wined3d: Make use of the generated wgl.h header.

This commit is contained in:
Alexandre Julliard 2012-11-07 13:54:32 +01:00
parent e5b18af9e8
commit cf2b981ce0
2 changed files with 5 additions and 2258 deletions

View File

@ -573,7 +573,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE, 0,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
WINED3DFMT_FLAG_FILTERING,
APPLE_YCBCR_422, NULL},
{WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
@ -581,7 +581,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE, 0,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
WINED3DFMT_FLAG_FILTERING,
APPLE_YCBCR_422, NULL},
{WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
@ -864,7 +864,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
ATI_TEXTURE_COMPRESSION_3DC, NULL},
{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2, GL_COMPRESSED_RED_GREEN_RGTC2, 0,
{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
ARB_TEXTURE_COMPRESSION_RGTC, NULL},

File diff suppressed because it is too large Load Diff