ddraw: Don't discard buffers that haven't been used in draws.

This commit is contained in:
Stefan Dösinger 2013-01-10 11:52:16 +01:00 committed by Alexandre Julliard
parent 5fd8529363
commit d3520ef465
5 changed files with 174 additions and 1 deletions

View File

@ -535,6 +535,8 @@ struct d3d_vertex_buffer
DWORD fvf;
DWORD size;
BOOL dynamic;
BOOL read_since_last_map;
};
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,

View File

@ -4113,6 +4113,10 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
/* Now draw the primitives */
wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
if (SUCCEEDED(hr))
vb->read_since_last_map = TRUE;
wined3d_mutex_unlock();
return hr;
@ -4236,6 +4240,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
if (SUCCEEDED(hr))
vb->read_since_last_map = TRUE;
wined3d_mutex_unlock();
return hr;

View File

@ -2856,6 +2856,85 @@ static void test_coop_level_surf_create(void)
IDirectDraw4_Release(ddraw);
}
static void test_vb_discard(void)
{
static const struct vec4 quad[] =
{
{ 0.0f, 480.0f, 0.0f, 1.0f},
{ 0.0f, 0.0f, 0.0f, 1.0f},
{640.0f, 480.0f, 0.0f, 1.0f},
{640.0f, 0.0f, 0.0f, 1.0f},
};
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirect3DVertexBuffer *buffer;
HWND window;
HRESULT hr;
D3DVERTEXBUFFERDESC desc;
BYTE *data;
static const unsigned int vbsize = 16;
unsigned int i;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = vbsize;
hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memset(data, 0xaa, sizeof(struct vec4) * vbsize);
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
for (i = 0; i < sizeof(struct vec4) * vbsize; i++)
{
if (data[i] != 0xaa)
{
ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]);
break;
}
}
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer_Release(buffer);
IDirect3D3_Release(d3d);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
START_TEST(ddraw4)
{
test_process_vertices();
@ -2879,4 +2958,5 @@ START_TEST(ddraw4)
test_coop_level_mode_set_multi();
test_initialize();
test_coop_level_surf_create();
test_vb_discard();
}

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@ -2665,6 +2665,85 @@ static void test_coop_level_surf_create(void)
IDirectDraw7_Release(ddraw);
}
static void test_vb_discard(void)
{
static const struct vec4 quad[] =
{
{ 0.0f, 480.0f, 0.0f, 1.0f},
{ 0.0f, 0.0f, 0.0f, 1.0f},
{640.0f, 480.0f, 0.0f, 1.0f},
{640.0f, 0.0f, 0.0f, 1.0f},
};
IDirect3DDevice7 *device;
IDirect3D7 *d3d;
IDirect3DVertexBuffer7 *buffer;
HWND window;
HRESULT hr;
D3DVERTEXBUFFERDESC desc;
BYTE *data;
static const unsigned int vbsize = 16;
unsigned int i;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = vbsize;
hr = IDirect3D7_CreateVertexBuffer(d3d, &desc, &buffer, 0);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DVertexBuffer7_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice7_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memset(data, 0xaa, sizeof(struct vec4) * vbsize);
hr = IDirect3DVertexBuffer7_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
for (i = 0; i < sizeof(struct vec4) * vbsize; i++)
{
if (data[i] != 0xaa)
{
ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]);
break;
}
}
hr = IDirect3DVertexBuffer7_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer7_Release(buffer);
IDirect3D7_Release(d3d);
IDirect3DDevice7_Release(device);
DestroyWindow(window);
}
START_TEST(ddraw7)
{
HMODULE module = GetModuleHandleA("ddraw.dll");
@ -2695,4 +2774,5 @@ START_TEST(ddraw7)
test_coop_level_mode_set_multi();
test_initialize();
test_coop_level_surf_create();
test_vb_discard();
}

View File

@ -245,7 +245,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
wined3d_flags |= WINED3D_MAP_READONLY;
if (flags & DDLOCK_NOOVERWRITE)
wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
if (flags & DDLOCK_DISCARDCONTENTS)
if (flags & DDLOCK_DISCARDCONTENTS && buffer->read_since_last_map)
{
wined3d_flags |= WINED3D_MAP_DISCARD;
@ -278,6 +278,10 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
}
hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
if (SUCCEEDED(hr))
buffer->read_since_last_map = FALSE;
wined3d_mutex_unlock();
return hr;