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d3dx9: Initialize a variable in ID3DXSpriteImpl_Flush.
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@ -338,7 +338,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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SPRITEVERTEX *vertices;
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int i, count, start;
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int i, count=0, start;
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TRACE("(%p)->(): relay\n", This);
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if(!This->ready) return D3DERR_INVALIDCALL;
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