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d3drm: Implement IDirect3DRMFrameX_AddLight.
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107b3d2c19
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@ -40,6 +40,9 @@ typedef struct {
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ULONG nb_visuals;
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ULONG visuals_capacity;
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IDirect3DRMVisual** visuals;
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ULONG nb_lights;
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ULONG lights_capacity;
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IDirect3DRMLight** lights;
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} IDirect3DRMFrameImpl;
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static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
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@ -217,9 +220,9 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_AddLight(IDirect3DRMFrame2* iface,
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, light);
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TRACE("(%p/%p)->(%p)\n", iface, This, light);
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return E_NOTIMPL;
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return IDirect3DRMFrame3_AddLight(&This->IDirect3DRMFrame3_iface, light);
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}
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static HRESULT WINAPI IDirect3DRMFrame2Impl_AddMoveCallback(IDirect3DRMFrame2* iface,
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@ -1107,10 +1110,45 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_AddLight(IDirect3DRMFrame3* iface,
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LPDIRECT3DRMLIGHT light)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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ULONG i;
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IDirect3DRMLight** lights;
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FIXME("(%p/%p)->(%p): stub\n", iface, This, light);
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TRACE("(%p/%p)->(%p)\n", iface, This, light);
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return E_NOTIMPL;
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if (!light)
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return D3DRMERR_BADOBJECT;
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/* Check if already existing and return gracefully without increasing ref count */
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for (i = 0; i < This->nb_lights; i++)
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if (This->lights[i] == light)
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return D3DRM_OK;
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if ((This->nb_lights + 1) > This->lights_capacity)
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{
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ULONG new_capacity;
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if (!This->lights_capacity)
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{
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new_capacity = 16;
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lights = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMLight*));
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}
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else
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{
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new_capacity = This->lights_capacity * 2;
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lights = HeapReAlloc(GetProcessHeap(), 0, This->lights, new_capacity * sizeof(IDirect3DRMLight*));
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}
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if (!lights)
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return E_OUTOFMEMORY;
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This->lights_capacity = new_capacity;
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This->lights = lights;
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}
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This->lights[This->nb_lights++] = light;
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IDirect3DRMLight_AddRef(light);
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_AddMoveCallback(IDirect3DRMFrame3* iface,
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