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wined3d: IWineD3DDeviceImpl_Reset cleanup.
Joined the functions as it looks like a typo in the function name (IWineD3DDeviceImpl_Rest isn't used anywhere but contains comments).
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@ -1590,14 +1590,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, UINT iSw
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return hr;
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}
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HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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FIXME("(%p) : Stub\n",This);
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return WINED3D_OK;
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}
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/*****
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* Vertex Declaration
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*****/
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@ -6527,7 +6519,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice* iface)
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DDeviceImpl_Rest(IWineD3DDevice* iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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/** FIXME: Resource trascking needs to be done.
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* in effect this pulls all non only default
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