ddraw: Change return to break in PixelFormat_WineD3DtoDD().

This commit is contained in:
Rico Schüller 2010-05-02 19:35:25 +02:00 committed by Alexandre Julliard
parent b581fc5b0b
commit cef28bb3a2

View File

@ -182,7 +182,7 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
DDPixelFormat->u3.dwGBitMask = 0x00F0;
DDPixelFormat->u4.dwBBitMask = 0x000F;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
return;
break;
/* How are Z buffer bit depth and Stencil buffer bit depth related?
*/
@ -236,8 +236,8 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_S1_UINT_D15_UNORM:
DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
DDPixelFormat->dwFourCC = 0;