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ddraw/tests: Remove some error checking from ProcessVerticesTest().
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parent
73354ef9d2
commit
cb8f26be02
@ -459,8 +459,9 @@ static void ProcessVerticesTest(void)
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struct vec4 *out;
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struct vec3 *out2;
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struct vec3 *in;
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HRESULT rc;
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D3DVIEWPORT7 vp;
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HRESULT hr;
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D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
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0.0, -1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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@ -482,13 +483,8 @@ static void ProcessVerticesTest(void)
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
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if (!lpVBufSrc)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
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goto out;
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}
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hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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@ -496,13 +492,8 @@ static void ProcessVerticesTest(void)
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desc.dwFVF = D3DFVF_XYZRHW;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
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if (!lpVBufDest1)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
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goto out;
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}
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hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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@ -510,37 +501,25 @@ static void ProcessVerticesTest(void)
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
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if (!lpVBufDest2)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
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goto out;
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}
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hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!in) goto out;
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/* Check basic transformation */
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in[0].x = 0.0;
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in[0].y = 0.0;
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in[0].z = 0.0;
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in[1].x = 1.0;
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in[1].y = 1.0;
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in[1].z = 1.0;
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in[2].x = -1.0;
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in[2].y = -1.0;
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in[2].z = 0.5;
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in[3].x = 0.5;
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in[3].y = -0.5;
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in[3].z = 0.25;
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **)&in, NULL);
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ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
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in[0].x = 0.0f;
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in[0].y = 0.0f;
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in[0].z = 0.0f;
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in[1].x = 1.0f;
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in[1].y = 1.0f;
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in[1].z = 1.0f;
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in[2].x = -1.0f;
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in[2].y = -1.0f;
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in[2].z = 0.5f;
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in[3].x = 0.5f;
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in[3].y = -0.5f;
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in[3].z = 0.25f;
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
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ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
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memset(&vp, 0, sizeof(vp));
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vp.dwX = 64;
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@ -549,20 +528,16 @@ static void ProcessVerticesTest(void)
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vp.dwHeight = 128;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(SUCCEEDED(rc), "Failed to set viewport, hr %#x.\n", rc);
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hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!out) goto out;
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/* Check the results */
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **)&out, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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ok(compare_vec4(&out[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[0].x, out[0].y, out[0].z, out[0].w);
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@ -575,27 +550,23 @@ static void ProcessVerticesTest(void)
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ok(compare_vec4(&out[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[3].x, out[3].y, out[3].z, out[3].w);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!out2) goto out;
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **)&out2, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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/* Small thing without much practical meaning, but I stumbled upon it,
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* so let's check for it: If the output vertex buffer has to RHW value,
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* The RHW value of the last vertex is written into the next vertex
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*/
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* The RHW value of the last vertex is written into the next vertex. */
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ok(compare_vec3(&out2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096),
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"Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n",
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out2[4].x, out2[4].y, out2[4].z);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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/* Try a more complicated viewport, same vertices */
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/* Try a more complicated viewport, same vertices. */
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memset(&vp, 0, sizeof(vp));
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vp.dwX = 10;
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vp.dwY = 5;
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@ -603,18 +574,15 @@ static void ProcessVerticesTest(void)
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vp.dwHeight = 130;
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vp.dvMinZ = -2.0;
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vp.dvMaxZ = 4.0;
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rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc);
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hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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/* Process again */
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!out) goto out;
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/* Check the results */
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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ok(compare_vec4(&out[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[0].x, out[0].y, out[0].z, out[0].w);
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@ -627,30 +595,23 @@ static void ProcessVerticesTest(void)
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ok(compare_vec4(&out[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[3].x, out[3].y, out[3].z, out[3].w);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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/* Play with some matrices. */
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hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
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ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
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ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
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ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
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rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
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ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
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ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
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rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
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ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!out) goto out;
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/* Check the results */
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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ok(compare_vec4(&out[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[0].x, out[0].y, out[0].z, out[0].w);
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@ -663,12 +624,10 @@ static void ProcessVerticesTest(void)
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ok(compare_vec4(&out[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096),
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"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[3].x, out[3].y, out[3].z, out[3].w);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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out:
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IDirect3DVertexBuffer7_Release(lpVBufSrc);
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IDirect3DVertexBuffer7_Release(lpVBufDest1);
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IDirect3DVertexBuffer7_Release(lpVBufDest2);
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