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d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
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@ -256,6 +256,7 @@ struct IDirect3DSurface8Impl
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HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
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UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
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DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
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IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
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/* ---------------------- */
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/* IDirect3DVertexBuffer8 */
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@ -451,7 +451,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
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UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
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IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap);
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HRESULT hr;
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TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
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@ -965,8 +965,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
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IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
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IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
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{
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IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
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IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
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IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface);
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IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface);
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enum wined3d_format_id srcFormat, destFormat;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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@ -1053,7 +1053,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *ifac
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IDirect3DSurface8 *pDestSurface)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
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IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface);
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HRESULT hr;
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TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
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@ -1074,8 +1074,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
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IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
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IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
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IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget);
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IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil);
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struct wined3d_surface *original_ds = NULL;
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HRESULT hr;
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@ -19,6 +19,7 @@
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*/
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#include "config.h"
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#include <assert.h>
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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@ -335,3 +336,12 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *devic
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return D3D_OK;
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}
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IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &Direct3DSurface8_Vtbl);
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return impl_from_IDirect3DSurface8(iface);
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}
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