mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
Validate that the texture is no larger than the graphics cards largest
supported texture.
This commit is contained in:
parent
7eb81fabeb
commit
cc884e0ae6
@ -591,6 +591,12 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
|
||||
MultisampleQuality=0;
|
||||
}
|
||||
|
||||
/** FIXME: Check that the format is supported
|
||||
* by the device.
|
||||
*******************************/
|
||||
/* TODO: add support for dxt2 and dxt4 formats */
|
||||
if (Format == D3DFMT_DXT2 || Format == D3DFMT_DXT4) return D3DERR_NOTAVAILABLE;
|
||||
|
||||
/* Non-power2 support */
|
||||
|
||||
/* Find the nearest pow2 match */
|
||||
@ -608,7 +614,17 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
|
||||
}
|
||||
}
|
||||
|
||||
/** TODO: Check against the maximum texture sizes supported by the video card **/
|
||||
/** Check against the maximum texture sizes supported by the video card **/
|
||||
if (pow2Width > GL_LIMITS(texture_size) || pow2Height > GL_LIMITS(texture_size)) {
|
||||
/* one of three options
|
||||
1: Do the same as we do with nonpow 2 and scale the texture, (any texture ops would require the texture to be scaled which is potentially slow)
|
||||
2: Set the texture to the maxium size (bad idea)
|
||||
3: WARN and return D3DERR_NOTAVAILABLE;
|
||||
*/
|
||||
WARN("(%p) Application requested a surface w %d, h %d, but the graphics card only supports %d\n", This, Width, Height, GL_LIMITS(texture_size));
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** DXTn mipmaps use the same number of 'levels' down to eg. 8x1, but since
|
||||
@ -1206,7 +1222,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevice* ifac
|
||||
object->presentParms.PresentationInterval = *(pPresentationParameters->PresentationInterval);
|
||||
|
||||
|
||||
/* FIXME: check for any failures */
|
||||
/*********************
|
||||
* Create the back, front and stencil buffers
|
||||
*******************/
|
||||
|
@ -1586,9 +1586,13 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
|
||||
IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
|
||||
/* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
|
||||
|
||||
/* Setup some defaults for creating the implicite swapchain */
|
||||
ENTER_GL();
|
||||
IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
|
||||
LEAVE_GL();
|
||||
|
||||
/* Setup the implicit swapchain */
|
||||
TRACE("Creating implicit swapchain\n");
|
||||
|
||||
if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
|
||||
WARN("Failed to create implicite swapchain\n");
|
||||
goto create_device_error;
|
||||
|
Loading…
Reference in New Issue
Block a user