wined3d: IWineD3DDeviceImpl_Reset cleanup.

Joined the functions as it looks like a typo in the function name
(IWineD3DDeviceImpl_Rest isn't used anywhere but contains comments).
This commit is contained in:
Karsten Elfenbein 2006-04-12 20:22:25 +02:00 committed by Alexandre Julliard
parent 4b5125a79c
commit c90c04607e

View File

@ -1590,14 +1590,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, UINT iSw
return hr;
}
HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
FIXME("(%p) : Stub\n",This);
return WINED3D_OK;
}
/*****
* Vertex Declaration
*****/
@ -6527,7 +6519,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice* iface)
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_Rest(IWineD3DDevice* iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
/** FIXME: Resource trascking needs to be done.
* in effect this pulls all non only default