ddraw: Do not access the surface connection structure directly in SetPalette.

This commit is contained in:
Stefan Dösinger 2007-04-23 21:28:06 +02:00 committed by Alexandre Julliard
parent b4d48c7fce
commit d30c25be83

View File

@ -2238,13 +2238,30 @@ IDirectDrawSurfaceImpl_SetPalette(IDirectDrawSurface7 *iface,
/* Release the old palette */
if(oldPal) IDirectDrawPalette_Release(oldPal);
/* If this is a front buffer, also update the back buffers */
/* If this is a front buffer, also update the back buffers
* TODO: How do things work for palettized cube textures?
*/
if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
{
for(surf = This->next_complex; surf != NULL; surf = surf->next_complex)
/* For primary surfaces the tree is just a list, so the simpler scheme fits too */
DDSCAPS2 caps2 = { DDSCAPS_PRIMARYSURFACE, 0, 0, 0 };
surf = This;
while(1)
{
IDirectDrawSurface7_SetPalette(ICOM_INTERFACE(surf, IDirectDrawSurface7),
IDirectDrawSurface7 *attach;
HRESULT hr;
hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
&caps2, &attach);
if(hr != DD_OK)
{
break;
}
IDirectDrawSurface7_SetPalette(attach,
Pal);
surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attach);
IDirectDrawSurface7_Release(attach);
}
}