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ddraw: Do not access the surface connection structure directly in SetPalette.
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@ -2238,13 +2238,30 @@ IDirectDrawSurfaceImpl_SetPalette(IDirectDrawSurface7 *iface,
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/* Release the old palette */
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if(oldPal) IDirectDrawPalette_Release(oldPal);
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/* If this is a front buffer, also update the back buffers */
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/* If this is a front buffer, also update the back buffers
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* TODO: How do things work for palettized cube textures?
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*/
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if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
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{
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for(surf = This->next_complex; surf != NULL; surf = surf->next_complex)
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/* For primary surfaces the tree is just a list, so the simpler scheme fits too */
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DDSCAPS2 caps2 = { DDSCAPS_PRIMARYSURFACE, 0, 0, 0 };
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surf = This;
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while(1)
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{
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IDirectDrawSurface7_SetPalette(ICOM_INTERFACE(surf, IDirectDrawSurface7),
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IDirectDrawSurface7 *attach;
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HRESULT hr;
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hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
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&caps2, &attach);
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if(hr != DD_OK)
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{
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break;
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}
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IDirectDrawSurface7_SetPalette(attach,
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Pal);
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surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attach);
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IDirectDrawSurface7_Release(attach);
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}
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}
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