if (HAL_IsUser(This)) {
User_DirectDrawSurface_unlock_update(This, pRect);
} else {
Main_DirectDrawSurface_unlock_update(This, pRect);
}
}
BOOL HAL_DirectDrawSurface_flip_data(IDirectDrawSurfaceImpl* front,
IDirectDrawSurfaceImpl* back,
DWORD dwFlags)
{
HAL_PRIV_VAR(front_priv, front);
HAL_PRIV_VAR(back_priv, back);
LPDDRAWI_DIRECTDRAW_GBL dd_gbl = front->more.lpDD_lcl->lpGbl;
DDHAL_FLIPDATA data;
BOOL ret;
{
DWORD tmp;
tmp = front_priv->hal.fb_vofs;
front_priv->hal.fb_vofs = back_priv->hal.fb_vofs;
back_priv->hal.fb_vofs = tmp;
}
{
LPVOID tmp;
tmp = front_priv->hal.fb_addr;
front_priv->hal.fb_addr = back_priv->hal.fb_addr;
back_priv->hal.fb_addr = tmp;
}
if (HAL_IsUser(front)) {
ret = User_DirectDrawSurface_flip_data(front, back, dwFlags);
} else {
ret = DIB_DirectDrawSurface_flip_data(front, back, dwFlags);
}
TRACE("(%p,%p)\n",front,back);
data.lpDD = dd_gbl;
data.lpSurfCurr = &front->local;
data.lpSurfTarg = &back->local;
data.lpSurfCurrLeft = NULL;
data.lpSurfTargLeft = NULL;
data.dwFlags = dwFlags;
data.ddRVal = 0;
data.Flip = dd_gbl->lpDDCBtmp->HALDDSurface.Flip;
if (data.Flip)
if (data.Flip(&data) == DDHAL_DRIVER_HANDLED) ret = FALSE;
return ret;
}
void HAL_DirectDrawSurface_flip_update(IDirectDrawSurfaceImpl* This, DWORD dwFlags)
{
if (HAL_IsUser(This)) {
User_DirectDrawSurface_flip_update(This, dwFlags);
}
}
HWND HAL_DirectDrawSurface_get_display_window(IDirectDrawSurfaceImpl* This)
{
return 0;
}
static const IDirectDrawSurface7Vtbl HAL_IDirectDrawSurface7_VTable =
{
Main_DirectDrawSurface_QueryInterface,
Main_DirectDrawSurface_AddRef,
Main_DirectDrawSurface_Release,
Main_DirectDrawSurface_AddAttachedSurface,
Main_DirectDrawSurface_AddOverlayDirtyRect,
DIB_DirectDrawSurface_Blt,
Main_DirectDrawSurface_BltBatch,
DIB_DirectDrawSurface_BltFast,
Main_DirectDrawSurface_DeleteAttachedSurface,
Main_DirectDrawSurface_EnumAttachedSurfaces,
Main_DirectDrawSurface_EnumOverlayZOrders,
Main_DirectDrawSurface_Flip,
Main_DirectDrawSurface_GetAttachedSurface,
Main_DirectDrawSurface_GetBltStatus,
Main_DirectDrawSurface_GetCaps,
Main_DirectDrawSurface_GetClipper,
Main_DirectDrawSurface_GetColorKey,
Main_DirectDrawSurface_GetDC,
Main_DirectDrawSurface_GetFlipStatus,
Main_DirectDrawSurface_GetOverlayPosition,
Main_DirectDrawSurface_GetPalette,
Main_DirectDrawSurface_GetPixelFormat,
Main_DirectDrawSurface_GetSurfaceDesc,
Main_DirectDrawSurface_Initialize,
Main_DirectDrawSurface_IsLost,
Main_DirectDrawSurface_Lock,
Main_DirectDrawSurface_ReleaseDC,
DIB_DirectDrawSurface_Restore,
Main_DirectDrawSurface_SetClipper,
Main_DirectDrawSurface_SetColorKey,
Main_DirectDrawSurface_SetOverlayPosition,
Main_DirectDrawSurface_SetPalette,
Main_DirectDrawSurface_Unlock,
Main_DirectDrawSurface_UpdateOverlay,
Main_DirectDrawSurface_UpdateOverlayDisplay,
Main_DirectDrawSurface_UpdateOverlayZOrder,
Main_DirectDrawSurface_GetDDInterface,
Main_DirectDrawSurface_PageLock,
Main_DirectDrawSurface_PageUnlock,
DIB_DirectDrawSurface_SetSurfaceDesc,
Main_DirectDrawSurface_SetPrivateData,
Main_DirectDrawSurface_GetPrivateData,
Main_DirectDrawSurface_FreePrivateData,
Main_DirectDrawSurface_GetUniquenessValue,
Main_DirectDrawSurface_ChangeUniquenessValue,
Main_DirectDrawSurface_SetPriority,
Main_DirectDrawSurface_GetPriority,
Main_DirectDrawSurface_SetLOD,
Main_DirectDrawSurface_GetLOD
};

File diff suppressed because it is too large Load Diff

View File

@ -17,6 +17,8 @@
*/ */
#include "config.h" #include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include <stdarg.h> #include <stdarg.h>
#include "windef.h" #include "windef.h"
@ -38,6 +40,8 @@
IDirectDrawSurface3, \ IDirectDrawSurface3, \
(pdds)) (pdds))
WINE_DEFAULT_DEBUG_CHANNEL(ddraw_thunk);
static HRESULT WINAPI static HRESULT WINAPI
IDirectDrawSurface3Impl_QueryInterface(LPDIRECTDRAWSURFACE3 This, REFIID iid, IDirectDrawSurface3Impl_QueryInterface(LPDIRECTDRAWSURFACE3 This, REFIID iid,
LPVOID *ppObj) LPVOID *ppObj)
@ -52,9 +56,11 @@ IDirectDrawSurface3Impl_AddRef(LPDIRECTDRAWSURFACE3 This)
} }
static ULONG WINAPI static ULONG WINAPI
IDirectDrawSurface3Impl_Release(LPDIRECTDRAWSURFACE3 This) IDirectDrawSurface3Impl_Release(LPDIRECTDRAWSURFACE3 iface)
{ {
return IDirectDrawSurface7_Release(CONVERT(This)); ICOM_THIS_FROM( IDirectDrawSurfaceImpl, IDirectDrawSurface3, iface);
TRACE("(%p)\n", This);
return IDirectDrawSurface7_Release(CONVERT(iface));
} }
static HRESULT WINAPI static HRESULT WINAPI
@ -389,7 +395,7 @@ IDirectDrawSurface3Impl_SetSurfaceDesc(LPDIRECTDRAWSURFACE3 This,
dwFlags); dwFlags);
} }
const IDirectDrawSurface3Vtbl DDRAW_IDDS3_Thunk_VTable = const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl =
{ {
IDirectDrawSurface3Impl_QueryInterface, IDirectDrawSurface3Impl_QueryInterface,
IDirectDrawSurface3Impl_AddRef, IDirectDrawSurface3Impl_AddRef,

View File

@ -1,675 +0,0 @@
/* User-based primary surface driver
*
* Copyright 2000-2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "winerror.h"
#include "wine/debug.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/* if you use OWN_WINDOW, don't use SYNC_UPDATE, or you may get trouble */
/* #define SYNC_UPDATE */
/*
* FIXME: This does not work any more because the created window has its own
* thread queue that cannot be manipulated by application threads.
* #define OWN_WINDOW
*/
#ifdef OWN_WINDOW
static void User_create_own_window(IDirectDrawSurfaceImpl* This);
static void User_destroy_own_window(IDirectDrawSurfaceImpl* This);
#endif
#ifndef SYNC_UPDATE
static DWORD CALLBACK User_update_thread(LPVOID);
#endif
static void User_copy_to_screen(IDirectDrawSurfaceImpl* This, LPCRECT rc);
static HWND get_display_window(IDirectDrawSurfaceImpl* This, LPPOINT pt);
static const IDirectDrawSurface7Vtbl User_IDirectDrawSurface7_VTable;
HRESULT
User_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl* This,
IDirectDrawImpl* pDD,
const DDSURFACEDESC2* pDDSD)
{
USER_PRIV_VAR(priv, This);
HRESULT hr;
TRACE("(%p,%p,%p)\n",This,pDD,pDDSD);
hr = DIB_DirectDrawSurface_Construct(This, pDD, pDDSD);
if (FAILED(hr)) return hr;
ICOM_INIT_INTERFACE(This, IDirectDrawSurface7,
User_IDirectDrawSurface7_VTable);
This->final_release = User_DirectDrawSurface_final_release;
This->duplicate_surface = User_DirectDrawSurface_duplicate_surface;
This->lock_update = User_DirectDrawSurface_lock_update;
This->unlock_update = User_DirectDrawSurface_unlock_update;
This->flip_data = User_DirectDrawSurface_flip_data;
This->flip_update = User_DirectDrawSurface_flip_update;
This->get_dc = User_DirectDrawSurface_get_dc;
This->release_dc = User_DirectDrawSurface_release_dc;
This->set_palette = User_DirectDrawSurface_set_palette;
This->update_palette = User_DirectDrawSurface_update_palette;
This->get_gamma_ramp = User_DirectDrawSurface_get_gamma_ramp;
This->set_gamma_ramp = User_DirectDrawSurface_set_gamma_ramp;
This->get_display_window = User_DirectDrawSurface_get_display_window;
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
#ifdef OWN_WINDOW
DirectDrawSurface_RegisterClass();
#endif
#ifndef SYNC_UPDATE
InitializeCriticalSection(&priv->user.crit);
priv->user.refresh_event = CreateEventW(NULL, TRUE, FALSE, NULL);
priv->user.update_event = CreateEventW(NULL, FALSE, FALSE, NULL);
priv->user.update_thread = CreateThread(NULL, 0, User_update_thread, This, 0, NULL);
#ifdef OWN_WINDOW
if (This->ddraw_owner->cooperative_level & DDSCL_FULLSCREEN) {
/* wait for window creation (or update thread destruction) */
while (WaitForMultipleObjects(1, &priv->user.update_thread, FALSE, 100) == WAIT_TIMEOUT)
if (This->more.lpDDRAWReserved) break;
if (!This->more.lpDDRAWReserved) {
ERR("window creation failed\n");
}
}
#endif
#else
#ifdef OWN_WINDOW
User_create_own_window(This);
#endif
#endif
if (!This->more.lpDDRAWReserved)
This->more.lpDDRAWReserved = (LPVOID)pDD->window;
}
return DIB_DirectDrawSurface_alloc_dc(This, &priv->user.cached_dc);
}
HRESULT
User_DirectDrawSurface_Create(IDirectDrawImpl *pDD,
const DDSURFACEDESC2 *pDDSD,
LPDIRECTDRAWSURFACE7 *ppSurf,
IUnknown *pUnkOuter)
{
IDirectDrawSurfaceImpl* This;
HRESULT hr;
assert(pUnkOuter == NULL);
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*This) + sizeof(User_DirectDrawSurfaceImpl));
if (This == NULL) return E_OUTOFMEMORY;
This->private = (User_DirectDrawSurfaceImpl*)(This+1);
hr = User_DirectDrawSurface_Construct(This, pDD, pDDSD);
if (FAILED(hr))
HeapFree(GetProcessHeap(), 0, This);
else
*ppSurf = ICOM_INTERFACE(This, IDirectDrawSurface7);
return hr;
}
void User_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This)
{
USER_PRIV_VAR(priv, This);
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
#ifndef SYNC_UPDATE
HANDLE event = priv->user.update_event;
priv->user.update_event = 0;
SetEvent(event);
TRACE("waiting for update thread to terminate...\n");
#ifdef OWN_WINDOW
/* dispatch any waiting sendmessages */
{
MSG msg;
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
}
/* to avoid deadlocks, allow SendMessages from update thread
* through while we wait for it */
while (MsgWaitForMultipleObjects(1, &priv->user.update_thread, FALSE,
INFINITE, QS_SENDMESSAGE) == WAIT_OBJECT_0+1)
{
MSG msg;
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
}
#else
WaitForSingleObject(priv->user.update_thread,INFINITE);
#endif
TRACE("update thread terminated\n");
CloseHandle(event);
CloseHandle(priv->user.update_thread);
CloseHandle(priv->user.refresh_event);
DeleteCriticalSection(&priv->user.crit);
#else
#ifdef OWN_WINDOW
User_destroy_own_window(This);
#endif
#endif
This->more.lpDDRAWReserved = 0;
#ifdef OWN_WINDOW
DirectDrawSurface_UnregisterClass();
#endif
}
DIB_DirectDrawSurface_free_dc(This, priv->user.cached_dc);
DIB_DirectDrawSurface_final_release(This);
}
static int User_DirectDrawSurface_init_wait(IDirectDrawSurfaceImpl* This)
{
USER_PRIV_VAR(priv, This);
int need_wait;
EnterCriticalSection(&priv->user.crit);
priv->user.wait_count++;
need_wait = priv->user.in_refresh;
LeaveCriticalSection(&priv->user.crit);
return need_wait;
}
static void User_DirectDrawSurface_end_wait(IDirectDrawSurfaceImpl* This)
{
USER_PRIV_VAR(priv, This);
EnterCriticalSection(&priv->user.crit);
if (!--priv->user.wait_count)
ResetEvent(priv->user.refresh_event);
LeaveCriticalSection(&priv->user.crit);
}
static void User_DirectDrawSurface_wait_update(IDirectDrawSurfaceImpl* This)
{
USER_PRIV_VAR(priv, This);
if (priv->user.in_refresh) {
if (User_DirectDrawSurface_init_wait(This))
WaitForSingleObject(priv->user.refresh_event, 2);
User_DirectDrawSurface_end_wait(This);
}
}
void User_DirectDrawSurface_lock_update(IDirectDrawSurfaceImpl* This,
LPCRECT pRect, DWORD dwFlags)
{
#if 0
if (!(dwFlags & DDLOCK_WRITEONLY))
User_copy_from_screen(This, pRect);
#endif
if (dwFlags & DDLOCK_WAIT) User_DirectDrawSurface_wait_update(This);
if (pRect) {
This->lastlockrect = *pRect;
} else {
This->lastlockrect.left = This->lastlockrect.right = 0;
}
}
void User_DirectDrawSurface_unlock_update(IDirectDrawSurfaceImpl* This,
LPCRECT pRect)
{
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
#ifdef SYNC_UPDATE
User_copy_to_screen(This, pRect);
#else
USER_PRIV_VAR(priv, This);
SetEvent(priv->user.update_event);
#endif
}
}
void User_DirectDrawSurface_set_palette(IDirectDrawSurfaceImpl* This,
IDirectDrawPaletteImpl* pal)
{
USER_PRIV_VAR(priv, This);
if (!pal) {
FIXME("selecting null palette\n");
/* I don't think selecting GDI object 0 will work, we should select
* the original palette, returned by the first SelectPalette */
SelectPalette(priv->user.cached_dc, 0, FALSE);
return;
}
SelectPalette(priv->user.cached_dc, pal->hpal, FALSE);
DIB_DirectDrawSurface_set_palette(This, pal);
}
void User_DirectDrawSurface_update_palette(IDirectDrawSurfaceImpl* This,
IDirectDrawPaletteImpl* pal,
DWORD dwStart, DWORD dwCount,
LPPALETTEENTRY palent)
{
#ifndef SYNC_UPDATE
USER_PRIV_VAR(priv, This);
#endif
DIB_DirectDrawSurface_update_palette(This, pal, dwStart, dwCount, palent);
/* FIXME: realize palette on display window */
#ifndef SYNC_UPDATE
/* with async updates, it's probably cool to force an update */
SetEvent(priv->user.update_event);
#endif
}
HRESULT User_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This,
LPDIRECTDRAWSURFACE7* ppDup)
{
return User_DirectDrawSurface_Create(This->ddraw_owner,
&This->surface_desc, ppDup, NULL);
}
BOOL User_DirectDrawSurface_flip_data(IDirectDrawSurfaceImpl* front,
IDirectDrawSurfaceImpl* back,
DWORD dwFlags)
{
USER_PRIV_VAR(front_priv, front);
USER_PRIV_VAR(back_priv, back);
{
HDC tmp;
tmp = front_priv->user.cached_dc;
front_priv->user.cached_dc = back_priv->user.cached_dc;
back_priv->user.cached_dc = tmp;
}
return DIB_DirectDrawSurface_flip_data(front, back, dwFlags);
}
void User_DirectDrawSurface_flip_update(IDirectDrawSurfaceImpl* This, DWORD dwFlags)
{
#ifdef SYNC_UPDATE
This->lastlockrect.left = This->lastlockrect.right = 0;
assert(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE);
User_copy_to_screen(This,NULL);
#else
USER_PRIV_VAR(priv, This);
assert(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE);
if (dwFlags & DDFLIP_WAIT) User_DirectDrawSurface_wait_update(This);
This->lastlockrect.left = This->lastlockrect.right = 0;
SetEvent(priv->user.update_event);
#endif
}
HRESULT User_DirectDrawSurface_get_dc(IDirectDrawSurfaceImpl* This, HDC* phDC)
{
USER_PRIV_VAR(priv, This);
*phDC = priv->user.cached_dc;
return S_OK;
}
HRESULT User_DirectDrawSurface_release_dc(IDirectDrawSurfaceImpl* This,
HDC hDC)
{
return S_OK;
}
HRESULT User_DirectDrawSurface_get_gamma_ramp(IDirectDrawSurfaceImpl* This,
DWORD dwFlags,
LPDDGAMMARAMP lpGammaRamp)
{
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
POINT offset;
HWND hDisplayWnd;
HDC hDisplayDC;
HRESULT hr;
hDisplayWnd = get_display_window(This, &offset);
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
hr = GetDeviceGammaRamp(hDisplayDC, lpGammaRamp) ? DD_OK : DDERR_UNSUPPORTED;
ReleaseDC(hDisplayWnd, hDisplayDC);
return hr;
}
return Main_DirectDrawSurface_get_gamma_ramp(This, dwFlags, lpGammaRamp);
}
HRESULT User_DirectDrawSurface_set_gamma_ramp(IDirectDrawSurfaceImpl* This,
DWORD dwFlags,
LPDDGAMMARAMP lpGammaRamp)
{
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
POINT offset;
HWND hDisplayWnd;
HDC hDisplayDC;
HRESULT hr;
hDisplayWnd = get_display_window(This, &offset);
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
hr = SetDeviceGammaRamp(hDisplayDC, lpGammaRamp) ? DD_OK : DDERR_UNSUPPORTED;
ReleaseDC(hDisplayWnd, hDisplayDC);
return hr;
}
return Main_DirectDrawSurface_set_gamma_ramp(This, dwFlags, lpGammaRamp);
}
/* Returns the window that hosts the display.
* *pt is set to the upper left position of the window relative to the
* upper left corner of the surface. */
static HWND get_display_window(IDirectDrawSurfaceImpl* This, LPPOINT pt)
{
memset(pt, 0, sizeof(*pt));
if (This->ddraw_owner->cooperative_level & DDSCL_FULLSCREEN)
{
#ifdef OWN_WINDOW
USER_PRIV_VAR(priv, This);
#if 1
SetWindowPos(priv->user.window, HWND_TOP, 0, 0, 0, 0,
SWP_DEFERERASE|SWP_NOACTIVATE|SWP_NOCOPYBITS|SWP_NOMOVE|
SWP_NOREDRAW|SWP_NOSENDCHANGING|SWP_NOSIZE);
#endif
return priv->user.window;
#else
return This->ddraw_owner->window;
#endif
}
else
{
if (This->clipper != NULL)
{
/* looks silly, but since we don't have the clipper locked */
HWND hWnd = This->clipper->hWnd;
if (hWnd != 0)
{
ClientToScreen(hWnd, pt);
return hWnd;
}
else
{
static BOOL warn = 0;
if (!warn++) FIXME("clipper clip lists not supported\n");
return GetDesktopWindow();
}
}
else
{
static BOOL warn = 0;
if (!warn++) WARN("hosting on root\n");
return GetDesktopWindow();
}
}
}
HWND User_DirectDrawSurface_get_display_window(IDirectDrawSurfaceImpl* This)
{
POINT offset;
return get_display_window(This, &offset);
}
#ifdef OWN_WINDOW
static void User_create_own_window(IDirectDrawSurfaceImpl* This)
{
USER_PRIV_VAR(priv, This);
if (This->ddraw_owner->cooperative_level & DDSCL_FULLSCREEN)
{
priv->user.window = CreateWindowExA(WS_EX_TOPMOST |
WS_EX_LAYERED |
WS_EX_TRANSPARENT,
"WINE_DDRAW", "DirectDraw",
WS_POPUP,
0, 0,
This->surface_desc.dwWidth,
This->surface_desc.dwHeight,
GetDesktopWindow(),
0, 0, This);
This->more.lpDDRAWReserved = (LPVOID)priv->user.window;
SetWindowPos(priv->user.window, HWND_TOP, 0, 0, 0, 0,
SWP_DEFERERASE|SWP_NOACTIVATE|SWP_NOCOPYBITS|SWP_NOMOVE|
SWP_NOREDRAW|SWP_NOSENDCHANGING|SWP_NOSIZE|SWP_SHOWWINDOW);
UpdateWindow(priv->user.window);
}
}
static void User_destroy_own_window(IDirectDrawSurfaceImpl* This)
{
USER_PRIV_VAR(priv, This);
if (priv->user.window)
{
SetWindowPos(priv->user.window, 0, 0, 0, 0, 0,
SWP_DEFERERASE|SWP_NOACTIVATE|SWP_NOCOPYBITS|SWP_NOMOVE|SWP_NOZORDER|
SWP_NOREDRAW|SWP_NOSENDCHANGING|SWP_NOSIZE|SWP_HIDEWINDOW);
This->more.lpDDRAWReserved = NULL;
DestroyWindow(priv->user.window);
priv->user.window = 0;
}
}
#endif
#ifndef SYNC_UPDATE
static DWORD CALLBACK User_update_thread(LPVOID arg)
{
IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)arg;
USER_PRIV_VAR(priv, This);
volatile HANDLE *pActive = (volatile HANDLE *)&priv->user.update_event;
HANDLE event = *pActive;
#ifdef OWN_WINDOW
User_create_own_window(This);
#endif
/* the point of this is that many games lock the primary surface
* multiple times per frame; this thread will then simply copy as
* often as it can without keeping the main thread waiting for
* each unlock, thus keeping the frame rate high */
do {
#ifdef OWN_WINDOW
DWORD ret = MsgWaitForMultipleObjects(1, &event, FALSE, INFINITE, QS_ALLINPUT);
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
{
switch (msg.message) {
case WM_PAINT:
DispatchMessageA(&msg);
break;
default:
/* since we risk getting keyboard messages posted to us,
* repost posted messages to cooperative window */
PostMessageA(This->ddraw_owner->window, msg.message, msg.wParam, msg.lParam);
}
}
#else
DWORD ret = WaitForSingleObject(event, INFINITE);
#endif
if (ret == WAIT_OBJECT_0)
{
if (*pActive) {
priv->user.in_refresh = TRUE;
User_copy_to_screen(This, NULL);
EnterCriticalSection(&priv->user.crit);
priv->user.in_refresh = FALSE;
if (priv->user.wait_count)
SetEvent(priv->user.refresh_event);
LeaveCriticalSection(&priv->user.crit);
} else
break;
}
else if (ret != WAIT_OBJECT_0+1) break;
} while (TRUE);
SetEvent(priv->user.refresh_event);
#ifdef OWN_WINDOW
User_destroy_own_window(This);
#endif
return 0;
}
#endif
static void User_copy_to_screen(IDirectDrawSurfaceImpl* This, LPCRECT rc)
{
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
POINT offset;
HWND hDisplayWnd;
HDC hDisplayDC;
HDC hSurfaceDC;
RECT drawrect;
if (FAILED(This->get_dc(This, &hSurfaceDC)))
return;
hDisplayWnd = get_display_window(This, &offset);
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
#if 0
/* FIXME: this doesn't work... if users really want to run
* X in 8bpp, then we need to call directly into display.drv
* (or Wine's equivalent), and force a private colormap
* without default entries. */
if (This->palette) {
SelectPalette(hDisplayDC, This->palette->hpal, FALSE);
RealizePalette(hDisplayDC); /* sends messages => deadlocks */
}
#endif
drawrect.left = 0;
drawrect.right = This->surface_desc.dwWidth;
drawrect.top = 0;
drawrect.bottom = This->surface_desc.dwHeight;
if (This->clipper) {
RECT xrc;
HWND hwnd = This->clipper->hWnd;
if (hwnd && GetClientRect(hwnd,&xrc)) {
OffsetRect(&xrc,offset.x,offset.y);
IntersectRect(&drawrect,&drawrect,&xrc);
}
}
if (rc)
IntersectRect(&drawrect,&drawrect,rc);
else {
/* Only use this if the caller did not pass a rectangle, since
* due to double locking this could be the wrong one ... */
if (This->lastlockrect.left != This->lastlockrect.right)
IntersectRect(&drawrect,&drawrect,&This->lastlockrect);
}
BitBlt(hDisplayDC,
drawrect.left-offset.x, drawrect.top-offset.y,
drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
hSurfaceDC,
drawrect.left, drawrect.top,
SRCCOPY
);
ReleaseDC(hDisplayWnd, hDisplayDC);
}
}
#if 0
static void User_copy_from_screen(IDirectDrawSurfaceImpl* This, LPCRECT rc)
{
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
POINT offset;
HWND hDisplayWnd = get_display_window(This, &offset);
HDC hDisplayDC = GetDC(hDisplayWnd);
RECT drawrect;
drawrect.left = 0;
drawrect.right = This->surface_desc.dwWidth;
drawrect.top = 0;
drawrect.bottom = This->surface_desc.dwHeight;
if (rc)
IntersectRect(&drawrect,&drawrect,rc);
BitBlt(This->hDC,
drawrect.left, drawrect.top,
drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
hDisplayDC,
drawrect.left+offset.x, drawrect.top+offset.y,
SRCCOPY
);
ReleaseDC(hDisplayWnd, hDisplayDC);
}
}
#endif
static const IDirectDrawSurface7Vtbl User_IDirectDrawSurface7_VTable =
{
Main_DirectDrawSurface_QueryInterface,
Main_DirectDrawSurface_AddRef,
Main_DirectDrawSurface_Release,
Main_DirectDrawSurface_AddAttachedSurface,
Main_DirectDrawSurface_AddOverlayDirtyRect,
DIB_DirectDrawSurface_Blt,
Main_DirectDrawSurface_BltBatch,
DIB_DirectDrawSurface_BltFast,
Main_DirectDrawSurface_DeleteAttachedSurface,
Main_DirectDrawSurface_EnumAttachedSurfaces,
Main_DirectDrawSurface_EnumOverlayZOrders,
Main_DirectDrawSurface_Flip,
Main_DirectDrawSurface_GetAttachedSurface,
Main_DirectDrawSurface_GetBltStatus,
Main_DirectDrawSurface_GetCaps,
Main_DirectDrawSurface_GetClipper,
Main_DirectDrawSurface_GetColorKey,
Main_DirectDrawSurface_GetDC,
Main_DirectDrawSurface_GetFlipStatus,
Main_DirectDrawSurface_GetOverlayPosition,
Main_DirectDrawSurface_GetPalette,
Main_DirectDrawSurface_GetPixelFormat,
Main_DirectDrawSurface_GetSurfaceDesc,
Main_DirectDrawSurface_Initialize,
Main_DirectDrawSurface_IsLost,
Main_DirectDrawSurface_Lock,
Main_DirectDrawSurface_ReleaseDC,
DIB_DirectDrawSurface_Restore,
Main_DirectDrawSurface_SetClipper,
Main_DirectDrawSurface_SetColorKey,
Main_DirectDrawSurface_SetOverlayPosition,
Main_DirectDrawSurface_SetPalette,
Main_DirectDrawSurface_Unlock,
Main_DirectDrawSurface_UpdateOverlay,
Main_DirectDrawSurface_UpdateOverlayDisplay,
Main_DirectDrawSurface_UpdateOverlayZOrder,
Main_DirectDrawSurface_GetDDInterface,
Main_DirectDrawSurface_PageLock,
Main_DirectDrawSurface_PageUnlock,
DIB_DirectDrawSurface_SetSurfaceDesc,
Main_DirectDrawSurface_SetPrivateData,
Main_DirectDrawSurface_GetPrivateData,
Main_DirectDrawSurface_FreePrivateData,
Main_DirectDrawSurface_GetUniquenessValue,
Main_DirectDrawSurface_ChangeUniquenessValue,
Main_DirectDrawSurface_SetPriority,
Main_DirectDrawSurface_GetPriority,
Main_DirectDrawSurface_SetLOD,
Main_DirectDrawSurface_GetLOD
};

View File

@ -1,104 +0,0 @@
/* User-based primary surface driver
*
* Copyright 2000 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "winerror.h"
#include "ddraw_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static LRESULT WINAPI DirectDrawSurface_WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
void DirectDrawSurface_RegisterClass(void)
{
WNDCLASSA wc;
memset(&wc, 0, sizeof(wc));
wc.lpfnWndProc = DirectDrawSurface_WndProc;
wc.cbWndExtra = sizeof(IDirectDrawSurfaceImpl*);
wc.hCursor = (HCURSOR)IDC_ARROW;
wc.lpszClassName = "WINE_DDRAW";
RegisterClassA(&wc);
}
void DirectDrawSurface_UnregisterClass(void)
{
UnregisterClassA("WINE_DDRAW", 0);
}
static LRESULT WINAPI DirectDrawSurface_WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
IDirectDrawSurfaceImpl *This;
LRESULT ret;
This = (IDirectDrawSurfaceImpl *)GetWindowLongPtrA(hwnd, 0);
if (This) {
HWND window = This->ddraw_owner->window;
switch (msg) {
case WM_DESTROY:
case WM_NCDESTROY:
case WM_SHOWWINDOW:
case WM_WINDOWPOSCHANGING:
case WM_WINDOWPOSCHANGED:
case WM_SIZE:
case WM_MOVE:
case WM_ERASEBKGND:
case WM_SYNCPAINT:
/* since we're pretending fullscreen,
* let's not pass these on to the app */
ret = DefWindowProcA(hwnd, msg, wParam, lParam);
break;
case WM_NCHITTEST:
ret = HTCLIENT;
break;
case WM_MOUSEACTIVATE:
ret = MA_NOACTIVATE;
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC dc;
dc = BeginPaint(hwnd, &ps);
/* call User_copy_to_screen? */
EndPaint(hwnd, &ps);
ret = 0;
}
break;
default:
ret = window ? SendMessageA(window, msg, wParam, lParam)
: DefWindowProcA(hwnd, msg, wParam, lParam);
}
} else {
if (msg == WM_CREATE) {
CREATESTRUCTA *cs = (CREATESTRUCTA *)lParam;
This = (IDirectDrawSurfaceImpl *)cs->lpCreateParams;
SetWindowLongPtrA(hwnd, 0, (LONG_PTR)This);
}
ret = DefWindowProcA(hwnd, msg, wParam, lParam);
}
return ret;
}

View File

@ -320,53 +320,29 @@ static void ProcessVerticesTest()
if(!out) goto out; if(!out) goto out;
/* Check the results */ /* Check the results */
if( !comparefloat(out[0].x, 128.0 ) || ok( comparefloat(out[0].x, 128.0 ) &&
!comparefloat(out[0].y, 128.0 ) || comparefloat(out[0].y, 128.0 ) &&
!comparefloat(out[0].z, 0.0 ) || comparefloat(out[0].z, 0.0 ) &&
!comparefloat(out[0].rhw, 1.0 )) comparefloat(out[0].rhw, 1.0 ),
{ "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
todo_wine ok(FALSE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
}
else
{
todo_wine ok(TRUE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
}
if( !comparefloat(out[1].x, 256.0 ) || ok( comparefloat(out[1].x, 256.0 ) &&
!comparefloat(out[1].y, 0.0 ) || comparefloat(out[1].y, 0.0 ) &&
!comparefloat(out[1].z, 1.0 ) || comparefloat(out[1].z, 1.0 ) &&
!comparefloat(out[1].rhw, 1.0 )) comparefloat(out[1].rhw, 1.0 ),
{ "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
todo_wine ok(FALSE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
else
{
todo_wine ok(TRUE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
if( !comparefloat(out[2].x, 0.0 ) || ok( comparefloat(out[2].x, 0.0 ) &&
!comparefloat(out[2].y, 256.0 ) || comparefloat(out[2].y, 256.0 ) &&
!comparefloat(out[2].z, 0.5 ) || comparefloat(out[2].z, 0.5 ) &&
!comparefloat(out[2].rhw, 1.0 )) comparefloat(out[2].rhw, 1.0 ),
{ "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
todo_wine ok(FALSE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
}
else
{
todo_wine ok(TRUE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
}
if( !comparefloat(out[3].x, 192.0 ) || ok( comparefloat(out[3].x, 192.0 ) &&
!comparefloat(out[3].y, 192.0 ) || comparefloat(out[3].y, 192.0 ) &&
!comparefloat(out[3].z, 0.25 ) || comparefloat(out[3].z, 0.25 ) &&
!comparefloat(out[3].rhw, 1.0 )) comparefloat(out[3].rhw, 1.0 ),
{ "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
todo_wine ok(FALSE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
}
else
{
todo_wine ok(TRUE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
}
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
@ -379,16 +355,10 @@ static void ProcessVerticesTest()
* so let's check for it: If the output vertex buffer has to RHW value, * so let's check for it: If the output vertex buffer has to RHW value,
* The RHW value of the last vertex is written into the next vertex * The RHW value of the last vertex is written into the next vertex
*/ */
if( !comparefloat(out2[4].x, 1.0 ) || ok( comparefloat(out2[4].x, 1.0 ) &&
!comparefloat(out2[4].y, 0.0 ) || comparefloat(out2[4].y, 0.0 ) &&
!comparefloat(out2[4].z, 0.0 ) ) comparefloat(out2[4].z, 0.0 ),
{ "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
todo_wine ok(FALSE, "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
}
else
{
todo_wine ok(TRUE, "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
}
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
@ -414,53 +384,29 @@ static void ProcessVerticesTest()
if(!out) goto out; if(!out) goto out;
/* Check the results */ /* Check the results */
if( !comparefloat(out[0].x, 133.0 ) || ok( comparefloat(out[0].x, 133.0 ) &&
!comparefloat(out[0].y, 70.0 ) || comparefloat(out[0].y, 70.0 ) &&
!comparefloat(out[0].z, -2.0 ) || comparefloat(out[0].z, -2.0 ) &&
!comparefloat(out[0].rhw, 1.0 )) comparefloat(out[0].rhw, 1.0 ),
{ "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
todo_wine ok(FALSE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
}
else
{
todo_wine ok(TRUE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
}
if( !comparefloat(out[1].x, 256.0 ) || ok( comparefloat(out[1].x, 256.0 ) &&
!comparefloat(out[1].y, 5.0 ) || comparefloat(out[1].y, 5.0 ) &&
!comparefloat(out[1].z, 4.0 ) || comparefloat(out[1].z, 4.0 ) &&
!comparefloat(out[1].rhw, 1.0 )) comparefloat(out[1].rhw, 1.0 ),
{ "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
todo_wine ok(FALSE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
else
{
todo_wine ok(TRUE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
if( !comparefloat(out[2].x, 10.0 ) || ok( comparefloat(out[2].x, 10.0 ) &&
!comparefloat(out[2].y, 135.0 ) || comparefloat(out[2].y, 135.0 ) &&
!comparefloat(out[2].z, 1.0 ) || comparefloat(out[2].z, 1.0 ) &&
!comparefloat(out[2].rhw, 1.0 )) comparefloat(out[2].rhw, 1.0 ),
{ "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
todo_wine ok(FALSE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
else
{
todo_wine ok(TRUE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
if( !comparefloat(out[3].x, 194.5 ) || ok( comparefloat(out[3].x, 194.5 ) &&
!comparefloat(out[3].y, 102.5 ) || comparefloat(out[3].y, 102.5 ) &&
!comparefloat(out[3].z, -0.5 ) || comparefloat(out[3].z, -0.5 ) &&
!comparefloat(out[3].rhw, 1.0 )) comparefloat(out[3].rhw, 1.0 ),
{ "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
todo_wine ok(FALSE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
}
else
{
todo_wine ok(TRUE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
}
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
@ -495,53 +441,29 @@ static void ProcessVerticesTest()
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n"); ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
/* Check the results */ /* Check the results */
if( !comparefloat(out[0].x, 256.0 ) || /* X coordinate is cut at the surface edges */ ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */
!comparefloat(out[0].y, 70.0 ) || comparefloat(out[0].y, 70.0 ) &&
!comparefloat(out[0].z, -2.0 ) || comparefloat(out[0].z, -2.0 ) &&
!comparefloat(out[0].rhw, (1.0 / 3.0))) comparefloat(out[0].rhw, (1.0 / 3.0)),
{ "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
todo_wine ok(FALSE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
}
else
{
todo_wine ok(TRUE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
}
if( !comparefloat(out[1].x, 256.0 ) || ok( comparefloat(out[1].x, 256.0 ) &&
!comparefloat(out[1].y, 78.125000 ) || comparefloat(out[1].y, 78.125000 ) &&
!comparefloat(out[1].z, -2.750000 ) || comparefloat(out[1].z, -2.750000 ) &&
!comparefloat(out[1].rhw, 0.125000 )) comparefloat(out[1].rhw, 0.125000 ),
{ "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
todo_wine ok(FALSE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
else
{
todo_wine ok(TRUE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
}
if( !comparefloat(out[2].x, 256.0 ) || ok( comparefloat(out[2].x, 256.0 ) &&
!comparefloat(out[2].y, 44.000000 ) || comparefloat(out[2].y, 44.000000 ) &&
!comparefloat(out[2].z, 0.400000 ) || comparefloat(out[2].z, 0.400000 ) &&
!comparefloat(out[2].rhw, 0.400000 )) comparefloat(out[2].rhw, 0.400000 ),
{ "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
todo_wine ok(FALSE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
}
else
{
todo_wine ok(TRUE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
}
if( !comparefloat(out[3].x, 256.0 ) || ok( comparefloat(out[3].x, 256.0 ) &&
!comparefloat(out[3].y, 81.818184 ) || comparefloat(out[3].y, 81.818184 ) &&
!comparefloat(out[3].z, -3.090909 ) || comparefloat(out[3].z, -3.090909 ) &&
!comparefloat(out[3].rhw, 0.363636 )) comparefloat(out[3].rhw, 0.363636 ),
{ "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
todo_wine ok(FALSE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
}
else
{
todo_wine ok(TRUE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
}
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);

File diff suppressed because it is too large Load Diff

1171
dlls/ddraw/utils.c Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
/* Direct3D Viewport /* Direct3D Viewport
* Copyright (c) 1998 Lionel ULMER * Copyright (c) 1998 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* *
* This file contains the implementation of Direct3DViewport2. * This file contains the implementation of Direct3DViewport2.
* *
@ -19,26 +20,43 @@
*/ */
#include "config.h" #include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h> #include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#define NONAMELESSUNION #define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h" #include "windef.h"
#include "winbase.h" #include "winbase.h"
#include "winnls.h"
#include "winerror.h" #include "winerror.h"
#include "objbase.h"
#include "wingdi.h" #include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h" #include "ddraw.h"
#include "d3d.h" #include "d3d.h"
#include "ddraw_private.h"
#include "wine/debug.h" #include "wine/debug.h"
#include "d3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
WINE_DEFAULT_DEBUG_CHANNEL(ddraw); /*****************************************************************************
* Helper functions
*****************************************************************************/
static void activate(IDirect3DViewportImpl* This) { /*****************************************************************************
* viewport_activate
*
* activates the viewport using IDirect3DDevice7::SetViewport
*
*****************************************************************************/
void viewport_activate(IDirect3DViewportImpl* This) {
IDirect3DLightImpl* light; IDirect3DLightImpl* light;
D3DVIEWPORT7 vp; D3DVIEWPORT7 vp;
@ -71,7 +89,12 @@ static void activate(IDirect3DViewportImpl* This) {
IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp); IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp);
} }
/*****************************************************************************
* _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
*
* Writes viewport information to TRACE
*
*****************************************************************************/
static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp) static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp)
{ {
TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n", TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
@ -100,13 +123,33 @@ static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp)
lpvp->dvMinZ, lpvp->dvMaxZ); lpvp->dvMinZ, lpvp->dvMaxZ);
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface, * IUnknown Methods.
REFIID riid, *****************************************************************************/
LPVOID* obp)
/*****************************************************************************
* IDirect3DViewport3::QueryInterface
*
* A normal QueryInterface. Can query all interface versions and the
* IUnknown interface. The VTables of the different versions
* are equal
*
* Params:
* refiid: Interface id queried for
* obj: Address to write the interface pointer to
*
* Returns:
* S_OK on success.
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface,
REFIID riid,
void **obp)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp); TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obp);
*obp = NULL; *obp = NULL;
@ -120,27 +163,45 @@ Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface,
return S_OK; return S_OK;
} }
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE; return E_NOINTERFACE;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface) * IDirect3DViewport3::AddRef
*
* Increases the refcount.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1); TRACE("(%p)->() incrementing from %lu.\n", This, ref - 1);
return ref; return ref;
} }
ULONG WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface) * IDirect3DViewport3::Release
*
* Reduces the refcount. If it falls to 0, the interface is released
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1); TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
if (!ref) { if (!ref) {
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
@ -149,19 +210,46 @@ Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface)
return ref; return ref;
} }
/*****************************************************************************
* IDirect3DViewport Methods.
*****************************************************************************/
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::Initialize
LPDIRECT3D lpDirect3D) *
* No-op initialization.
*
* Params:
* Direct3D: The direct3D device this viewport is assigned to
*
* Returns:
* DDERR_ALREADYINITIALIZED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface,
IDirect3D *Direct3D)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p)->(%p) no-op...\n", iface, Direct3D);
TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D); return DDERR_ALREADYINITIALIZED;
return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::GetViewport
LPD3DVIEWPORT lpData) *
* Returns the viewport data assigned to this viewport interface
*
* Params:
* Data: Address to store the data
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Data is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
D3DVIEWPORT *lpData)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD dwSize; DWORD dwSize;
@ -174,7 +262,7 @@ Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface,
memset(lpData, 0, dwSize); memset(lpData, 0, dwSize);
memcpy(lpData, &(This->viewports.vp1), dwSize); memcpy(lpData, &(This->viewports.vp1), dwSize);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" returning D3DVIEWPORT :\n"); TRACE(" returning D3DVIEWPORT :\n");
_dump_D3DVIEWPORT(lpData); _dump_D3DVIEWPORT(lpData);
} }
@ -182,15 +270,28 @@ Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface,
return DD_OK; return DD_OK;
} }
/*****************************************************************************
* IDirect3DViewport3::SetViewport
*
* Sets the viewport information for this interface
*
* Params:
* lpData: Viewport to set
*
* Returns:
* D3D_OK on succes
* DDERR_INVALIDPARAMS if Data is NULL
*
*****************************************************************************/
HRESULT WINAPI HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface, IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
LPD3DVIEWPORT lpData) D3DVIEWPORT *lpData)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
LPDIRECT3DVIEWPORT3 current_viewport; LPDIRECT3DVIEWPORT3 current_viewport;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData); TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" getting D3DVIEWPORT :\n"); TRACE(" getting D3DVIEWPORT :\n");
_dump_D3DVIEWPORT(lpData); _dump_D3DVIEWPORT(lpData);
} }
@ -215,36 +316,75 @@ Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface,
return DD_OK; return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::TransformVertices
DWORD dwVertexCount, *
LPD3DTRANSFORMDATA lpData, * Transforms vertices by the transformation matrix.
DWORD dwFlags, *
LPDWORD lpOffScreen) * Params:
* dwVertexCount: The number of vertices to be transformed
* lpData: Pointer to the vertex data
* dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
* lpOffScreen: Is set to nonzero if all vertices are off-screen
*
* Returns:
* D3D_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
DWORD dwVertexCount,
D3DTRANSFORMDATA *lpData,
DWORD dwFlags,
DWORD *lpOffScreen)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This, iface, dwVertexCount, lpData, dwFlags, lpOffScreen); FIXME("(%p)->(%08lx,%p,%08lx,%p): stub!\n", This, dwVertexCount, lpData, dwFlags, lpOffScreen);
if (lpOffScreen) if (lpOffScreen)
*lpOffScreen = 0; *lpOffScreen = 0;
return DD_OK; return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::LightElements
DWORD dwElementCount, *
LPD3DLIGHTDATA lpData) * The DirectX 5.0 sdk says that it's not implemented
*
* Params:
* ?
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface,
DWORD dwElementCount,
LPD3DLIGHTDATA lpData)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwElementCount, lpData); TRACE("(%p)->(%08lx,%p): Unimplemented!\n", This, dwElementCount, lpData);
return DD_OK; return DDERR_UNSUPPORTED;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::SetBackground
D3DMATERIALHANDLE hMat) *
* Sets tje background material
*
* Params:
* hMat: Handle from a IDirect3DMaterial interface
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
D3DMATERIALHANDLE hMat)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%08lx)\n", This, iface, (DWORD) hMat); TRACE("(%p)->(%08lx)\n", This, (DWORD) hMat);
This->background = (IDirect3DMaterialImpl *) hMat; This->background = (IDirect3DMaterialImpl *) hMat;
TRACE(" setting background color : %f %f %f %f\n", TRACE(" setting background color : %f %f %f %f\n",
@ -253,43 +393,100 @@ Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface,
This->background->mat.u.diffuse.u3.b, This->background->mat.u.diffuse.u3.b,
This->background->mat.u.diffuse.u4.a); This->background->mat.u.diffuse.u4.a);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::GetBackground
LPD3DMATERIALHANDLE lphMat, *
LPBOOL lpValid) * Returns the material handle assigned to the background of the viewport
*
* Params:
* lphMat: Address to store the handle
* lpValid: is set to FALSE if no background is set, TRUE if one is set
*
* Returns:
* D3D_OK, because it's a stub
* (DDERR_INVALIDPARAMS if Mat or Valid is NULL)
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
D3DMATERIALHANDLE *lphMat,
BOOL *lpValid)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lphMat, lpValid); FIXME("(%p)->(%p,%p): stub!\n", This, lphMat, lpValid);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::SetBackgroundDepth
LPDIRECTDRAWSURFACE lpDDSurface) *
* Sets a surface that represents the background depth. It's contents are
* used to set the depth buffer in IDirect3DViewport3::Clear
*
* Params:
* lpDDSurface: Surface to set
*
* Returns: D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
IDirectDrawSurface *lpDDSurface)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDSurface); FIXME("(%p)->(%p): stub!\n", This, lpDDSurface);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::GetBackgroundDepth
LPDIRECTDRAWSURFACE* lplpDDSurface, *
LPBOOL lpValid) * Returns the surface that represents the depth field
*
* Params:
* lplpDDSurface: Address to store the interface pointer
* lpValid: Set to TRUE if a depth is asigned, FALSE otherwise
*
* Returns:
* D3D_OK, because it's a stub
* (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
IDirectDrawSurface **lplpDDSurface,
LPBOOL lpValid)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDSurface, lpValid); FIXME("(%p)->(%p,%p): stub!\n", This, lplpDDSurface, lpValid);
return DD_OK; return DD_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::Clear
DWORD dwCount, *
LPD3DRECT lpRects, * Clears the render target and / or the z buffer
DWORD dwFlags) *
* Params:
* dwCount: The amount of rectangles to clear. If 0, the whole buffer is
* cleared
* lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
* dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
*
* Returns:
* D3D_OK on success
* D3DERR_VIEWPORTHASNODEVICE if there's no active device
* The return value of IDirect3DDevice7::Clear
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
DWORD dwCount,
D3DRECT *lpRects,
DWORD dwFlags)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD color = 0x00000000; DWORD color = 0x00000000;
@ -310,21 +507,40 @@ Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface,
((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24); ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
} }
} }
return This->active_device->clear(This->active_device, dwCount, lpRects,
dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), return IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7),
color, 1.0, 0x00000000); dwCount,
lpRects,
dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET),
color,
1.0,
0x00000000);
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::AddLight
LPDIRECT3DLIGHT lpDirect3DLight) *
* Adds an light to the viewport
*
* Params:
* lpDirect3DLight: Interface of the light to add
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Direct3DLight is NULL
* DDERR_INVALIDPARAMS if there are 8 lights or more
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
DWORD i = 0; DWORD i = 0;
DWORD map = This->map_lights; DWORD map = This->map_lights;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight); TRACE("(%p)->(%p)\n", This, lpDirect3DLight);
if (This->num_lights >= 8) if (This->num_lights >= 8)
return DDERR_INVALIDPARAMS; return DDERR_INVALIDPARAMS;
@ -350,18 +566,31 @@ Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface,
lpDirect3DLightImpl->activate(lpDirect3DLightImpl); lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
} }
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::DeleteLight
LPDIRECT3DLIGHT lpDirect3DLight) *
* Deletes a light from the viewports' light list
*
* Params:
* lpDirect3DLight: Light to delete
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if the light wasn't found
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
IDirect3DLightImpl *cur_light, *prev_light = NULL; IDirect3DLightImpl *cur_light, *prev_light = NULL;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight); TRACE("(%p)->(%p)\n", This, lpDirect3DLight);
cur_light = This->lights; cur_light = This->lights;
while (cur_light != NULL) { while (cur_light != NULL) {
if (cur_light == lpDirect3DLightImpl) { if (cur_light == lpDirect3DLightImpl) {
@ -372,7 +601,7 @@ Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
cur_light->active_viewport = NULL; cur_light->active_viewport = NULL;
This->num_lights--; This->num_lights--;
This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex); This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
return DD_OK; return D3D_OK;
} }
prev_light = cur_light; prev_light = cur_light;
cur_light = cur_light->next; cur_light = cur_light->next;
@ -380,24 +609,57 @@ Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
return DDERR_INVALIDPARAMS; return DDERR_INVALIDPARAMS;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport::NextLight
LPDIRECT3DLIGHT lpDirect3DLight, *
LPDIRECT3DLIGHT* lplpDirect3DLight, * Enumerates the lights associated with the viewport
DWORD dwFlags) *
* Params:
* lpDirect3DLight: Light to start with
* lplpDirect3DLight: Address to store the successor to
*
* Returns:
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight,
IDirect3DLight **lplpDirect3DLight,
DWORD dwFlags)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DLight, lplpDirect3DLight, dwFlags); FIXME("(%p)->(%p,%p,%08lx): stub!\n", This, lpDirect3DLight, lplpDirect3DLight, dwFlags);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport2 Methods.
LPD3DVIEWPORT2 lpData) *****************************************************************************/
/*****************************************************************************
* IDirect3DViewport3::GetViewport2
*
* Returns the currently set viewport in a D3DVIEWPORT2 structure.
* Simmilar to IDirect3DViewport3::GetViewport
*
* Params:
* lpData: Pointer to the structure to fill
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if the viewport was set with
* IDirect3DViewport3::SetViewport
* DDERR_INVALIDPARAMS if Data is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
D3DVIEWPORT2 *lpData)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD dwSize; DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData); TRACE("(%p)->(%p)\n", This, lpData);
if (This->use_vp2 != 1) { if (This->use_vp2 != 1) {
ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n"); ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
return DDERR_INVALIDPARAMS; return DDERR_INVALIDPARAMS;
@ -406,23 +668,35 @@ Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface,
memset(lpData, 0, dwSize); memset(lpData, 0, dwSize);
memcpy(lpData, &(This->viewports.vp2), dwSize); memcpy(lpData, &(This->viewports.vp2), dwSize);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" returning D3DVIEWPORT2 :\n"); TRACE(" returning D3DVIEWPORT2 :\n");
_dump_D3DVIEWPORT2(lpData); _dump_D3DVIEWPORT2(lpData);
} }
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::SetViewport2
LPD3DVIEWPORT2 lpData) *
* Sets the viewport from a D3DVIEWPORT2 structure
*
* Params:
* lpData: Viewport to set
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
D3DVIEWPORT2 *lpData)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
LPDIRECT3DVIEWPORT3 current_viewport; LPDIRECT3DVIEWPORT3 current_viewport;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData); TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) { if (TRACE_ON(d3d7)) {
TRACE(" getting D3DVIEWPORT2 :\n"); TRACE(" getting D3DVIEWPORT2 :\n");
_dump_D3DVIEWPORT2(lpData); _dump_D3DVIEWPORT2(lpData);
} }
@ -438,105 +712,126 @@ Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface,
IDirect3DViewport3_Release(current_viewport); IDirect3DViewport3_Release(current_viewport);
} }
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3 Methods.
LPDIRECTDRAWSURFACE4 lpDDS) *****************************************************************************/
/*****************************************************************************
* IDirect3DViewport3::SetBackgroundDepth2
*
* Sets a IDirectDrawSurface4 surface as the background depth surface
*
* Params:
* lpDDS: Surface to set
*
* Returns:
* D3D_OK, because it's stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface,
IDirectDrawSurface4 *lpDDS)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDS); FIXME("(%p)->(%p): stub!\n", This, lpDDS);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::GetBackgroundDepth2
LPDIRECTDRAWSURFACE4* lplpDDS, *
LPBOOL lpValid) * Returns the IDirect3DSurface4 interface to the background depth surface
*
* Params:
* lplpDDS: Address to store the interface pointer at
* lpValid: Set to true if a surface is assigned
*
* Returns:
* D3D_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface,
IDirectDrawSurface4 **lplpDDS,
BOOL *lpValid)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid); FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
return DD_OK; return D3D_OK;
} }
HRESULT WINAPI /*****************************************************************************
Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface, * IDirect3DViewport3::Clear2
DWORD dwCount, *
LPD3DRECT lpRects, * Another clearing method
DWORD dwFlags, *
DWORD dwColor, * Params:
D3DVALUE dvZ, * Count: Number of rectangles to clear
DWORD dwStencil) * Rects: Rectangle array to clear
* Flags: Some flags :)
* Color: Color to fill the render target with
* Z: Value to fill the depth buffer with
* Stencil: Value to fill the stencil bits with
*
* Returns:
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags,
DWORD dwColor,
D3DVALUE dvZ,
DWORD dwStencil)
{ {
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); TRACE("(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
if (This->active_device == NULL) { if (This->active_device == NULL) {
ERR(" Trying to clear a viewport not attached to a device !\n"); ERR(" Trying to clear a viewport not attached to a device !\n");
return D3DERR_VIEWPORTHASNODEVICE; return D3DERR_VIEWPORTHASNODEVICE;
} }
return This->active_device->clear(This->active_device, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); return IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7),
dwCount,
lpRects,
dwFlags,
dwColor,
dvZ,
dwStencil);
} }
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) /*****************************************************************************
# define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun)) * The VTable
#else *****************************************************************************/
# define XCAST(fun) (void*)
#endif
static const IDirect3DViewport3Vtbl VTABLE_IDirect3DViewport3 = const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl =
{ {
XCAST(QueryInterface) Main_IDirect3DViewportImpl_3_2_1_QueryInterface, /*** IUnknown Methods ***/
XCAST(AddRef) Main_IDirect3DViewportImpl_3_2_1_AddRef, IDirect3DViewportImpl_QueryInterface,
XCAST(Release) Main_IDirect3DViewportImpl_3_2_1_Release, IDirect3DViewportImpl_AddRef,
XCAST(Initialize) Main_IDirect3DViewportImpl_3_2_1_Initialize, IDirect3DViewportImpl_Release,
XCAST(GetViewport) Main_IDirect3DViewportImpl_3_2_1_GetViewport, /*** IDirect3DViewport Methods */
XCAST(SetViewport) Main_IDirect3DViewportImpl_3_2_1_SetViewport, IDirect3DViewportImpl_Initialize,
XCAST(TransformVertices) Main_IDirect3DViewportImpl_3_2_1_TransformVertices, IDirect3DViewportImpl_GetViewport,
XCAST(LightElements) Main_IDirect3DViewportImpl_3_2_1_LightElements, IDirect3DViewportImpl_SetViewport,
XCAST(SetBackground) Main_IDirect3DViewportImpl_3_2_1_SetBackground, IDirect3DViewportImpl_TransformVertices,
XCAST(GetBackground) Main_IDirect3DViewportImpl_3_2_1_GetBackground, IDirect3DViewportImpl_LightElements,
XCAST(SetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth, IDirect3DViewportImpl_SetBackground,
XCAST(GetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth, IDirect3DViewportImpl_GetBackground,
XCAST(Clear) Main_IDirect3DViewportImpl_3_2_1_Clear, IDirect3DViewportImpl_SetBackgroundDepth,
XCAST(AddLight) Main_IDirect3DViewportImpl_3_2_1_AddLight, IDirect3DViewportImpl_GetBackgroundDepth,
XCAST(DeleteLight) Main_IDirect3DViewportImpl_3_2_1_DeleteLight, IDirect3DViewportImpl_Clear,
XCAST(NextLight) Main_IDirect3DViewportImpl_3_2_1_NextLight, IDirect3DViewportImpl_AddLight,
XCAST(GetViewport2) Main_IDirect3DViewportImpl_3_2_GetViewport2, IDirect3DViewportImpl_DeleteLight,
XCAST(SetViewport2) Main_IDirect3DViewportImpl_3_2_SetViewport2, IDirect3DViewportImpl_NextLight,
XCAST(SetBackgroundDepth2) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2, /*** IDirect3DViewport2 Methods ***/
XCAST(GetBackgroundDepth2) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2, IDirect3DViewportImpl_GetViewport2,
XCAST(Clear2) Main_IDirect3DViewportImpl_3_Clear2, IDirect3DViewportImpl_SetViewport2,
/*** IDirect3DViewport3 Methods ***/
IDirect3DViewportImpl_SetBackgroundDepth2,
IDirect3DViewportImpl_GetBackgroundDepth2,
IDirect3DViewportImpl_Clear2,
}; };
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d)
{
IDirect3DViewportImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->activate = activate;
object->use_vp2 = 0xFF;
object->next = NULL;
object->lights = NULL;
object->num_lights = 0;
object->map_lights = 0;
ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3);
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}