wined3d: Move surface_color_fill() based color fills from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().

This commit is contained in:
Henri Verbeet 2011-08-21 21:34:59 +02:00 committed by Alexandre Julliard
parent a887128ffd
commit d063ff55e7

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@ -1210,6 +1210,73 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
return TRUE;
}
/* This function checks if the primary render target uses the 8bit paletted format. */
static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
{
if (device->fb.render_targets && device->fb.render_targets[0])
{
const struct wined3d_surface *render_target = device->fb.render_targets[0];
if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
&& (render_target->resource.format->id == WINED3DFMT_P8_UINT))
return TRUE;
}
return FALSE;
}
static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
DWORD color, WINED3DCOLORVALUE *float_color)
{
const struct wined3d_format *format = surface->resource.format;
const struct wined3d_device *device = surface->resource.device;
switch (format->id)
{
case WINED3DFMT_P8_UINT:
if (surface->palette)
{
float_color->r = surface->palette->palents[color].peRed / 255.0f;
float_color->g = surface->palette->palents[color].peGreen / 255.0f;
float_color->b = surface->palette->palents[color].peBlue / 255.0f;
}
else
{
float_color->r = 0.0f;
float_color->g = 0.0f;
float_color->b = 0.0f;
}
float_color->a = primary_render_target_is_p8(device) ? color / 255.0f : 1.0f;
break;
case WINED3DFMT_B5G6R5_UNORM:
float_color->r = ((color >> 11) & 0x1f) / 31.0f;
float_color->g = ((color >> 5) & 0x3f) / 63.0f;
float_color->b = (color & 0x1f) / 31.0f;
float_color->a = 1.0f;
break;
case WINED3DFMT_B8G8R8_UNORM:
case WINED3DFMT_B8G8R8X8_UNORM:
float_color->r = D3DCOLOR_R(color);
float_color->g = D3DCOLOR_G(color);
float_color->b = D3DCOLOR_B(color);
float_color->a = 1.0f;
break;
case WINED3DFMT_B8G8R8A8_UNORM:
float_color->r = D3DCOLOR_R(color);
float_color->g = D3DCOLOR_G(color);
float_color->b = D3DCOLOR_B(color);
float_color->a = D3DCOLOR_A(color);
break;
default:
ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
return FALSE;
}
return TRUE;
}
static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
{
const struct wined3d_format *format = surface->resource.format;
@ -1464,6 +1531,21 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
return WINED3D_OK;
}
}
else
{
if (flags & WINEDDBLT_COLORFILL)
{
WINED3DCOLORVALUE color;
TRACE("Color fill.\n");
if (!surface_convert_color_to_float(dst_surface, fx->u5.dwFillColor, &color))
goto fallback;
if (SUCCEEDED(surface_color_fill(dst_surface, &dst_rect, &color)))
return WINED3D_OK;
}
}
fallback:
@ -2029,19 +2111,6 @@ void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info
}
}
/* This function checks if the primary render target uses the 8bit paletted format. */
static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
{
if (device->fb.render_targets && device->fb.render_targets[0])
{
const struct wined3d_surface *render_target = device->fb.render_targets[0];
if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
&& (render_target->resource.format->id == WINED3DFMT_P8_UINT))
return TRUE;
}
return FALSE;
}
/* This call just downloads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
@ -2523,60 +2592,6 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *d
}
}
static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
DWORD color, WINED3DCOLORVALUE *float_color)
{
const struct wined3d_format *format = surface->resource.format;
const struct wined3d_device *device = surface->resource.device;
switch (format->id)
{
case WINED3DFMT_P8_UINT:
if (surface->palette)
{
float_color->r = surface->palette->palents[color].peRed / 255.0f;
float_color->g = surface->palette->palents[color].peGreen / 255.0f;
float_color->b = surface->palette->palents[color].peBlue / 255.0f;
}
else
{
float_color->r = 0.0f;
float_color->g = 0.0f;
float_color->b = 0.0f;
}
float_color->a = primary_render_target_is_p8(device) ? color / 255.0f : 1.0f;
break;
case WINED3DFMT_B5G6R5_UNORM:
float_color->r = ((color >> 11) & 0x1f) / 31.0f;
float_color->g = ((color >> 5) & 0x3f) / 63.0f;
float_color->b = (color & 0x1f) / 31.0f;
float_color->a = 1.0f;
break;
case WINED3DFMT_B8G8R8_UNORM:
case WINED3DFMT_B8G8R8X8_UNORM:
float_color->r = D3DCOLOR_R(color);
float_color->g = D3DCOLOR_G(color);
float_color->b = D3DCOLOR_B(color);
float_color->a = 1.0f;
break;
case WINED3DFMT_B8G8R8A8_UNORM:
float_color->r = D3DCOLOR_R(color);
float_color->g = D3DCOLOR_G(color);
float_color->b = D3DCOLOR_B(color);
float_color->a = D3DCOLOR_A(color);
break;
default:
ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
return FALSE;
}
return TRUE;
}
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
{
DWORD flag = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
@ -5552,22 +5567,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
return WINED3D_OK;
}
else
{
/* Source-Less Blit to render target */
if (flags & WINEDDBLT_COLORFILL)
{
WINED3DCOLORVALUE color;
TRACE("Colorfill\n");
/* The color as given in the Blt function is in the surface format. */
if (!surface_convert_color_to_float(dst_surface, DDBltFx->u5.dwFillColor, &color))
return WINED3DERR_INVALIDCALL;
return surface_color_fill(dst_surface, dst_rect, &color);
}
}
/* Default: Fall back to the generic blt. Not an error, a TRACE is enough */
TRACE("Didn't find any usable render target setup for hw blit, falling back to software\n");