diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a585b1df86..b8218aef3e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1793,7 +1793,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context { enum wined3d_sampler_texture_type sampler_type = ctx->reg_maps->sampler_type[sampler_idx]; const struct wined3d_gl_info *gl_info = ctx->gl_info; - BOOL shadow = shader_is_pshader_version(ctx->reg_maps->shader_version.type) + BOOL shadow = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL && (((const struct shader_glsl_ctx_priv *)ctx->backend_data)->cur_ps_args->shadow & (1 << sampler_idx)); BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED; BOOL texrect = flags & WINED3D_GLSL_SAMPLE_RECT;