From cf2b981ce09ec355cebae075afa6a9dbd247617f Mon Sep 17 00:00:00 2001 From: Alexandre Julliard Date: Wed, 7 Nov 2012 13:54:32 +0100 Subject: [PATCH] wined3d: Make use of the generated wgl.h header. --- dlls/wined3d/utils.c | 6 +- dlls/wined3d/wined3d_gl.h | 2257 +------------------------------------ 2 files changed, 5 insertions(+), 2258 deletions(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 8db556d20c..67cebbe42b 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -573,7 +573,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_FILTERING, WINED3D_GL_EXT_NONE, NULL}, {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0, - GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE, 0, + GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0, WINED3DFMT_FLAG_FILTERING, APPLE_YCBCR_422, NULL}, {WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0, @@ -581,7 +581,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_FILTERING, WINED3D_GL_EXT_NONE, NULL}, {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0, - GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE, 0, + GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0, WINED3DFMT_FLAG_FILTERING, APPLE_YCBCR_422, NULL}, {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0, @@ -864,7 +864,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, ATI_TEXTURE_COMPRESSION_3DC, NULL}, - {WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2, GL_COMPRESSED_RED_GREEN_RGTC2, 0, + {WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, ARB_TEXTURE_COMPRESSION_RGTC, NULL}, diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 073040632e..ced9fc9d8d 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -19,877 +19,14 @@ * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - * - * - * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: - * Copyright (C) 1999-2006 Brian Paul - * - * From the Mesa-license: - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __WINE_WINED3D_GL_H #define __WINE_WINED3D_GL_H -/**************************************************** - * OpenGL 1.0/1.1/1.2/1.3 - * types, #defines and function pointers - ****************************************************/ +#include "wine/wgl.h" -/* Types */ -typedef unsigned int GLbitfield; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef unsigned char GLubyte; -typedef short GLshort; -typedef unsigned short GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef unsigned int GLenum; -typedef float GLfloat; -typedef int GLsizei; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef INT64 GLint64; -typedef UINT64 GLuint64; -typedef struct __GLsync *GLsync; - -/* Booleans */ -#define GL_FALSE 0x0 -#define GL_TRUE 0x1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 - -/* Errors */ -#define GL_NO_ERROR 0x0 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0x0 -#define GL_ONE 0x1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0x0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Clipping */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_COEFF 0x0A00 -#define GL_DOMAIN 0x0A02 -#define GL_ORDER 0x0A01 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Hints */ -#define GL_FOG_HINT 0x0C54 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Push/Pop bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Scissor box */ -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SCISSOR_BOX 0x0C10 - -/* Stencil */ -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - -/* OpenGL 1.2 constants */ -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -/* OpenGL 1.3 constants */ -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_SUBTRACT 0x84E7 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 - -/* GL_VERSION_2_0 */ -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882a -#define GL_DRAW_BUFFER6 0x882b -#define GL_DRAW_BUFFER7 0x882c -#define GL_DRAW_BUFFER8 0x882d -#define GL_DRAW_BUFFER9 0x882e -#define GL_DRAW_BUFFER10 0x882f -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883d -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8b30 -#define GL_VERTEX_SHADER 0x8b31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a -#define GL_MAX_VARYING_FLOATS 0x8b4b -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d -#define GL_SHADER_TYPE 0x8b4f -#define GL_FLOAT_VEC2 0x8b50 -#define GL_FLOAT_VEC3 0x8b51 -#define GL_FLOAT_VEC4 0x8b52 -#define GL_INT_VEC2 0x8b53 -#define GL_INT_VEC3 0x8b54 -#define GL_INT_VEC4 0x8b55 -#define GL_BOOL 0x8b56 -#define GL_BOOL_VEC2 0x8b57 -#define GL_BOOL_VEC3 0x8b58 -#define GL_BOOL_VEC4 0x8b59 -#define GL_FLOAT_MAT2 0x8b5a -#define GL_FLOAT_MAT3 0x8b5b -#define GL_FLOAT_MAT4 0x8b5c -#define GL_SAMPLER_1D 0x8b5d -#define GL_SAMPLER_2D 0x8b5e -#define GL_SAMPLER_3D 0x8b5f -#define GL_SAMPLER_CUBE 0x8b60 -#define GL_SAMPLER_1D_SHADOW 0x8b61 -#define GL_SAMPLER_2D_SHADOW 0x8b62 -#define GL_DELETE_STATUS 0x8b80 -#define GL_COMPILE_STATUS 0x8b81 -#define GL_LINK_STATUS 0x8b82 -#define GL_VALIDATE_STATUS 0x8b83 -#define GL_INFO_LOG_LENGTH 0x8b84 -#define GL_ATTACHED_SHADERS 0x8b85 -#define GL_ACTIVE_UNIFORMS 0x8b86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 -#define GL_SHADER_SOURCE_LENGTH 0x8b88 -#define GL_ACTIVE_ATTRIBUTES 0x8b89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b -#define GL_SHADING_LANGUAGE_VERSION 0x8b8c -#define GL_CURRENT_PROGRAM 0x8b8d -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 -#define GL_LOWER_LEFT 0x8ca1 -#define GL_UPPER_LEFT 0x8ca2 -#define GL_STENCIL_BACK_REF 0x8ca3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 -#define GL_STENCIL_BACK_WRITEMASK 0x8ca5 -typedef char GLchar; -#endif +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */ void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN; void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN; @@ -1041,1396 +178,6 @@ enum wined3d_gl_extension WINED3D_GL_EXT_COUNT, }; -/* GL_APPLE_client_storage */ -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 -#endif - -/* GL_APPLE_fence */ -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#define GL_DRAW_PIXELS_APPLE 0x8a0a -#define GL_FENCE_APPLE 0x8a0b -#endif - -/* GL_APPLE_float_pixels */ -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 -#define GL_HALF_APPLE 0x140b -#define GL_COLOR_FLOAT_APPLE 0x8a0f -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881a -#define GL_RGB_FLOAT16_APPLE 0x881b -#define GL_ALPHA_FLOAT16_APPLE 0x881c -#define GL_INTENSITY_FLOAT16_APPLE 0x881d -#define GL_LUMINANCE_FLOAT16_APPLE 0x881e -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f -#endif - -/* GL_APPLE_flush_buffer_range */ -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 -#endif - -/* GL_APPLE_ycbcr_422 */ -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#define GL_YCBCR_422_APPLE 0x85b9 -#define UNSIGNED_SHORT_8_8_APPLE 0x85ba -#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb -#endif - -/* GL_ARB_color_buffer_float */ -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b -#define GL_CLAMP_READ_COLOR_ARB 0x891c -#define GL_FIXED_ONLY_ARB 0x891d -#endif - -/* GL_ARB_depth_buffer_float */ -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F 0x8cac -#define GL_DEPTH32F_STENCIL8 0x8cad -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad -#endif - -/* GL_ARB_depth_clamp */ -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#define GL_DEPTH_CLAMP 0x864f -#endif - -/* GL_ARB_depth_texture */ -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81a5 -#define GL_DEPTH_COMPONENT24_ARB 0x81a6 -#define GL_DEPTH_COMPONENT32_ARB 0x81a7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b -#endif - -/* GL_ARB_draw_buffers */ -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882a -#define GL_DRAW_BUFFER6_ARB 0x882b -#define GL_DRAW_BUFFER7_ARB 0x882c -#define GL_DRAW_BUFFER8_ARB 0x882d -#define GL_DRAW_BUFFER9_ARB 0x882e -#define GL_DRAW_BUFFER10_ARB 0x882f -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif - -/* GL_ARB_draw_elements_base_vertex */ -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#endif - -/* GL_ARB_fragment_program */ -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ -#endif - -/* GL_ARB_fragment_shader */ -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8b30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b -#endif - -/* GL_ARB_framebuffer_object */ -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#define GL_FRAMEBUFFER 0x8d40 -#define GL_READ_FRAMEBUFFER 0x8ca8 -#define GL_DRAW_FRAMEBUFFER 0x8ca9 -#define GL_RENDERBUFFER 0x8d41 -#define GL_STENCIL_INDEX1 0x8d46 -#define GL_STENCIL_INDEX4 0x8d47 -#define GL_STENCIL_INDEX8 0x8d48 -#define GL_STENCIL_INDEX16 0x8d49 -#define GL_RENDERBUFFER_WIDTH 0x8d42 -#define GL_RENDERBUFFER_HEIGHT 0x8d43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 -#define GL_RENDERBUFFER_RED_SIZE 0x8d50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 -#define GL_RENDERBUFFER_SAMPLES 0x8cab -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_SRGB 0x8c40 -#define GL_UNSIGNED_NORMALIZED 0x8c17 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_INDEX 0x8222 -#define GL_COLOR_ATTACHMENT0 0x8ce0 -#define GL_COLOR_ATTACHMENT1 0x8ce1 -#define GL_COLOR_ATTACHMENT2 0x8ce2 -#define GL_COLOR_ATTACHMENT3 0x8ce3 -#define GL_COLOR_ATTACHMENT4 0x8ce4 -#define GL_COLOR_ATTACHMENT5 0x8ce5 -#define GL_COLOR_ATTACHMENT6 0x8ce6 -#define GL_COLOR_ATTACHMENT7 0x8ce7 -#define GL_COLOR_ATTACHMENT8 0x8ce8 -#define GL_COLOR_ATTACHMENT9 0x8ce9 -#define GL_COLOR_ATTACHMENT10 0x8cea -#define GL_COLOR_ATTACHMENT11 0x8ceb -#define GL_COLOR_ATTACHMENT12 0x8cec -#define GL_COLOR_ATTACHMENT13 0x8ced -#define GL_COLOR_ATTACHMENT14 0x8cee -#define GL_COLOR_ATTACHMENT15 0x8cef -#define GL_DEPTH_ATTACHMENT 0x8d00 -#define GL_STENCIL_ATTACHMENT 0x8d20 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a -#define GL_MAX_SAMPLES 0x8d57 -#define GL_FRAMEBUFFER_COMPLETE 0x8cd5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_BINDING 0x8ca6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 -#define GL_READ_FRAMEBUFFER_BINDING 0x8caa -#define GL_RENDERBUFFER_BINDING 0x8ca7 -#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf -#define GL_MAX_RENDERBUFFER_SIZE 0x84e8 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_DEPTH_STENCIL 0x84f9 -#define GL_UNSIGNED_INT_24_8 0x84fa -#define GL_DEPTH24_STENCIL8 0x88f0 -#define GL_TEXTURE_STENCIL_SIZE 0x88f1 -#endif - -/* GL_ARB_framebuffer_sRGB */ -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB 0x8db9 -#endif - -/* GL_ARB_geometry_shader4 */ -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -#define GL_GEOMETRY_SHADER_ARB 0x8dd9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde -#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 -#define GL_LINES_ADJACENCY_ARB 0x000a -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b -#define GL_TRIANGLES_ADJACENCY_ARB 0x000c -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#endif - -/* GL_ARB_half_float_pixel */ -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -#define GL_HALF_FLOAT_ARB 0x140b -#endif - -/* GL_ARB_half_float_vertex */ -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -/* No _ARB, see extension spec */ -#define GL_HALF_FLOAT 0x140b -#endif - -/* GL_ARB_map_buffer_alignment */ -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc -#endif - -/* GL_ARB_map_buffer_range */ -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#endif - -/* GL_ARB_multisample */ -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809d -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f -#define GL_SAMPLE_COVERAGE_ARB 0x80a0 -#define GL_SAMPLE_BUFFERS_ARB 0x80a8 -#define GL_SAMPLES_ARB 0x80a9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -/* GL_ARB_multitexture */ -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84c0 -#define GL_TEXTURE1_ARB 0x84c1 -#define GL_TEXTURE2_ARB 0x84c2 -#define GL_TEXTURE3_ARB 0x84c3 -#define GL_TEXTURE4_ARB 0x84c4 -#define GL_TEXTURE5_ARB 0x84c5 -#define GL_TEXTURE6_ARB 0x84c6 -#define GL_TEXTURE7_ARB 0x84c7 -#define GL_TEXTURE8_ARB 0x84c8 -#define GL_TEXTURE9_ARB 0x84c9 -#define GL_TEXTURE10_ARB 0x84ca -#define GL_TEXTURE11_ARB 0x84cb -#define GL_TEXTURE12_ARB 0x84cc -#define GL_TEXTURE13_ARB 0x84cd -#define GL_TEXTURE14_ARB 0x84ce -#define GL_TEXTURE15_ARB 0x84cf -#define GL_TEXTURE16_ARB 0x84d0 -#define GL_TEXTURE17_ARB 0x84d1 -#define GL_TEXTURE18_ARB 0x84d2 -#define GL_TEXTURE19_ARB 0x84d3 -#define GL_TEXTURE20_ARB 0x84d4 -#define GL_TEXTURE21_ARB 0x84d5 -#define GL_TEXTURE22_ARB 0x84d6 -#define GL_TEXTURE23_ARB 0x84d7 -#define GL_TEXTURE24_ARB 0x84d8 -#define GL_TEXTURE25_ARB 0x84d9 -#define GL_TEXTURE26_ARB 0x84da -#define GL_TEXTURE27_ARB 0x84db -#define GL_TEXTURE28_ARB 0x84dc -#define GL_TEXTURE29_ARB 0x84dd -#define GL_TEXTURE30_ARB 0x84de -#define GL_TEXTURE31_ARB 0x84df -#define GL_ACTIVE_TEXTURE_ARB 0x84e0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 -#endif - -/* GL_ARB_occlusion_query */ -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#endif - -/* GL_ARB_pixel_buffer_object */ -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef -#endif - -/* GL_ARB_point_parameters */ -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif - -/* GL_ARB_point_sprite */ -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif - -/* GL_ARB_provoking_vertex */ -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#define GL_FIRST_VERTEX_CONVENTION 0x8e4d -#define GL_LAST_VERTEX_CONVENTION 0x8e4e -#define GL_PROVOKING_VERTEX 0x8e4f -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c -#endif - -/* GL_ARB_shader_objects */ -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -typedef char GLcharARB; -typedef unsigned int GLhandleARB; -#define GL_PROGRAM_OBJECT_ARB 0x8b40 -#define GL_OBJECT_TYPE_ARB 0x8b4e -#define GL_OBJECT_SUBTYPE_ARB 0x8b4f -#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8b82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 -#define GL_SHADER_OBJECT_ARB 0x8b48 -#define GL_FLOAT_VEC2_ARB 0x8b50 -#define GL_FLOAT_VEC3_ARB 0x8b51 -#define GL_FLOAT_VEC4_ARB 0x8b52 -#define GL_INT_VEC2_ARB 0x8b53 -#define GL_INT_VEC3_ARB 0x8b54 -#define GL_INT_VEC4_ARB 0x8b55 -#define GL_BOOL_ARB 0x8b56 -#define GL_BOOL_VEC2_ARB 0x8b57 -#define GL_BOOL_VEC3_ARB 0x8b58 -#define GL_BOOL_VEC4_ARB 0x8b59 -#define GL_FLOAT_MAT2_ARB 0x8b5a -#define GL_FLOAT_MAT3_ARB 0x8b5b -#define GL_FLOAT_MAT4_ARB 0x8b5c -#define GL_SAMPLER_1D_ARB 0x8b5d -#define GL_SAMPLER_2D_ARB 0x8b5e -#define GL_SAMPLER_3D_ARB 0x8b5f -#define GL_SAMPLER_CUBE_ARB 0x8b60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 -#define GL_SAMPLER_2D_RECT_ARB 0x8b63 -#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64 -#endif - -/* GL_ARB_shading_language_100 */ -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c -#endif - -/* GL_ARB_shadow */ -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e -#endif - -/* GL_ARB_sync */ -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL -#define GL_ALREADY_SIGNALED 0x911a -#define GL_TIMEOUT_EXPIRED 0x911b -#define GL_CONDITION_SATISFIED 0x911c -#define GL_WAIT_FAILED 0x911d -#endif - -/* GL_ARB_texture_border_clamp */ -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812d -#endif - -/* GL_ARB_texture_compression_rgtc */ -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1 0x8dbb -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc -#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe -#endif - -/* GL_ARB_texture_cube_map */ -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c -#endif - -/* GL_ARB_texture_env_dot3 */ -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86ae -#define GL_DOT3_RGBA_ARB 0x86af -#endif - -/* GL_ARB_texture_float */ -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_RGBA16F_ARB 0x881a -#define GL_RGB16F_ARB 0x881b -#endif - -/* GL_ARB_texture_mirrored_repeat */ -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -/* GL_ARB_texture_rectangle */ -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_ARB 0x84f5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 -#define GL_SAMPLER_2D_RECT_ARB 0x8b63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 -#endif - -/* GL_ARB_texture_rg */ -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822a -#define GL_RG8 0x822b -#define GL_RG16 0x822c -#define GL_R16F 0x822d -#define GL_R32F 0x822e -#define GL_RG16F 0x822f -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823a -#define GL_RG32I 0x823b -#define GL_RG32UI 0x823c -#endif - -/* GL_ARB_vertex_blend */ -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#define GL_MAX_VERTEX_UNITS_ARB 0x86a4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 -#define GL_VERTEX_BLEND_ARB 0x86a7 -#define GL_CURRENT_WEIGHT_ARB 0x86a8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac -#define GL_WEIGHT_ARRAY_ARB 0x86ad -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850a -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872a -#define GL_MODELVIEW11_ARB 0x872b -#define GL_MODELVIEW12_ARB 0x872c -#define GL_MODELVIEW13_ARB 0x872d -#define GL_MODELVIEW14_ARB 0x872e -#define GL_MODELVIEW15_ARB 0x872f -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873a -#define GL_MODELVIEW27_ARB 0x873b -#define GL_MODELVIEW28_ARB 0x873c -#define GL_MODELVIEW29_ARB 0x873d -#define GL_MODELVIEW30_ARB 0x873e -#define GL_MODELVIEW31_ARB 0x873f -#endif - -/* GL_ARB_vertex_buffer_object */ -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f -#define GL_READ_ONLY_ARB 0x88b8 -#define GL_WRITE_ONLY_ARB 0x88b9 -#define GL_READ_WRITE_ARB 0x88ba -#define GL_BUFFER_ACCESS_ARB 0x88bb -#define GL_BUFFER_MAPPED_ARB 0x88bc -#define GL_BUFFER_MAP_POINTER_ARB 0x88bd -#define GL_STREAM_DRAW_ARB 0x88e0 -#define GL_STREAM_READ_ARB 0x88e1 -#define GL_STREAM_COPY_ARB 0x88e2 -#define GL_STATIC_DRAW_ARB 0x88e4 -#define GL_STATIC_READ_ARB 0x88e5 -#define GL_STATIC_COPY_ARB 0x88e6 -#define GL_DYNAMIC_DRAW_ARB 0x88e8 -#define GL_DYNAMIC_READ_ARB 0x88e9 -#define GL_DYNAMIC_COPY_ARB 0x88ea -#endif - -/* GL_ARB_vertex_program */ -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88a8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab -#define GL_PROGRAM_ATTRIBS_ARB 0x88ac -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_MATRIX0_ARB 0x88c0 -#define GL_MATRIX1_ARB 0x88c1 -#define GL_MATRIX2_ARB 0x88c2 -#define GL_MATRIX3_ARB 0x88c3 -#define GL_MATRIX4_ARB 0x88c4 -#define GL_MATRIX5_ARB 0x88c5 -#define GL_MATRIX6_ARB 0x88c6 -#define GL_MATRIX7_ARB 0x88c7 -#define GL_MATRIX8_ARB 0x88c8 -#define GL_MATRIX9_ARB 0x88c9 -#define GL_MATRIX10_ARB 0x88ca -#define GL_MATRIX11_ARB 0x88cb -#define GL_MATRIX12_ARB 0x88cc -#define GL_MATRIX13_ARB 0x88cd -#define GL_MATRIX14_ARB 0x88ce -#define GL_MATRIX15_ARB 0x88cf -#define GL_MATRIX16_ARB 0x88d0 -#define GL_MATRIX17_ARB 0x88d1 -#define GL_MATRIX18_ARB 0x88d2 -#define GL_MATRIX19_ARB 0x88d3 -#define GL_MATRIX20_ARB 0x88d4 -#define GL_MATRIX21_ARB 0x88d5 -#define GL_MATRIX22_ARB 0x88d6 -#define GL_MATRIX23_ARB 0x88d7 -#define GL_MATRIX24_ARB 0x88d8 -#define GL_MATRIX25_ARB 0x88d9 -#define GL_MATRIX26_ARB 0x88da -#define GL_MATRIX27_ARB 0x88db -#define GL_MATRIX28_ARB 0x88dc -#define GL_MATRIX29_ARB 0x88dd -#define GL_MATRIX30_ARB 0x88de -#define GL_MATRIX31_ARB 0x88df -#endif - -/* GL_ARB_vertex_shader */ -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8b31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a -#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a -#endif - -/* GL_ATI_fragment_shader */ -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896a -#define GL_CND0_ATI 0x896b -#define GL_DOT2_ADD_ATI 0x896c -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#endif - -/* GL_ATI_separate_stencil */ -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#endif - -/* GL_ATI_texture_compression_3dc */ -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#endif - -/* GL_ATI_texture_env_combine3 */ -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -/* #define ONE */ -/* #define ZERO */ -#endif - -/* GL_ATI_texture_mirror_once */ -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif - -/* GL_EXT_blend_color */ -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -/* GL_EXT_blend_func_separate */ -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#define GL_BLEND_DST_RGB_EXT 0x80c8 -#define GL_BLEND_SRC_RGB_EXT 0x80c9 -#define GL_BLEND_DST_ALPHA_EXT 0x80ca -#define GL_BLEND_SRC_ALPHA_EXT 0x80cb -#endif - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -/* GL_EXT_blend_subtract */ -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#define GL_FUNC_SUBTRACT_EXT 0x800a -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b -#endif - -/* GL_EXT_depth_bounds_test */ -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#endif - -/* GL_EXT_fog_coord */ -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -/* GL_EXT_framebuffer_blit */ -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_EXT 0x8ca8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa -#endif - -/* GL_EXT_framebuffer_multisample */ -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 -#define GL_MAX_SAMPLES_EXT 0x8d57 -#endif - -/* GL_EXT_framebuffer_object */ -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#define GL_FRAMEBUFFER_EXT 0x8d40 -#define GL_RENDERBUFFER_EXT 0x8d41 -#define GL_STENCIL_INDEX1_EXT 0x8d46 -#define GL_STENCIL_INDEX4_EXT 0x8d47 -#define GL_STENCIL_INDEX8_EXT 0x8d48 -#define GL_STENCIL_INDEX16_EXT 0x8d49 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 -#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8cea -#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb -#define GL_COLOR_ATTACHMENT12_EXT 0x8cec -#define GL_COLOR_ATTACHMENT13_EXT 0x8ced -#define GL_COLOR_ATTACHMENT14_EXT 0x8cee -#define GL_COLOR_ATTACHMENT15_EXT 0x8cef -#define GL_DEPTH_ATTACHMENT_EXT 0x8d00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8d20 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd -#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#endif - -/* GL_EXT_gpu_program_parameters */ -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -#endif - -/* GL_EXT_gpu_shader4 */ -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd -#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 -#define GL_SAMPLER_BUFFER_EXT 0x8dc2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 -#define GL_INT_SAMPLER_1D_EXT 0x8dc9 -#define GL_INT_SAMPLER_2D_EXT 0x8dca -#define GL_INT_SAMPLER_3D_EXT 0x8dcb -#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf -#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -#endif - -/* GL_EXT_packed_depth_stencil */ -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_EXT 0x84f9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84fa -#define GL_DEPTH24_STENCIL8_EXT 0x88f0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 -#endif - -/* GL_EXT_paletted_texture */ -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#define GL_COLOR_INDEX1_EXT 0x80e2 -#define GL_COLOR_INDEX2_EXT 0x80e3 -#define GL_COLOR_INDEX4_EXT 0x80e4 -#define GL_COLOR_INDEX8_EXT 0x80e5 -#define GL_COLOR_INDEX12_EXT 0x80e6 -#define GL_COLOR_INDEX16_EXT 0x80e7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed -#endif - -/* GL_EXT_point_parameters */ -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#endif - -/* GL_EXT_provoking_vertex */ -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e -#define GL_PROVOKING_VERTEX_EXT 0x8e4f -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c -#endif - -/* GL_EXT_secondary_color */ -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e -#endif - -/* GL_EXT_stencil_two_side */ -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif - -/* GL_EXT_stencil_wrap */ -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -/* GL_EXT_texture3D */ -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806b -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e -#define GL_TEXTURE_3D_EXT 0x806f -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -/* GL_EXT_texture_compression_rgtc */ -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe -#endif - -/* GL_EXT_texture_compression_s3tc */ -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 -#endif - -/* GL_EXT_texture_env_combine */ -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_SUBTRACT_EXT 0x84e7 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE3_RGB_EXT 0x8583 -#define GL_SOURCE4_RGB_EXT 0x8584 -#define GL_SOURCE5_RGB_EXT 0x8585 -#define GL_SOURCE6_RGB_EXT 0x8586 -#define GL_SOURCE7_RGB_EXT 0x8587 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858a -#define GL_SOURCE3_ALPHA_EXT 0x858b -#define GL_SOURCE4_ALPHA_EXT 0x858c -#define GL_SOURCE5_ALPHA_EXT 0x858d -#define GL_SOURCE6_ALPHA_EXT 0x858e -#define GL_SOURCE7_ALPHA_EXT 0x858f -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND3_RGB_EXT 0x8593 -#define GL_OPERAND4_RGB_EXT 0x8594 -#define GL_OPERAND5_RGB_EXT 0x8595 -#define GL_OPERAND6_RGB_EXT 0x8596 -#define GL_OPERAND7_RGB_EXT 0x8597 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859a -#define GL_OPERAND3_ALPHA_EXT 0x859b -#define GL_OPERAND4_ALPHA_EXT 0x859c -#define GL_OPERAND5_ALPHA_EXT 0x859d -#define GL_OPERAND6_ALPHA_EXT 0x859e -#define GL_OPERAND7_ALPHA_EXT 0x859f -#endif - -/* GL_EXT_texture_env_dot3 */ -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff -#endif - -/* GL_EXT_texture_lod_bias */ -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -/* GL_EXT_texture_sRGB */ -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#define GL_SRGB_EXT 0x8c40 -#define GL_SRGB8_EXT 0x8c41 -#define GL_SRGB_ALPHA_EXT 0x8c42 -#define GL_SRGB8_ALPHA8_EXT 0x8c43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8c44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 -#define GL_SLUMINANCE_EXT 0x8c46 -#define GL_SLUMINANCE8_EXT 0x8c47 -#define GL_COMPRESSED_SRGB_EXT 0x8c48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f -#endif - -/* GL_EXT_texture_sRGB_decode */ -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48 -#define GL_DECODE_EXT 0x8a49 -#define GL_SKIP_DECODE_EXT 0x8a4a -#endif - -/* GL_NV_depth_clamp */ -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#define GL_DEPTH_CLAMP_NV 0x864f -#endif - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84f2 -#define GL_FENCE_STATUS_NV 0x84f3 -#define GL_FENCE_CONDITION_NV 0x84f4 -#endif - -/* GL_NV_fog_distance */ -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855a -#define GL_EYE_RADIAL_NV 0x855b -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c -/* reuse GL_EYE_PLANE */ -#endif - -/* GL_NV_half_float */ -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -typedef unsigned short GLhalfNV; -#define GL_HALF_FLOAT_NV 0x140b -#endif - -/* GL_NV_light_max_exponent */ -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -/* GL_NV_point_sprite */ -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#define GL_NV_POINT_SPRITE_NV 0x8861 -#define GL_NV_COORD_REPLACE_NV 0x8862 -#define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863 -#endif - -/* GL_NV_register_combiners */ -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852a -#define GL_CONSTANT_COLOR1_NV 0x852b -#define GL_PRIMARY_COLOR_NV 0x852c -#define GL_SECONDARY_COLOR_NV 0x852d -#define GL_SPARE0_NV 0x852e -#define GL_SPARE1_NV 0x852f -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853a -#define GL_HALF_BIAS_NEGATE_NV 0x853b -#define GL_SIGNED_IDENTITY_NV 0x853c -#define GL_SIGNED_NEGATE_NV 0x853d -#define GL_SCALE_BY_TWO_NV 0x853e -#define GL_SCALE_BY_FOUR_NV 0x853f -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854a -#define GL_COMBINER_CD_OUTPUT_NV 0x854b -#define GL_COMBINER_SUM_OUTPUT_NV 0x854c -#define GL_MAX_GENERAL_COMBINERS_NV 0x854d -#define GL_NUM_GENERAL_COMBINERS_NV 0x854e -#define GL_COLOR_SUM_CLAMP_NV 0x854f -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -/* GL_NV_register_combiners2 */ -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif - -/* GL_NV_texgen_reflection */ -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -/* GL_NV_texture_env_combine4 */ -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858b -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859b -#endif - -/* GL_NV_texture_shader */ -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db -#define GL_DSDT_MAG_INTENSITY_NV 0x86dc -#define GL_SHADER_CONSISTENT_NV 0x86dd -#define GL_TEXTURE_SHADER_NV 0x86de -#define GL_SHADER_OPERATION_NV 0x86df -#define GL_CULL_MODES_NV 0x86e0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 -#define GL_CONST_EYE_NV 0x86e5 -#define GL_PASS_THROUGH_NV 0x86e6 -#define GL_CULL_FRAGMENT_NV 0x86e7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86e8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea -#define GL_DOT_PRODUCT_NV 0x86ec -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 -#define GL_HILO_NV 0x86f4 -#define GL_DSDT_NV 0x86f5 -#define GL_DSDT_MAG_NV 0x86f6 -#define GL_DSDT_MAG_VIB_NV 0x86f7 -#define GL_HILO16_NV 0x86f8 -#define GL_SIGNED_HILO_NV 0x86f9 -#define GL_SIGNED_HILO16_NV 0x86fa -#define GL_SIGNED_RGBA_NV 0x86fb -#define GL_SIGNED_RGBA8_NV 0x86fc -#define GL_SIGNED_RGB_NV 0x86fe -#define GL_SIGNED_RGB8_NV 0x86ff -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870a -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d -#define GL_HI_SCALE_NV 0x870e -#define GL_LO_SCALE_NV 0x870f -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871a -#define GL_TEXTURE_HI_SIZE_NV 0x871b -#define GL_TEXTURE_LO_SIZE_NV 0x871c -#define GL_TEXTURE_DS_SIZE_NV 0x871d -#define GL_TEXTURE_DT_SIZE_NV 0x871e -#define GL_TEXTURE_MAG_SIZE_NV 0x871f -#endif - -/* GL_NV_texture_shader2 */ -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef -#endif - -/* GL_NV_vertex_program2_option */ -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 -#endif - -/* GL_SGIS_generate_mipmap */ -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - #include "wine/wglext.h" #define GL_EXT_FUNCS_GEN \