diff --git a/dlls/xinput1_3/xinput1_3.spec b/dlls/xinput1_3/xinput1_3.spec index 92d45e92e6..e8e176e036 100644 --- a/dlls/xinput1_3/xinput1_3.spec +++ b/dlls/xinput1_3/xinput1_3.spec @@ -1,4 +1,4 @@ -@ stub XInputEnable #(long) +@ stdcall XInputEnable(long) @ stub XInputSetState #(long ptr) @ stdcall XInputGetState(long ptr) @ stub XInputGetKeystroke #(long long ptr) diff --git a/dlls/xinput1_3/xinput1_3_main.c b/dlls/xinput1_3/xinput1_3_main.c index c25c0d7de0..15ee4e383a 100644 --- a/dlls/xinput1_3/xinput1_3_main.c +++ b/dlls/xinput1_3/xinput1_3_main.c @@ -46,6 +46,15 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) return TRUE; } +void WINAPI XInputEnable(BOOL enable) +{ + /* Setting to false will stop messages from XInputSetState being sent + to the controllers. Setting to true will send the last vibration + value (sent to XInputSetState) to the controller and allow messages to + be sent */ + FIXME("(%d) Stub!\n", enable); +} + DWORD WINAPI XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState) { FIXME("(%u %p)\n", dwUserIndex, pState);