mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 06:30:37 +00:00
d3dx8: Implement the C++ stuff of the D3DXVECTOR3 structure.
This commit is contained in:
parent
74750c3c64
commit
d320460765
@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2007 David Adam
|
||||
* Copyright (C) 2007 Tony Wasserka
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
@ -60,7 +61,38 @@ typedef struct D3DXVECTOR2
|
||||
FLOAT x, y;
|
||||
} D3DXVECTOR2, *LPD3DXVECTOR2;
|
||||
|
||||
#ifdef __cplusplus
|
||||
typedef struct D3DXVECTOR3 : public D3DVECTOR
|
||||
{
|
||||
D3DXVECTOR3();
|
||||
D3DXVECTOR3(CONST FLOAT *pf);
|
||||
D3DXVECTOR3(CONST D3DVECTOR& v);
|
||||
D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz);
|
||||
|
||||
operator FLOAT* ();
|
||||
operator CONST FLOAT* () const;
|
||||
|
||||
D3DXVECTOR3& operator += (CONST D3DXVECTOR3&);
|
||||
D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&);
|
||||
D3DXVECTOR3& operator *= (FLOAT);
|
||||
D3DXVECTOR3& operator /= (FLOAT);
|
||||
|
||||
D3DXVECTOR3 operator + () const;
|
||||
D3DXVECTOR3 operator - () const;
|
||||
|
||||
D3DXVECTOR3 operator + (CONST D3DXVECTOR3&) const;
|
||||
D3DXVECTOR3 operator - (CONST D3DXVECTOR3&) const;
|
||||
D3DXVECTOR3 operator * (FLOAT) const;
|
||||
D3DXVECTOR3 operator / (FLOAT) const;
|
||||
|
||||
friend D3DXVECTOR3 operator * (FLOAT, CONST struct D3DXVECTOR3&);
|
||||
|
||||
BOOL operator == (CONST D3DXVECTOR3&) const;
|
||||
BOOL operator != (CONST D3DXVECTOR3&) const;
|
||||
} D3DXVECTOR3, *LPD3DXVECTOR3;
|
||||
#else /* !__cplusplus */
|
||||
typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
|
||||
#endif /* !__cplusplus */
|
||||
|
||||
typedef struct D3DXVECTOR4
|
||||
{
|
||||
|
@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2007 David Adam
|
||||
* Copyright (C) 2007 Tony Wasserka
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
@ -19,8 +20,6 @@
|
||||
#ifndef __D3DX8MATH_INL__
|
||||
#define __D3DX8MATH_INL__
|
||||
|
||||
/*_______________D3DXCOLOR_____________________*/
|
||||
|
||||
/* constructors & operators */
|
||||
#ifdef __cplusplus
|
||||
|
||||
@ -124,8 +123,123 @@ inline BOOL D3DXVECTOR2::operator != (CONST D3DXVECTOR2& v) const
|
||||
return x != v.x || y != v.y;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3::D3DXVECTOR3()
|
||||
{
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
|
||||
{
|
||||
if(!pf) return;
|
||||
x = pf[0];
|
||||
y = pf[1];
|
||||
z = pf[2];
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
|
||||
{
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
z = v.z;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
|
||||
{
|
||||
x = fx;
|
||||
y = fy;
|
||||
z = fz;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3::operator FLOAT* ()
|
||||
{
|
||||
return (FLOAT*)&x;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3::operator CONST FLOAT* () const
|
||||
{
|
||||
return (CONST FLOAT*)&x;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3& v)
|
||||
{
|
||||
x += v.x;
|
||||
y += v.y;
|
||||
z += v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3& D3DXVECTOR3::operator -= (CONST D3DXVECTOR3& v)
|
||||
{
|
||||
x -= v.x;
|
||||
y -= v.y;
|
||||
z -= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3& D3DXVECTOR3::operator *= (FLOAT f)
|
||||
{
|
||||
x *= f;
|
||||
y *= f;
|
||||
z *= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3& D3DXVECTOR3::operator /= (FLOAT f)
|
||||
{
|
||||
x /= f;
|
||||
y /= f;
|
||||
z /= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 D3DXVECTOR3::operator + () const
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 D3DXVECTOR3::operator - () const
|
||||
{
|
||||
return D3DXVECTOR3(-x, -y, -z);
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 D3DXVECTOR3::operator + (CONST D3DXVECTOR3& v) const
|
||||
{
|
||||
return D3DXVECTOR3(x + v.x, y + v.y, z + v.z);
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 D3DXVECTOR3::operator - (CONST D3DXVECTOR3& v) const
|
||||
{
|
||||
return D3DXVECTOR3(x - v.x, y - v.y, z - v.z);
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 D3DXVECTOR3::operator * (FLOAT f) const
|
||||
{
|
||||
return D3DXVECTOR3(x * f, y * f, z * f);
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 D3DXVECTOR3::operator / (FLOAT f) const
|
||||
{
|
||||
return D3DXVECTOR3(x / f, y / f, z / f);
|
||||
}
|
||||
|
||||
inline D3DXVECTOR3 operator * (FLOAT f, CONST D3DXVECTOR3& v)
|
||||
{
|
||||
return D3DXVECTOR3(f * v.x, f * v.y, f * v.z);
|
||||
}
|
||||
|
||||
inline BOOL D3DXVECTOR3::operator == (CONST D3DXVECTOR3& v) const
|
||||
{
|
||||
return x == v.x && y == v.y && z == v.z;
|
||||
}
|
||||
|
||||
inline BOOL D3DXVECTOR3::operator != (CONST D3DXVECTOR3& v) const
|
||||
{
|
||||
return x != v.x || y != v.y || z != v.z;
|
||||
}
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/*_______________D3DXCOLOR_____________________*/
|
||||
|
||||
static inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
|
||||
{
|
||||
if ( !pout || !pc1 || !pc2 ) return NULL;
|
||||
|
Loading…
Reference in New Issue
Block a user