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ddraw: Don't discard buffers that haven't been used in draws.
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5fd8529363
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@ -535,6 +535,8 @@ struct d3d_vertex_buffer
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DWORD fvf;
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DWORD size;
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BOOL dynamic;
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BOOL read_since_last_map;
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};
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HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
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@ -4113,6 +4113,10 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
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/* Now draw the primitives */
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wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
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hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
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if (SUCCEEDED(hr))
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vb->read_since_last_map = TRUE;
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wined3d_mutex_unlock();
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return hr;
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@ -4236,6 +4240,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
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hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
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if (SUCCEEDED(hr))
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vb->read_since_last_map = TRUE;
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wined3d_mutex_unlock();
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return hr;
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@ -2856,6 +2856,85 @@ static void test_coop_level_surf_create(void)
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IDirectDraw4_Release(ddraw);
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}
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static void test_vb_discard(void)
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{
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static const struct vec4 quad[] =
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{
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{ 0.0f, 480.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 0.0f, 1.0f},
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{640.0f, 480.0f, 0.0f, 1.0f},
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{640.0f, 0.0f, 0.0f, 1.0f},
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};
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IDirect3DDevice3 *device;
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IDirect3D3 *d3d;
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IDirect3DVertexBuffer *buffer;
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HWND window;
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HRESULT hr;
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D3DVERTEXBUFFERDESC desc;
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BYTE *data;
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static const unsigned int vbsize = 16;
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unsigned int i;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = D3DVBCAPS_WRITEONLY;
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desc.dwFVF = D3DFVF_XYZRHW;
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desc.dwNumVertices = vbsize;
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hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice3_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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memset(data, 0xaa, sizeof(struct vec4) * vbsize);
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hr = IDirect3DVertexBuffer_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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for (i = 0; i < sizeof(struct vec4) * vbsize; i++)
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{
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if (data[i] != 0xaa)
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{
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ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]);
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break;
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}
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}
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hr = IDirect3DVertexBuffer_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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IDirect3DVertexBuffer_Release(buffer);
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IDirect3D3_Release(d3d);
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IDirect3DDevice3_Release(device);
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DestroyWindow(window);
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}
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START_TEST(ddraw4)
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{
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test_process_vertices();
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@ -2879,4 +2958,5 @@ START_TEST(ddraw4)
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test_coop_level_mode_set_multi();
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test_initialize();
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test_coop_level_surf_create();
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test_vb_discard();
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}
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@ -2665,6 +2665,85 @@ static void test_coop_level_surf_create(void)
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IDirectDraw7_Release(ddraw);
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}
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static void test_vb_discard(void)
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{
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static const struct vec4 quad[] =
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{
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{ 0.0f, 480.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 0.0f, 1.0f},
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{640.0f, 480.0f, 0.0f, 1.0f},
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{640.0f, 0.0f, 0.0f, 1.0f},
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};
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IDirect3DDevice7 *device;
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IDirect3D7 *d3d;
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IDirect3DVertexBuffer7 *buffer;
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HWND window;
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HRESULT hr;
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D3DVERTEXBUFFERDESC desc;
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BYTE *data;
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static const unsigned int vbsize = 16;
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unsigned int i;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = D3DVBCAPS_WRITEONLY;
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desc.dwFVF = D3DFVF_XYZRHW;
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desc.dwNumVertices = vbsize;
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hr = IDirect3D7_CreateVertexBuffer(d3d, &desc, &buffer, 0);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer7_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice7_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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memset(data, 0xaa, sizeof(struct vec4) * vbsize);
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hr = IDirect3DVertexBuffer7_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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for (i = 0; i < sizeof(struct vec4) * vbsize; i++)
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{
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if (data[i] != 0xaa)
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{
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ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]);
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break;
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}
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}
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hr = IDirect3DVertexBuffer7_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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IDirect3DVertexBuffer7_Release(buffer);
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IDirect3D7_Release(d3d);
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IDirect3DDevice7_Release(device);
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DestroyWindow(window);
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}
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START_TEST(ddraw7)
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{
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HMODULE module = GetModuleHandleA("ddraw.dll");
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@ -2695,4 +2774,5 @@ START_TEST(ddraw7)
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test_coop_level_mode_set_multi();
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test_initialize();
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test_coop_level_surf_create();
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test_vb_discard();
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}
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@ -245,7 +245,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
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wined3d_flags |= WINED3D_MAP_READONLY;
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if (flags & DDLOCK_NOOVERWRITE)
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wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
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if (flags & DDLOCK_DISCARDCONTENTS)
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if (flags & DDLOCK_DISCARDCONTENTS && buffer->read_since_last_map)
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{
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wined3d_flags |= WINED3D_MAP_DISCARD;
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@ -278,6 +278,10 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
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}
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hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
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if (SUCCEEDED(hr))
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buffer->read_since_last_map = FALSE;
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wined3d_mutex_unlock();
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return hr;
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